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MechWarrior 5: Mercenaries by Piranha Games - now on Steam and GOG

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they do plenty. they have lrms, ppcs and medium lasers that i saw of. where possible, i routinely sit on the mission complete border just to have the leopard murderslaughter everything in sight.
 

GhostCow

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XBqsl3j.png


You can target the weapons on those dropships.
I don't remember a mission where they shoot.
The Leopards in the base game also actually have weapons systems but they're nonfunctional without mods. After I installed Mercs Reloaded my Leopard would actually smoke the fuck out of vees and vtols at LZ and could bruise enemy mechs crowding LZ.
Why are you telling me this?
Your dropping off Leopard shoots in the base game, it shoots when picking up now with the latest DLC update, destroying mechs that get close.
There was even a old mod to reduce dropship damage.
https://www.nexusmods.com/mechwarrior5mercenaries/mods/44?tab=description
Didn't last time I played vanilla.
Read the discussion in the mod link, it describes when the leopard shoots, that was vanilla.
You keep educating people with weird & out of point info like this, XL engines, Atlas variants, ammo replenishing after missions, how to salvage when the person was talking about shooting in demo missions.
Its obvious that the dude loves Battletech and sperging out about it. Let the dude sperg. I like his posts
 
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Shitty Kitty

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I wonder if they resolved the "inert dropship" issue in a patch and since I just run mods anyway I didn't notice. I remember my Leopard just sitting there doing fuck-all with like half a dozen Harassers and Scorpions around it at one point. (one of the Harassers had managed to get atop the Leopard, no fucking idea how)
 

someone else

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Steve gets a Kidney but I don't even get a tag.
I wonder if they resolved the "inert dropship" issue in a patch and since I just run mods anyway I didn't notice. I remember my Leopard just sitting there doing fuck-all with like half a dozen Harassers and Scorpions around it at one point. (one of the Harassers had managed to get atop the Leopard, no fucking idea how)
If you are talking about the pickup leopard, it doesn't fire, only your drop-off leopard does, like what the ppl in the mod discussion say.
Pre-DLC leopard was a lot more passive, I was surprised at how fast it blows up stuff when I started the DLC as I don't remember it shooting so much.
 
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Cael

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I wonder if they resolved the "inert dropship" issue in a patch and since I just run mods anyway I didn't notice. I remember my Leopard just sitting there doing fuck-all with like half a dozen Harassers and Scorpions around it at one point. (one of the Harassers had managed to get atop the Leopard, no fucking idea how)
If you are talking about the pickup leopard, it doesn't fire, only your drop-off leopard does, like what the ppl in the mod discussion say.
Pre-DLC leopard was a lot more passive, I was surprised at how fast it blows up stuff when I started the DLC as I don't remember it shooting so much.
DropShips had always been like that in BTech. Attacking military DropShips is no joke, and only taken by 'mechs under great planning or intel that they are inert. A typical Union-class, for example has more than 6 times the firepower and armour of an Atlas. Even a Steiner scout lance would have a problem against one.

The computer games made DropShips into unarmed transports that are nothing but glorified targets. That has always been the wrong interpretation of it. Noobs bought into that because they are used to MW or the HBS masquerade game, but they then go around acting like authorities on the subject.
 
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Shitty Kitty

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I wonder if they resolved the "inert dropship" issue in a patch and since I just run mods anyway I didn't notice. I remember my Leopard just sitting there doing fuck-all with like half a dozen Harassers and Scorpions around it at one point. (one of the Harassers had managed to get atop the Leopard, no fucking idea how)
If you are talking about the pickup leopard, it doesn't fire, only your drop-off leopard does, like what the ppl in the mod discussion say.
Pre-DLC leopard was a lot more passive, I was surprised at how fast it blows up stuff when I started the DLC as I don't remember it shooting so much.
DropShips had always been like that in BTech. Attacking military DropShips is no joke, and only taken by 'mechs under great planning or intel that they are inert. A typical Union-class, for example has more than 6 times the firepower and armour of an Atlas. Even a Steiner scout lance would have a problem against one.

The computer games made DropShips into unarmed transports that are nothing but glorified targets. That has always been the wrong interpretation of it. Noobs bought into that because they are used to MW or the HBS masquerade game, but they then go around acting like authorities on the subject.
Dropships in MW2M and MW4M would absolutely shithammer you if you looked at them crosseyed. MW4M's had fucking Gauss Rifles. The one mission where you're escorting the arty off Halloran, the dropship captain eventually gets his guns online and god help the dumb assholes who manage to get past you and your lancemates.

