HobGoblin42
Self-Ejected
Visually, Copper Dreams seems to be the lovechild of Syndicate and Deus Ex.
to check that they are not changing the ailment/wound system.
Nothing specifically, apart from the fact that I really dig the system they have in mind. Call it superstition.to check that they are not changing the ailment/wound system.
What do you mean?
Will these entrances lend themselves to planning your route? Such as you start with varying decrees of information on the complex - the construction plans for the building, some intel on where a group of guards is stationed, etc. - and pick your entry point and approach accordingly? I'm getting some (non-magic) Shadowrun/Cyberpunk vibes from this, so I was wondering to what degree planning your run is possible.
One of the early ideas starting the systems for the engine was emulating an isometric turn based Deus Ex/MGS
KS runs for 30 days.. most people get paid at least once in 30 days :DSeems this is an incline version of Shadowrun returns, injury system for HP and verticality are cool, fuck, I'm far away from my paycheck, hope they keep paypal open afterwards.
Still it is 2 days + 30 days. You should get a paycheck in that timeSome government agencies only pay once a month.
You cleary don't know the magic of the brazillian goverment then.Still it is 2 days + 30 days. You should get a paycheck in that timeSome government agencies only pay once a month.
I don't necessarily think it is about number of people - it's how well executed the ideas are. Styg executes ideas very well all by himself.
They obviously learned a lot from developing SitS, which was a big step up from their previous games.
One change to Whalenought's dev process is they are getting feedback a lot earlier in the design process (which they mentioned they would do in various interviews). With SitS the game was opened up for feedback during the beta. This time they're obtaining some closed feedback from the prototyping stage.
I'm sure Joe will eventually pop in to tell you whether or not they think it's making a difference.
The difference is that Stgy took his time polishing the game (seven years!) and paying attention to feedback. He didn’t have the distractions of kickstarter, backer rewards, etc. SitS was released filled with bugs, and still is filled with bugs. Most of the time I didn’t have a clue if they were even reading the stuff I was posting in their forums, because they didn’t bother, or didn’t have the time, to answer. Still, with bugs or no bugs, it will be better than most of the recent kickstarter releases. I also hope that thecameraloading times will be fixed! :D
Be my hatoful boyfriendI'm ready to throw all the benjamins at these two. My body is very ready.