buffalo bill
Arcane
- Joined
- Dec 8, 2016
- Messages
- 1,054
quick pros/cons
Pros:
+ The aesthetic feels very cohesive while playing—character head on left looks great, environment looks good, sprites are OK, everything in movement looks good. It's really time to stop iterating on graphics guys
+ Sick death animations
+ Sort of hard (but see cons)
+ Feels like there are lots of under-the-hood mechanics going on constantly
+ Interesting map with destructible elements
+ Fire is cool
+ Plasma rifles are cool
+ Drugs are cool
+ Nice descriptive text
Cons:
- Lots of unimplemented features
- UI is pretty and mostly functional, but inventory is a bit crappy to use. Cursor should also be WAY more precise
- Unclear how character development occurs, other information not clear (I assume this will improve in the real game if it ever comes out)
- Kind of a clusterfuck. Lots going on, but a bit hard to control your character. Also, sometimes it randomly switches to realtime? Like, when other characters haven't noticed you? Should always be in turn-based, 100% of the time
- there should DEFINITELY be keyboard commands for movement (hopefully I am not an idiot and not seeing them) as in a roguelike, and separate mouse control for firing. As is, movement is a pain in the ass
- AI might be OK, but hard to tell. It did kill me a bunch in one of the game modes, so maybe OK? In the survival mode, though, the enemies basically never did damage, and just ran at me to punch me. I only died in that mode when I accidentally ran through a fire that I started
- Where the hell are the cybernetics and hacking? (can file this under unimplemented features, I guess)
Pros:
+ The aesthetic feels very cohesive while playing—character head on left looks great, environment looks good, sprites are OK, everything in movement looks good. It's really time to stop iterating on graphics guys
+ Sick death animations
+ Sort of hard (but see cons)
+ Feels like there are lots of under-the-hood mechanics going on constantly
+ Interesting map with destructible elements
+ Fire is cool
+ Plasma rifles are cool
+ Drugs are cool
+ Nice descriptive text
Cons:
- Lots of unimplemented features
- UI is pretty and mostly functional, but inventory is a bit crappy to use. Cursor should also be WAY more precise
- Unclear how character development occurs, other information not clear (I assume this will improve in the real game if it ever comes out)
- Kind of a clusterfuck. Lots going on, but a bit hard to control your character. Also, sometimes it randomly switches to realtime? Like, when other characters haven't noticed you? Should always be in turn-based, 100% of the time
- there should DEFINITELY be keyboard commands for movement (hopefully I am not an idiot and not seeing them) as in a roguelike, and separate mouse control for firing. As is, movement is a pain in the ass
- AI might be OK, but hard to tell. It did kill me a bunch in one of the game modes, so maybe OK? In the survival mode, though, the enemies basically never did damage, and just ran at me to punch me. I only died in that mode when I accidentally ran through a fire that I started
- Where the hell are the cybernetics and hacking? (can file this under unimplemented features, I guess)
Last edited: