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KickStarter Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios

undecaf

Arcane
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Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
The game might be fun to play, but it looks like looking inside a long forgotten moldy trashcan with batches of unknown life creeping around.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,501
Think the artstyle is the best they had so far, i cant wait for the next one .Just checked if i had beta, and read estimated delivery for the game march 2017 :hahano:
 
Last edited:

cb.spike

Educated
Joined
Sep 6, 2018
Messages
60
Soooo, what kind of games is this now?

I´m super confused. Now it looks like main character is being followed by squad of 9? NPCs. In one the last more detailed updates they called it a dungeon crawler and that would fit escape story presented in new trailer.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
I don't get the direction anymore. I wanted a cyberpunk RPG. Are we still getting that or something more akin to an action game in terms of presentation? I don't like the sound of "high octane".
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
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Sep 29, 2010
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1,868,264
Location
Al Scandiya
Perhaps there is no wasted effort... ALL of the different art styles and combat/dialogue systems displayed to date could be featured in the final game to reflect alterations like character development and gradual progression through different stages of cybernetic augmentation.
 

buffalo bill

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Dec 8, 2016
Messages
1,054
I don't get the direction anymore. I wanted a cyberpunk RPG. Are we still getting that or something more akin to an action game in terms of presentation? I don't like the sound of "high octane".
I could be wrong, but that sounds like a marketing gimmick to make a turn-based game seem attractive to gamers who want something exciting (roguelikes can be plenty exciting imo). "Simultaneous turn-based tactical combat" (as in classic roguelikes) appeals to me, but I'm likely an outlier.

I guess I prefer 'Copper Dreams' to 'Mechajammer', but whatever (deja vu!!! but usually this feeling accompanies graphical changes)
 

Kev Inkline

(devious)
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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
I guess I prefer 'Copper Dreams' to 'Mechajammer', but whatever (deja vu!!! but usually this feeling accompanies graphical changes)
Mechajammer sounds like a guitar hero style game featuring Japanese schoolgirls piloting giant robots.

H&J: if you reading this, please note that this is not a suggestion to alter your game's theme! I think we have mapped the creative landscape pretty throughoutly already...
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
I could be wrong, but that sounds like a marketing gimmick to make a turn-based game seem attractive to gamers who want something exciting (roguelikes can be plenty exciting imo). "Simultaneous turn-based tactical combat" (as in classic roguelikes) appeals to me, but I'm likely an outlier.

I guess I prefer 'Copper Dreams' to 'Mechajammer', but whatever (deja vu!!! but usually this feeling accompanies graphical changes)
Roguelike combat is also ok, better than having to wait out dumb, overlong animations. What about other RPG mechanics, though? Are we going to have non-combat skills?
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,054
I could be wrong, but that sounds like a marketing gimmick to make a turn-based game seem attractive to gamers who want something exciting (roguelikes can be plenty exciting imo). "Simultaneous turn-based tactical combat" (as in classic roguelikes) appeals to me, but I'm likely an outlier.

I guess I prefer 'Copper Dreams' to 'Mechajammer', but whatever (deja vu!!! but usually this feeling accompanies graphical changes)
Roguelike combat is also ok, better than having to wait out dumb, overlong animations. What about other RPG mechanics, though? Are we going to have non-combat skills?
The character sheet on the web page includes chemistry, social, burglary and hacking as skills. Personally, I'm happy if the core systems are focused on combat or combat-related activities (again, as in most classic roguelikes, except maybe CDDA). If this game basically ends up being a pretty looking classic roguelike with vertical movement, then I say great. It's generally hard to implement vertical movement in roguelikes, and their combination of 2D sprites with 3D environments looks like a viable workaround.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,054
everything in the video looks pretty great tbh. Even the sound design is good. I was pretty much giving up on this game, but now I think I might want to get into the beta to try it (after I punish myself with KotC2, which I'm waiting to download until today's patch gets released)
 

Infinitron

I post news
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Jan 28, 2011
Messages
99,655
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
everything in the video looks pretty great tbh. Even the sound design is good. I was pretty much giving up on this game, but now I think I might want to get into the beta to try it (after I punish myself with KotC2, which I'm waiting to download until today's patch gets released)

I think it might already be released.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
A nod to Spelljammer? (Or cooler, Windjammers. :cool:)
 

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