It's strange that the enemy Unions in MW5M DLC are sporting SRM... turrets? Wonder if they're placeholders. It'd be interesting if they made it so that you could just disable a dropship's weapon systems without necessarily toasting the dropship, though it's not like you're going to be salvaging a Union.
 

Matalarata

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Finally managed to achieve a smal personal goal of mine since the days of MW III:



defVOus.png


:yeah:


I wish there was an achievement for this, frankly. Although I suppose it should be pretty easy to end a mission with 0 damage on a LRM boat or something, this was close and personal boi!
 
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Cael

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Finally managed to achieve a smal pet peeve of mine since the days of MW III:



defVOus.png


:yeah:


I wish there was an achievement for this, frankly. Although I suppose it should be pretty easy to end a mission with 0 damage on a LRM boat or something, this was close and personal boi!

Used to do that all the in MW2Mercs. Was trying to maximise my C-Bills (a.k.a., score).
 

Matalarata

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Exactly! Although I remember there were a lot of exploits you could use back in the days of MW2M... Here it has been somewhat hard. I'm also using a mod to normalize hit% so that player avatar skills aren't weighted so much.
 

Cael

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Exactly! Although I remember there were a lot of exploits you could use back in the days of MW2M... Here it has been somewhat hard. I'm also using a mod to normalize hit% so that player avatar skills aren't weighted so much.
Large Laser had about a 1km range. The crosshairs just won't turn green, but you can still fire it. The computer won't fire until it is within the stated green range. So, if you go full backwards and had full jump jets, you can aim at a guy's leg using a large laser until he slows down from the damage and then just leg him. Use the jump jets to strafe backwards if he gets too close. He never gets the chance to fire a shot.

That was the main exploit I used. The other was abusing Infernos, since those things are like the MW2 version of nukes.
 

someone else

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Steve gets a Kidney but I don't even get a tag.
Secrets and tips I found for the DLC Hero mech final missions.

1. Dragon Hero, end of mission where you run through mud, there is a secret pathway up the mountain to the left of the ravine letting you avoid the mud.

2. Archer Hero, mission is worth replaying with the alternate paths, going left to assault the base lets you do an airstrike if you sneak up on them.

3. Orion Hero, with jumpjets you can jump up to the secondary base (North-East of map) where a lance is waiting for you, destroy the base for 900k bonus.

4. Victor Hero, try ignoring the warning and attack the base, you get to fight lots of VTOLs which is faster and easier than the long way.
 
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Matalarata

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someone else in the end, which vanilla 'mech do you think is the strongest? Obviously, different situations and missions will have this or that chassis shine, but I personally think Archer-AGI to be the most OP, both in LRM and (above all) SRM configuration. I've tried the thing in the hardest missions, like stop the launch 4 and I never had to break a sweat.

My personal favourite though, must be the MAD-BH2, the Marauder hero. A 75 tonner with 1 large balistic, 2 large energy and 3 med energy + JJ. I usually deck it with a Gauss, 2 ER-LL and 3 ML/MPL (depending on level, since level 5 medium outshine pulse up to level 3). There are other, better 'mechs but this is mine. The combo of low profile, Jump capabilities to offset the slow movement and, most of all, the position of its hardpoint (Gauss on top of the model allows for sneaky sniping behind low cover) is just too much for me to ignore! And on top of that, MAD is the most sexiest chassis evar, prove me wrong!

Other honorable mentions are the humble Firestarter-9H and the awesome FS9-A (6x small energy, 2 x Medium Energy), I regularly bring the arsonist dwarf in diff 100 missions and it always performs admirably, kudos to you for showing me the light of MW5 flamers :salute:
KC-CAR is also extremely gud ofc, but I seldomly pilot it. 4xLBX10 sld is definitely the way to go imho but it makes the playstyle so boring, I'd almost prefer to drive an Anni. Great warzone chassis tho.

edit: Stalker STK-3FB is the best AI chassis, fill it with MLas, PPC and SRM6 and it still has enough for ECM, max armor and more HS than you will ever need. If you configure the weapon groups properly, I've seen the AI pull off damage in the range of 2K while only sustaining ~120-150, on average.
 
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Shitty Kitty

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Regarding the BH2, the stock config is a godly setup for headhunting, like a smaller Nightstar really.
 

