MadMaxHellfire
Arcane
they do plenty. they have lrms, ppcs and medium lasers that i saw of. where possible, i routinely sit on the mission complete border just to have the leopard murderslaughter everything in sight.
Its obvious that the dude loves Battletech and sperging out about it. Let the dude sperg. I like his postsRead the discussion in the mod link, it describes when the leopard shoots, that was vanilla.Didn't last time I played vanilla.Why are you telling me this?The Leopards in the base game also actually have weapons systems but they're nonfunctional without mods. After I installed Mercs Reloaded my Leopard would actually smoke the fuck out of vees and vtols at LZ and could bruise enemy mechs crowding LZ.
You can target the weapons on those dropships.
I don't remember a mission where they shoot.
Your dropping off Leopard shoots in the base game, it shoots when picking up now with the latest DLC update, destroying mechs that get close.
There was even a old mod to reduce dropship damage.
https://www.nexusmods.com/mechwarrior5mercenaries/mods/44?tab=description
You keep educating people with weird & out of point info like this, XL engines, Atlas variants, ammo replenishing after missions, how to salvage when the person was talking about shooting in demo missions.
If you are talking about the pickup leopard, it doesn't fire, only your drop-off leopard does, like what the ppl in the mod discussion say.I wonder if they resolved the "inert dropship" issue in a patch and since I just run mods anyway I didn't notice. I remember my Leopard just sitting there doing fuck-all with like half a dozen Harassers and Scorpions around it at one point. (one of the Harassers had managed to get atop the Leopard, no fucking idea how)
DropShips had always been like that in BTech. Attacking military DropShips is no joke, and only taken by 'mechs under great planning or intel that they are inert. A typical Union-class, for example has more than 6 times the firepower and armour of an Atlas. Even a Steiner scout lance would have a problem against one.If you are talking about the pickup leopard, it doesn't fire, only your drop-off leopard does, like what the ppl in the mod discussion say.I wonder if they resolved the "inert dropship" issue in a patch and since I just run mods anyway I didn't notice. I remember my Leopard just sitting there doing fuck-all with like half a dozen Harassers and Scorpions around it at one point. (one of the Harassers had managed to get atop the Leopard, no fucking idea how)
Pre-DLC leopard was a lot more passive, I was surprised at how fast it blows up stuff when I started the DLC as I don't remember it shooting so much.
Dropships in MW2M and MW4M would absolutely shithammer you if you looked at them crosseyed. MW4M's had fucking Gauss Rifles. The one mission where you're escorting the arty off Halloran, the dropship captain eventually gets his guns online and god help the dumb assholes who manage to get past you and your lancemates.DropShips had always been like that in BTech. Attacking military DropShips is no joke, and only taken by 'mechs under great planning or intel that they are inert. A typical Union-class, for example has more than 6 times the firepower and armour of an Atlas. Even a Steiner scout lance would have a problem against one.If you are talking about the pickup leopard, it doesn't fire, only your drop-off leopard does, like what the ppl in the mod discussion say.I wonder if they resolved the "inert dropship" issue in a patch and since I just run mods anyway I didn't notice. I remember my Leopard just sitting there doing fuck-all with like half a dozen Harassers and Scorpions around it at one point. (one of the Harassers had managed to get atop the Leopard, no fucking idea how)
Pre-DLC leopard was a lot more passive, I was surprised at how fast it blows up stuff when I started the DLC as I don't remember it shooting so much.
The computer games made DropShips into unarmed transports that are nothing but glorified targets. That has always been the wrong interpretation of it. Noobs bought into that because they are used to MW or the HBS masquerade game, but they then go around acting like authorities on the subject.
It didn't in vanilla. Was kind of annoying because they were wasting shots. Kind of wonder if they were targeting the mechs inside? Not sure.The AI shoots at dropships but does it actually do anything?
Finally managed to achieve a smal pet peeve of mine since the days of MW III:
I wish there was an achievement for this, frankly. Although I suppose it should be pretty easy to end a mission with 0 damage on a LRM boat or something, this was close and personal boi!
Large Laser had about a 1km range. The crosshairs just won't turn green, but you can still fire it. The computer won't fire until it is within the stated green range. So, if you go full backwards and had full jump jets, you can aim at a guy's leg using a large laser until he slows down from the damage and then just leg him. Use the jump jets to strafe backwards if he gets too close. He never gets the chance to fire a shot.Exactly! Although I remember there were a lot of exploits you could use back in the days of MW2M... Here it has been somewhat hard. I'm also using a mod to normalize hit% so that player avatar skills aren't weighted so much.
Agree, KGC-CAR with 4xLBX10 is OP but boring, Archer-AGC is good too, there are no heavier missile mechs with BAP.someone else in the end, which vanilla 'mech do you think is the strongest? Obviously, different situations and missions will have this or that chassis shine, but I personally think Archer-AGI to be the most OP, both in LRM and (above all) SRM configuration. I've tried the thing in the hardest missions, like stop the launch 4 and I never had to break a sweat.
Other honorable mentions are the humble Firestarter-9H and the awesome FS9-A (6x small energy, 2 x Medium Energy), I regularly bring the arsonist dwarf in diff 100 missions and it always performs admirably, kudos to you for showing me the light of MW5 flamers
KC-CAR is also extremely gud ofc, but I seldomly pilot it. 4xLBX10 sld is definitely the way to go imho but it makes the playstyle so boring, I'd almost prefer to drive an Anni. Great warzone chassis tho.
MechWarrior and other BT universe games are variably unfaithful to TT BT rulesets so it's entirely possible to not know about some things, though the "put sinks in legs and stand in water for infinite heat capacity" has been modeled in many titles (was hilarious in MW3)welcome to the most basic battletech rules since ever.