Whisper
Arcane
- Joined
- Feb 29, 2012
- Messages
- 4,357
The difficulty is the best bit, just like in the other games. Obviously you've been brought up on health regen, take 100 bullets to the face shooters. Diving slo-mo has always been separate from bullet time so it's not a strange design decision. The bullet time is meant to be saved up for sections where there are a lot of fuckers while the Divng slo-mo is always there as your extra advantage.
Why "diving" eats up slow-mo?
If it costs slow-mo to use why it can be used with no slow-mo left?
About difficulty, i doubt most fights in later game can be passed without reload. 1 guy on roof that appears there mid-fight and who is far away from you (so you can only find him if you know he will be on roof and at exact time) - if you unlucky he can 1-shot you in head, you lose around half-hp on normal. So basicly hard fights are supposed to be memorized enemy locations.