Matalarata

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Yes! I agree. If you want a full disclosure, I'm not a fan of standard PPC, the projectile is too slow to reliably use it at long range imho and ERPPC, while nice for the additional range+projectile speed are bad for close range brawling, too heat inefficient, again imho. So I usually gladly swap them for LL or ERLL, I find them more flexible and swift, when responding against small targets. Free tonnage can always be used and if you manage to find 3 level 4-5 MPL, the thing seriously packs a punch.
 
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Shitty Kitty

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Since for some reason the standard PPC has no minimum range in MW5M I find it makes a great brawl weapon alongside an AC10 if you prefer pinpoint front load to laser burn. It's vastly better for taking off heads than standard lasers and slightly better than pulses for that.
 

Tovias

Learned
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Mar 19, 2018
Messages
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I played this game for weeks non-stop until I worsened my hemorrhoids. I've come to the following conclusions:
1 - I really like it.
2 - The UI is dog shit and on the same level as Skyrim's. Completely devoid of style or personality.
3 - The AI is so bad that I wouldn't be able to play on my own until I got the super high level pilots.
4 - Using jump jets to crash into demolition targets is a lot of fun.
5 - There is a serious lack of variety on enemy vehicle and mech loadout.
I am sure most of these can be solved with mods, some I probably use already, but I hope PIG steps up their game and continue to destroy my rectum.
 

someone else

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Steve gets a Kidney but I don't even get a tag.
someone else in the end, which vanilla 'mech do you think is the strongest? Obviously, different situations and missions will have this or that chassis shine, but I personally think Archer-AGI to be the most OP, both in LRM and (above all) SRM configuration. I've tried the thing in the hardest missions, like stop the launch 4 and I never had to break a sweat.
Other honorable mentions are the humble Firestarter-9H and the awesome FS9-A (6x small energy, 2 x Medium Energy), I regularly bring the arsonist dwarf in diff 100 missions and it always performs admirably, kudos to you for showing me the light of MW5 flamers :salute:
KC-CAR is also extremely gud ofc, but I seldomly pilot it. 4xLBX10 sld is definitely the way to go imho but it makes the playstyle so boring, I'd almost prefer to drive an Anni. Great warzone chassis tho.
Agree, KGC-CAR with 4xLBX10 is OP but boring, Archer-AGC is good too, there are no heavier missile mechs with BAP.
I've tried Banshee-3P with MASC with 5 flamers as a 100kph firestarter, it works but gets shot up bad.

I've taken a liking to the faster 65kph heavier mechs, the Atlas Boarhead while reaching 65kph is a bit too close range for me.
Some fun mentions:
Wc2qGVD.jpg


One of the most fun mechs with 3 heavy rifles, go behind assaults and alphastrike their CT in the rear.

CjjZcME.jpg


65kph but longer range than the Atlas Boarhead.

RDXBaxU.jpg


The heaviest good MASC mech with 4 medium missile slots.
Here I'm going shortrange, too bad no BAP but it can go 100kph unlike the Archer-AGC.
It also has 10 upgrade slots!

ukreAhf.jpg


Heaviest mech with ECM and still reaches 65kph, no XL engine so weight not so good but can still mount 2 LBX10.
One will spawn at the end of Orion-Hero mission but you can still find them elsewhere.

Best upgrade is 15% speed, makes those 48kph better.
Heard next big patch is next week and I'm running 16 mods, wonder how many will break, auto-update is off.
 
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Fedora Master

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Standing in "water" (I assume its any liquid in any biome...) actually really helps your mech cool down. Never noticed that before! Neat.
 

Matalarata

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It doubles the value of any HS installed in the legs iirc. Note that acid biome has a negative effect on energy heat buildup, although acid pools do cool you down. Lava pools do the opposite obviously, they raise your temperature up to a determined level. Also, don't believe those who say otherwise, background heat is a thing. My firestarter for example can keep its 6 flamers going indefinitely in a snow covered map but in a magma biome I need to watch out for my temperature.
 

Tovias

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I was disappointed when walking into a water tower didn't help you cool down. Also, anyone knows if high heat affects your laser damage output?
 
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Shitty Kitty

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welcome to the most basic battletech rules since ever.
MechWarrior and other BT universe games are variably unfaithful to TT BT rulesets so it's entirely possible to not know about some things, though the "put sinks in legs and stand in water for infinite heat capacity" has been modeled in many titles (was hilarious in MW3)
 

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