I personally preferred this ( https://www.nexusmods.com/mechwarrior5mercenaries/mods/236 ) between the different audio revamp mods available. Weapons sound fucking awesome with Mork's. PPCs make that slick "thwoomp" with a hint of actinic crackling. Less of that deep bassy punch than SoSW but still awesome.Found a nice audio overhaul:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/438
Lots of heavy machinery and industrial fx. I especially like what he did with gyros and other internal sounds. What I don't like is the changes to comm chatter and pilot voices, I came to actually appreciate some of those shitlords...
They were developed by Clan Hell's Horses for their vehicle fleet as a low heat sink alternative due to how vehicles interacted with energy weapons. I have never seriously considered them for 'mechs, but then again, I tend to design my 'mechs to be heavy on double heat sinks.I don't understand why chem lasers are a thing. Isn't the whole point of lasers to not need ammo? Are the chem lasers way higher dps or better on heat or something? How do they compare to something else that uses ammo like ACs?
Tried it, yeah the lowered comms is annoying but computer voice is still the same and they share the same volume control, MP lasers are also very soft.Found a nice audio overhaul:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/438
Lots of heavy machinery and industrial fx. I especially like what he did with gyros and other internal sounds. What I don't like is the changes to comm chatter and pilot voices, I came to actually appreciate some of those shitlords...
Tried it, yeah the lowered comms is annoying but computer voice is still the same and they share the same volume control, MP lasers are also very soft.
Ugh. More made up shit by lore raping cunts.They were developed by Clan Hell's Horses for their vehicle fleet as a low heat sink alternative due to how vehicles interacted with energy weapons. I have never seriously considered them for 'mechs, but then again, I tend to design my 'mechs to be heavy on double heat sinks.I don't understand why chem lasers are a thing. Isn't the whole point of lasers to not need ammo? Are the chem lasers way higher dps or better on heat or something? How do they compare to something else that uses ammo like ACs?
Found in MW5 news, the Chem lasers in MW5 are low-tech and inferior to clan version since MW5 takes place before clan invasion, news mysteriously stop at 3050.
https://www.sarna.net/wiki/Laser#Chemical_Lasers mentions low-tech version.
Ugh. More made up shit by lore raping cunts.
And that is why I don't pay money for MMO shit. Introducing zoomers and millennials to established settings is always a mistake.Ugh. More made up shit by lore raping cunts.
K', let's scientifically try and have Cael lose his shit. All in good faith, obviously!
Ahem... Do you know why me, someone else and others are surprised by the performance of 'mech rifles? Because piranha games decided the damage penalty for firing low-tech weapons against 'mech armour wasn't such a big deal and they simply removed it. In their wisdom, they left the damage unchanged though and now Heavy rifles outdamage Gauss rifles, can reach moderatly decent ranges (due to different tier of weaponry being just better all around, they get a 25% range increase at level 5) which can be exploited even more by using their 'quirks' system. Quirks can give an humble heavy rifle an additional (15+10+7.5)% range and +20% damage, which skyrockets them above Gauss in damage even more!
Newbs on steam are currently arguing the value of even having a large balistic slot, since Heavy rifles are medium and many of them cannot into long range Gauss sniping.
That would require the Camerons not being dicks in the first place, which isn't likely to happen...I wish we had a BTech game where you play in service of one of the factions and went of to conquer the entire Sphere. The franchise needs a TW-esque game or strategy game of that kind.
Extra points if playing with some of the most deranged/evil factions (ie: Kurita or Liao) ends with your character being killed, because someone in the higher-up was feeling paranoid or didn't want to pay you.
Or play in the earliest eras of the setting and try to change history and prevent the ridiculous centuries-long wars from happening.
Found a nice audio overhaul:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/438
Lots of heavy machinery and industrial fx. I especially like what he did with gyros and other internal sounds. What I don't like is the changes to comm chatter and pilot voices, I came to actually appreciate some of those shitlords...
A rebalance mod will fix it.Ugh. More made up shit by lore raping cunts.
K', let's scientifically try and have Cael lose his shit. All in good faith, obviously!
