Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News ME2 dissed by 2 different sites

Derper

Prophet
Joined
Oct 22, 2009
Messages
1,144
Location
Aaaargh
Hello Chinese Jetpilot, trolls.
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,286
Location
BRO
Codex 2012
BROS YOU GOT IT ROPNG TRUE RPGS ARE ONES THAT NOBODY LIKES AND ARE OLD AND MAKE YOU FEEL SMART FOR LIKEING THING AND ALSO NWN WHICH IS LIKE 99% AND PRINC OF PERSIA BUT OTHER NEW GAMES ARE POPAMOLE TRASJ
 

Derper

Prophet
Joined
Oct 22, 2009
Messages
1,144
Location
Aaaargh
When is the Codex-review coming? We totally need more threads about this game.
 

Derper

Prophet
Joined
Oct 22, 2009
Messages
1,144
Location
Aaaargh
Like, 11/10 awesome, or just 10/10 awesome, because sometimes I don't even know how awesome pure awesome is. I would give it a pureawesome/awesomescale but i don't know how you would see it, I think it's a true RPG for having the thing and the other, but how that translates into awesomescale can be different like Fallout 3 was more than just pureawesome because it also had a dog and maybe some rednecks and an alien ship which would mean it's uberawesome on the RPG-10-out-of-10 scale. I mean, how does that even compute, and Skyway gave an adventure game 99 % but on what scale and that was even isometric and you couldn't see much. And why did a potion take up as much space as a sword, when it's clearly smaller, maybe they should have had some other kind of inventory, like KOTOR where it was all like "quest items" and "whats this thing" and "headbands", which makes it a lot nicer. So the best inventory-scale 10/10 goes to games where you can't throw away quest items by mistake, because that would be so darn terrible, and you possibly couldn't complete that quest. I like to complete all quests, and maybe have evil quests for another playthrough, and how does ME2 do on that kind of scale, huh? Crazy ideas, I know, for sure, but that's just the way I roll, you know, I like things if it's a bit crazy, and that's why I think ME2 should be GOTY 2010, because you can have hot sex with an alien, and how hot and crazy is that, you couldn't even do that in Fallout 3, and although you could bang a sheep in Arcanum, there's no mod so you can actually see it, and even then it would just be a couple of pixels that moved back and forth like some porn game for C64. So in terms of pure awesome, it's safe to say, and I rest my case, that ME2 is much much more than that, and it has sex and cool inventory and you can do two different playthroughs which mean a lot to a lot of the text in the next game, which will be great and GOTY when it comes out. I think this is the main argument here. Does anyone remember Mean Streets, and was that a(n) RPG, because I don't think it had what ME2 has in terms of that? Are there any nice swords in this game, I like nice swords, except in that game PS:T where it was almost all clubs and axes? Why are does two magazines that gave it a bad rating allowed to live, they suck, we should do something with fire. Did the returning characters come back in your game, in mine they don't, I don't know why and that's sad. I hope they come back, like that Sarge from Starcraft that's coming back in Starcraft II and is ready to kick some more ass, I like that.
 

ricolikesrice

Arcane
Joined
May 11, 2007
Messages
1,231
Derper said:
When is the Codex-review coming? We totally need more threads about this game.

Mass Effect 2 has heart. It has soul. If Mass Effect 2 sang the Blues, you'd want to listen. This is a game made by people who genuinely loved what they were doing, and it's clear that rather than asking themselves "How can we best serve the market?", the developers instead asked "Wouldn't it be awesome if . . .?" It has all the enthusiasm and the quirkiness (for better and worse) of an indie game, but the production values that only a multi-million dollar budget will buy.

It has flaws - plenty of them - but ultimately it's a great game. I have had more fun with Mass Effect 2 than with any RPG released in the last few years. Mass Effect 2 is not "game as art," as Planescape: Torment and (more recently) Mask of the Betrayer have tried to be. Instead, it is "game as game", something that has been equally rare recently in the RPG genre. There is a focus on gameplay, on RPG mechanics, on depth of setting and on immersion.

All in all, I liked Mass Effect 2 very much. Someone might now ask ‘wait, what? So many flaws from the linear corridor level design to regenerating health to shitty AI, but he still says it’s a very good game?’. Well, yes, the game is definitely not flawless, but the cons are totally overshadowed by the pros, and most of the flaws are actually rather minor for this type of gameplay. The plot is rather silly, planets are underdeveloped, but then again, it’s not what this game is about. What it's about is exploration of the universe, getting to know many interesting NPCs, gathering loot, fighting challenging fights, renegade/paragon options, and… romance. Believe me when I say that the romances will imprint themselves in your memory for a long time if you play it properly, and I just can’t find words to describe how marvellous they were.

Now we can only hope that Biowares next game will have the story of Dragon Age and the gameplay of Mass Effect 2, which I might say could be the recipe for a monumental cRPG.

Mass Effect 2 is enjoyable, addictive, and deeply satisfying, and I wholeheartedly recommend it. If the Codex gave numerical scores, I'd give this an 8.5 out of 10. Since we don't, pretend you didn't see that.
 

snoek

Cipher
Joined
May 5, 2003
Messages
1,125
Location
Belgium, bro
I loved the story & general atmosphere but hated all the shooting & dumbed down stats & inventory
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
On both serious RPG sites like this and more shooter oriented gaming communities, there's this common belief that ME2 improved the shooting mechanics, and I don't get it.

In ME2, the enemies are all too slow and dumb to get a decent shot at you if you frequently stay covered, but all have the awesome firepower to quickly shred you if you stay in the open for any appreciable length of time (unless you're an infiltrator, and even they get screwed if your teammates move so you're between them and the enemies). So there's a one size fits all solution to all fights: Stay in cover and snipe, retreat to something behind you if about to get flanked. Trying to mix it up only works on really trashy fights - you just aren't durable enough to try and run & gun/spam powers against any serious enemies.

It's kind of boring.

ME1 did a much better job of mixing up the the enemies and battlefields. Hoppers could actually flank you, snipers could splatter you with a shot if you got complacent and turtled behind the same piece of cover, biotics could knock you out into the open, random mooks ran around a lot more instead of camping all the time... nothing in ME2 ever breaks monotony like that. Even flying guys like praetorians happily fire into your chest high walls from 5 feet away. In ME1 you also had to face things like colossus, rocket drones, destroyers, etc on open fields, forcing you to dodge or just use a well built character to take their attacks on the chin. That's another thing - with it's really strong powers, ME1 rewarded you for being good at the RPG elements by making the shooting a lot easier, whereas there's no similar way to allow yourself to shake up the battles in ME2.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom