Ninjerk
Arcane
- Joined
- Jul 10, 2013
- Messages
- 14,323
http://www.rpgcodex.net/forums/inde...-historical-fiction-12th-century-china.80544/
What's a CrazyLoon?
Inquire within, please.
http://www.rpgcodex.net/forums/inde...-historical-fiction-12th-century-china.80544/
What's a CrazyLoon?
$250 tier was extended multiple times. $500 tier was added like 3 days before the end.I'm a little surprised the higher tiers weren't sold. I was sure the $250 & $500 tiers would sell out.
I picked up two of the $500 mega-box editions. It says you have a choice of the Serpent in the Staglands Handbook or Banquet of Fools Handbook. I pledged twice with two accounts to get both.
I haven't found much more apart from that.Clock-based games tie all unit actions directly to the game clock. Turns begin and end depending on the duration specified for each action, resulting in a sequence of turns that is highly variable and has no set order. This system is frequently cited for its realism when compared to other turn-based systems. It is also possible in this system for different players' actions to occur at the same time with respect to the game clock, as in real-time or simultaneously executed games. Examples of video games that use this type of system include Typhoon of Steel (1988) and MechForce (1991), both originally for the Amiga.
I already have a SitS Handbook from the last KS but am wondering how/when/where to get the Banquet of Fools Handbook since I didn't go for the $500 tier?I picked up two of the $500 mega-box editions. It says you have a choice of the Serpent in the Staglands Handbook or Banquet of Fools Handbook. I pledged twice with two accounts to get both.
I already have a SitS Handbook from the last KS but am wondering how/when/where to get the Banquet of Fools Handbook since I didn't go for the $500 tier?I picked up two of the $500 mega-box editions. It says you have a choice of the Serpent in the Staglands Handbook or Banquet of Fools Handbook. I pledged twice with two accounts to get both.
No, it should be done in 2017.I already have a SitS Handbook from the last KS but am wondering how/when/where to get the Banquet of Fools Handbook since I didn't go for the $500 tier?I picked up two of the $500 mega-box editions. It says you have a choice of the Serpent in the Staglands Handbook or Banquet of Fools Handbook. I pledged twice with two accounts to get both.
I'm guessing Banquet for Fools is still a couple of years away, so they've probably not finalized anything about that handbook yet.
No, it should be done in 2017.I already have a SitS Handbook from the last KS but am wondering how/when/where to get the Banquet of Fools Handbook since I didn't go for the $500 tier?I picked up two of the $500 mega-box editions. It says you have a choice of the Serpent in the Staglands Handbook or Banquet of Fools Handbook. I pledged twice with two accounts to get both.
I'm guessing Banquet for Fools is still a couple of years away, so they've probably not finalized anything about that handbook yet.
I already have a SitS Handbook from the last KS but am wondering how/when/where to get the Banquet of Fools Handbook since I didn't go for the $500 tier?
I already have a SitS Handbook from the last KS but am wondering how/when/where to get the Banquet of Fools Handbook since I didn't go for the $500 tier?I picked up two of the $500 mega-box editions. It says you have a choice of the Serpent in the Staglands Handbook or Banquet of Fools Handbook. I pledged twice with two accounts to get both.
We will have the boxes on our site to order through paypal for a limited time after the Kickstarter since they're exclusive to the campaign, but if you'd like to order one in the future just message us through here and we'll work something out for you!
You wade ashore, half-drenched and foggy from the effects of space travel. In the sea behind you, thousands of empty pods just like the one you crashed in on bob silently, uselessly. The government only issues one-way tickets to those drafted to populate the frontier colonies.
Your eyes travel from the rocky beach at your feet up to the concrete high-rises crowding the island city. It’s not very attractive, but neither are you at the moment.
You hear a muffled gunshot to your left and drop for cover, your instincts still sharp from your time in the Second Civil War. Peering past a rock, you see a woman in a grey jumpsuit crumple to the ground. A moment later you recognize what can only be the shuffle of papers, and your name called in the dispassionate tones of a mid-level bureaucrat.
“It’s my pleasure to inform you that you’ve accepted your new position as an Agent of Asset Inquiries with Wolffz Bay Services. Your benefits and salary are detailed on these papers. Please initial here, here, and, yes, here as well, in black or blue ink.”
Uneager to offer any dissent to a man that just gunned down a woman as casually as he might order a danish with his tea, you sign as directed and follow him into the dark shadows of the city before you.
Copper Dreams title image. A man holding a customised submachinegun with what looks like a partially augmented body.
Are you dreaming of a new life in the off-world colonies? Would you be satisfied instead with the thrill of a pen-and-paper role-playing game on your home computer? No dice. No missing character sheets. No problem players. Just you and the soothing glow of your monitor bathing you in neon until late into the night. If you’re already sold on this idea then take a look at the kickstarter page for Copper Dreams. If not, then allow me to give you a summary of why Copper Dreams is going to scratch the itch at the back of your neck in a way that the real world just can’t.
June 9, 2016
It's still a turn-based game because each unit will have their own discrete turn and the game stops and waits for a player's input on their turn. The game is bereft of the time-critical element that many people dislike about RT/wP combat. The staggered simultaneous real-time resolution of unit actions is different though and one of the things I've been focusing my feedback on is helping to make sure that the game takes advantage of the strengths of this unique combat system.
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It will probably look kind of similar to RTwP with forced autopause with regards to how the game looks at a glance, but it is definitely turn-based. The AI gets turns but the game will not stop to wait for their input by default as it will be processed automatically. There may end up being an option to toggle a short wait for AI input though.
I think the most important difference between turn-based and real-time for most people is the difference of player input. Turn-based is not time-critical and the game stops and waits for player input. Real-time (with pause) has a time-critical element. I think this game will be more popular with those who enjoy turn-based combat than with those who prefer real-time combat, but we'll see.
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I think the limit to player & AI input makes it a bit easier to design for than RT/wP. Units can only make one decision on their turn, rather than loops constantly running updating their decision making. Likewise, players can't correct their actions once they've issued their units commands.
I think that people who prefer turn-based enjoy it primarily for three reasons - structured segmented format, (usually) no time pressure and the terminal decision making compared to RTwP. That's why I think it's important to market Copper Dreams as a turn-based game even if 2/3 components of the combat structure are essentially the same as a real-time game because it still has those three elements that TB players look for.