The marketing blurb said no escape from the island :DMoar like Escape from New York.
So, 3d gameworld ( maps ) with 2d character models + fixed perspective ?
Kinda like the opposite to shadowrun ( 2d maps + 3d character models + fixed camera ) ?
And my Axe! Ups, wrong movie.I liked Serpent in the Staglands. If this is a crowd funded project, they'll have my money.
Yeah, but I think he means in the way the grafics assets are produced with polygon meshes vs 2d pictures, cause technically all jewnity games are 3D as far as I knowI think Shadowrun also uses 3D maps but this is not obvious if you enable orthographic projection. Copper Dreams should be something like Shadowrun with "pespective projection" enabled, but with an actual Z axis.
"Asynchronous turn-based" is probably the best term they can they use to describe this in a way people will understand. I wouldn't call it phase-based since to me that implies giving orders to everybody at the same moment.Cool beans. If I understand it right, then it's p. much what I think of as the perfect combat system. Phase-based + something that simulates reaction speed (and in a way better fashion than initiative in TB ever did). Aysnchronous phase based is where it's at yo.
It's really just turn-based but with actions that can span more than one turn which is unusual.
Turn-based is not time-critical and the game stops and waits for player input.