Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 32,640
Did they hotfix all the issues from the last patch yet?
randir14 how the hell do you add ammo to mechs in merctech? or perhaps i should... cough cough... update because it's a known bug?
edit: found.
holy shit. autism with no limitism.
Especially when in the real game, the manufacturer names are just cosmetic.randir14 how the hell do you add ammo to mechs in merctech? or perhaps i should... cough cough... update because it's a known bug?
edit: found.
holy shit. autism with no limitism.
It is kind of autistic. I like many of the changes but it feels like the guy went overboard in some areas. Having a million different AC variants from all the different arms manufacturers is cool if you're a huge Battletech fan, but kind of annoying for actual gameplay.
One thing I hate is having to start a new campaign to turn on many of the options. I want to test the new damage models in Instant Action, but it doesn't seem like there's any way to. Instant Action is stuck with a dumb damage model where light mechs act like armor piercing AC/20 is just a tickle.
What's that going to achieve?The AI targets the mech that causes the most damage, actually. You gotta have your lancemates plink away at them for a few seconds before opening up yourself to prevent getting focused down.
What's that going to achieve?The AI targets the mech that causes the most damage, actually. You gotta have your lancemates plink away at them for a few seconds before opening up yourself to prevent getting focused down.
It just means they'll focus me down a bit later once I actually join the fight.
Or are they dumb enough not to change focus once they are already focusing on someone?
Either way, it's really stupid if it forces you to not play the game for a bit in order to play the game.
Some missions consist of multiple missions in a row without getting a chance to repair mechs in-between.long missions? once you skip beach head (which are just masochistic), there's no "long missions".
yeah, you skip those too unless you're way too far into the game and own a crapload of mechs.Some missions consist of multiple missions in a row without getting a chance to repair mechs in-between.long missions? once you skip beach head (which are just masochistic), there's no "long missions".
I assumed that's what is meant with "long mission".
Most of the issues stem around uninspired audio design, abuse of TAA and sharpening, lack of optimization and all around minimal effort ascribed to anything in the game. This is PGI's "minimum viable product" approach. They likely took zero input from beta testers, given their track record with MWO during the first near-decade of its operation.The game really doesn't look or run too good for something made in Unreal.
Even MW3 had infantry. They exploded impressively.