Ahem... Do you know why me, someone else and others are surprised by the performance of 'mech rifles? Because piranha games decided the damage penalty for firing low-tech weapons against 'mech armour wasn't such a big deal and they simply removed it. In their wisdom, they left the damage unchanged though and now Heavy rifles outdamage Gauss rifles, can reach moderatly decent ranges (due to different tier of weaponry being just better all around, they get a 25% range increase at level 5) which can be exploited even more by using their 'quirks' system. Quirks can give an humble heavy rifle an additional (15+10+7.5)% range and +20% damage, which skyrockets them above Gauss in damage even more!
Newbs on steam are currently arguing the value of even having a large balistic slot, since Heavy rifles are medium and many of them cannot into long range Gauss sniping.
I bet the reason is because players are tired of seeing the same shit in Btech games over, over and over, so anything fresh to some degree is welcomed.
Yes and no. All of the games share similar things with some variation, but if you played all previous MW games, you might wish for something new, no matter if it's made-up, or rescued from older lore. The setting itself is to blame to some degree since ever since the Dark Age era, things haven't moved much, and the games re-thread known ground, such as the clan invasion era*.I bet the reason is because players are tired of seeing the same shit in Btech games over, over and over, so anything fresh to some degree is welcomed.
This is probably true, but it's not exactly like Battletech is an overserved franchise with much recent out for it.
No. Oblivion was fanfic tier. The HBS game is... something else. Bargain sewer basement under buried Pompeii tier, perhaps.Yes and no. All of the games share similar things with some variation, but if you played all previous MW games, you might wish for something new, no matter if it's made-up, or rescued from older lore. The setting itself is to blame to some degree since ever since the Dark Age era, things haven't moved much, and the games re-thread known ground, such as the clan invasion era*.I bet the reason is because players are tired of seeing the same shit in Btech games over, over and over, so anything fresh to some degree is welcomed.
This is probably true, but it's not exactly like Battletech is an overserved franchise with much recent out for it.
A MW where you played as a Solaris gladiator where you have to defeat your opponents in cool, unpractical but flashy ways (ie: using melee weapons only) would be quite a new change IMO. Or make it set at the start of the setting, when the first Mechs appeared and they were still a new thing everyone was willing to experiment with.
*After seeing the constant lore rape and textbook fanfiction-tier writing of the 2018 Btech game, this might have been a good reason after all.
There's also the fact it was an Epic exclusive to boot.
Not only did it launch as an EGS exclusive, it being an EGS exclusive was a massive bait-and-switch that got a lot of people angry enough that PGI agreed to offer refunds.which speaks volume about its base quality.
If you are talking about the pickup leopard, it doesn't fire, only your drop-off leopard does, like what the ppl in the mod discussion say.
Pre-DLC leopard was a lot more passive, I was surprised at how fast it blows up stuff when I started the DLC as I don't remember it shooting so much.
I know dropships are well armed, I'm familiar with the table-top books, I was surprised because the pre-DLC leopard doesn't fire much and they changed it.DropShips had always been like that in BTech. Attacking military DropShips is no joke, and only taken by 'mechs under great planning or intel that they are inert. A typical Union-class, for example has more than 6 times the firepower and armour of an Atlas. Even a Steiner scout lance would have a problem against one.
The computer games made DropShips into unarmed transports that are nothing but glorified targets. That has always been the wrong interpretation of it. Noobs bought into that because they are used to MW or the HBS masquerade game, but they then go around acting like authorities on the subject.
Both enemy and friendly AI will fire at empty dropships so it is not the mechs inside.It didn't in vanilla. Was kind of annoying because they were wasting shots. Kind of wonder if they were targeting the mechs inside? Not sure.
They haven't played the DLC and they are lapping your info up.K', let's scientifically try and have Cael lose his shit. All in good faith, obviously!
Ahem... Do you know why me, someone else and others are surprised by the performance of 'mech rifles? Because piranha games decided the damage penalty for firing low-tech weapons against 'mech armour wasn't such a big deal and they simply removed it. In their wisdom, they left the damage unchanged though and now Heavy rifles outdamage Gauss rifles, can reach moderatly decent ranges (due to different tier of weaponry being just better all around, they get a 25% range increase at level 5) which can be exploited even more by using their 'quirks' system. Quirks can give an humble heavy rifle an additional (15+10+7.5)% range and +20% damage, which skyrockets them above Gauss in damage even more!
Newbs on steam are currently arguing the value of even having a large balistic slot, since Heavy rifles are medium and many of them cannot into long range Gauss sniping.