I will send you a link for next national lottery, please pick the numbers for me..You know what hasn't been tried yet?
...
Changing the name of the game.
...just sayin'
All of themSoooo, what kind of games is this now?
Soooo, what kind of games is this now?
This is like the star citizen money scam, but with neither scammers nor money involved.WTF?!? This is the wildest kickstarter ride I have been a part of. Those two....motherfucer...I can´t.
I could be wrong, but that sounds like a marketing gimmick to make a turn-based game seem attractive to gamers who want something exciting (roguelikes can be plenty exciting imo). "Simultaneous turn-based tactical combat" (as in classic roguelikes) appeals to me, but I'm likely an outlier.I don't get the direction anymore. I wanted a cyberpunk RPG. Are we still getting that or something more akin to an action game in terms of presentation? I don't like the sound of "high octane".
Mechajammer sounds like a guitar hero style game featuring Japanese schoolgirls piloting giant robots.I guess I prefer 'Copper Dreams' to 'Mechajammer', but whatever (deja vu!!! but usually this feeling accompanies graphical changes)
Roguelike combat is also ok, better than having to wait out dumb, overlong animations. What about other RPG mechanics, though? Are we going to have non-combat skills?I could be wrong, but that sounds like a marketing gimmick to make a turn-based game seem attractive to gamers who want something exciting (roguelikes can be plenty exciting imo). "Simultaneous turn-based tactical combat" (as in classic roguelikes) appeals to me, but I'm likely an outlier.
I guess I prefer 'Copper Dreams' to 'Mechajammer', but whatever (deja vu!!! but usually this feeling accompanies graphical changes)
The character sheet on the web page includes chemistry, social, burglary and hacking as skills. Personally, I'm happy if the core systems are focused on combat or combat-related activities (again, as in most classic roguelikes, except maybe CDDA). If this game basically ends up being a pretty looking classic roguelike with vertical movement, then I say great. It's generally hard to implement vertical movement in roguelikes, and their combination of 2D sprites with 3D environments looks like a viable workaround.Roguelike combat is also ok, better than having to wait out dumb, overlong animations. What about other RPG mechanics, though? Are we going to have non-combat skills?I could be wrong, but that sounds like a marketing gimmick to make a turn-based game seem attractive to gamers who want something exciting (roguelikes can be plenty exciting imo). "Simultaneous turn-based tactical combat" (as in classic roguelikes) appeals to me, but I'm likely an outlier.
I guess I prefer 'Copper Dreams' to 'Mechajammer', but whatever (deja vu!!! but usually this feeling accompanies graphical changes)
Every which way but loose.I don't get the direction anymore
everything in the video looks pretty great tbh. Even the sound design is good. I was pretty much giving up on this game, but now I think I might want to get into the beta to try it (after I punish myself with KotC2, which I'm waiting to download until today's patch gets released)