- Joined
- Jan 28, 2011
- Messages
- 99,629
Wasn't there supposed to be another gameplay video with full party combat?
Wasn't there supposed to be another gameplay video with full party combat?
That was with 11 minutes to go.Been staring at the screen for the past 5 minutes and no change. 5 minutes left.
It just dropped from $43,033 to $43,008. A fitting end.
That was with 11 minutes to go.Been staring at the screen for the past 5 minutes and no change. 5 minutes left.
It just dropped from $43,033 to $43,008. A fitting end.
And went back up to $43,038 thanks to a backer with 100 seconds left. Because... you know... that person had shit to do for the past month. :DThat was with 11 minutes to go.Been staring at the screen for the past 5 minutes and no change. 5 minutes left.
It just dropped from $43,033 to $43,008. A fitting end.
Two backers, actually, with $15 each. I was watching YouTube vids and had the campaign in a separate window. It went from 1072 to 1074 backers.And went back up to $43,038 thanks to a backer with 100 seconds left. Because... you know... that person had shit to for the past month. :DThat was with 11 minutes to go.Been staring at the screen for the past 5 minutes and no change. 5 minutes left.
It just dropped from $43,033 to $43,008. A fitting end.
That $3000+ final push in the last week was pretty helpful too.
That $3000+ final push in the last week was pretty helpful too.
Triumph!
Hooray!
We're so amazed that 1074 of you (more with Paypal coming in!) have believed and backed Copper Dreams to help make it a reality. We had two potential paths for what we wanted to do with the story and game a month ago, and this has been a definitive answer to being able to start developing the full-scale one! Even with our early graphics and gameplay we've gotten enough interest to devote a full development cycle to the game, and we're so excited to be able to spend the time to do that.
Stretch Goals through Paypal
Our Paypal backers are starting to increase! While the stretch goals were a combination of our external work + funds for implementation, we're going to be flexible with what we can achieve, especially in the sound department.
We've already purchased a vast library worth of high-fidelity sounds and will be making some of our own (a highlight of the game will be the ambient sounds in-game, something we're excited about), but having that extended soundtrack would be a wonderful addition.
Next Steps
We're in the process of still trying to tweak gameplay and mechanics to get them feeling absolutely right. When you see the game again, hopefully soon, we should have something very special to show you! A key component for our current development schedule is spending all the time needed to make sure the ruleset and mechanics are implemented perfectly, as we plan on using (and adding to) these mechanics down the road for other games. Ideally, when you see that a game uses the Burning Candle ruleset, you'll have a very good idea of what that will play like, fantasy or sci-fi.
In the coming months we'll be scuttling back into our hobbit hole and digging in. We have some big enhancements we're making for our next tech demo when it comes to the moving and tactical mode we think folks will really enjoy. We'll continue having highlights of different systems in-game with updates throughout development, and are working towards the v-slice and then alpha!
Thank You
Thank you all again for all the good wishes, support, and believing in Copper Dreams. This campaign was much more challenging than our previous one, and only succeeded because of you and your diligent efforts to spread the word.
We'll be in touch, thanks again everyone!
Hannah & Joe
It had 18 fewer backers than SitS. It'll be interesting to see the eventual sales numbers; I imagine they'll also be very similar to SitS.