MadMaxHellfire
Arcane
yes, weak joke, but there's no mention of fighting, rioting, stealing, bitching or whining, it's just "competence", thus the joke still stands. just look at boeing and its diversity hires.
Higher tonnage is not always better in this game due to how AI accuracy works: if you go really fast in a light, the AI can't hit shit and you'll have more survivability than the fattest Annihilator or Atlas. You can definitely do the light + lrm boat combo and the Raven gets the ECM suite to debuff AI accuracy despite not being the fastest light. And besides, most missions in the game feature tonnage limits below the 320 ton mark so you can't even bring a full lance of lightest assaults without suffering payuot/salvage penalties. Only the hardest and/or endgame missions allow you to deploy a Steiner scout lance without cosnequences.While the DLC does help a lot with mission variety, the game is still hampered by shoddy AI and samey gameplay.
Higher tonnage is always better. Wanna do a classic Catapult + Raven combo? Forget it.
There's a whole guide on how to equip mechs for the AI because it just can't handle certain loadouts. If you go LRM/Light, the AI will always fuck up the mech you're not currently controlling. And yes, I know that higher level pilots act more sensibly, still.Higher tonnage is not always better in this game due to how AI accuracy works: if you go really fast in a light, the AI can't hit shit and you'll have more survivability than the fattest Annihilator or Atlas. You can definitely do the light + lrm boat combo and the Raven gets the ECM suite to debuff AI accuracy despite not being the fastest light. And besides, most missions in the game feature tonnage limits below the 320 ton mark so you can't even bring a full lance of lightest assaults without suffering payuot/salvage penalties. Only the hardest and/or endgame missions allow you to deploy a Steiner scout lance without cosnequences.While the DLC does help a lot with mission variety, the game is still hampered by shoddy AI and samey gameplay.
Higher tonnage is always better. Wanna do a classic Catapult + Raven combo? Forget it.
Also, I know some people complain about AI being "shoddy" due to its propensity to close the distance with the player ASAP instead of engaging in shootouts at standoff ranges. What these critics don't understand is the fact that AI uses mostly stock mech configs that use a balanced loadout of short, medium and long range weapons, meaning their damage output increases as they get closer, which makes the strategy of closing the distance as fast as possible to start using all of your weapons sound not so insane. Of course, when the AI uses a stock config with predominantly ranged weapons (like stock LRM boats), it tries to stay at extended range instead and will shamelessly backpedal while showering you with lurms.
Never read any guides, but from my experience the AI always tries to prioritize the mech that deals the most damage so if you're playing a light nodamage spotter for your AI-controlled lurmer, it'll just shoot the lurmer as long as its within line of sight. Playing light + lurms is better done in multiplayer when the lurm player can fire from behind obstacles and stay out of enemy line of sight.There's a whole guide on how to equip mechs for the AI because it just can't handle certain loadouts. If you go LRM/Light, the AI will always fuck up the mech you're not currently controlling. And yes, I know that higher level pilots act more sensibly, still.
True, and a good point.Never read any guides, but from my experience the AI always tries to prioritize the mech that deals the most damage so if you're playing a light nodamage spotter for your AI-controlled lurmer
The "Intelligence" has been programmed with a few basic rules that include getting into optimal range for EVERY weapon you give them, running through their assigned weapon groups in order, and not overheating.
Thanks, that makes sense based from my personal in-game experience. AI treats all weapons as primary offensive ones and the idea of backup weapons doesn't exist to them. I usually get one AI-controlled LRM mech on my team just to create a "balanced" tactically flexible lance, sometimes the AI manages to deal decent damage. Still, seems like piloting lurmer mechs is best left to the player.True, and a good point.Never read any guides, but from my experience the AI always tries to prioritize the mech that deals the most damage so if you're playing a light nodamage spotter for your AI-controlled lurmer
https://steamcommunity.com/sharedfiles/filedetails/?id=2557144161
This is the guide I was referring to. It's old but I doubt the DLC changed much about the AI behavior.
The "Intelligence" has been programmed with a few basic rules that include getting into optimal range for EVERY weapon you give them, running through their assigned weapon groups in order, and not overheating.
not that i know of, no. lighter mechs on heavier missions die in instants.if you go really fast in a light, the AI can't hit shit and you'll have more survivability
Are you using chea- I mean *mods*? I did some difficulty 90 raid missions in a Firestarter solo and survived just fine. The Firestater doesn't even go THAT fast. I've seen plenty of people on Youtube doing solo missions in a light mech as well, although their games weren't vanilla.not that i know of, no. lighter mechs on heavier missions die in instants.if you go really fast in a light, the AI can't hit shit and you'll have more survivability
AI accuracy is definitely not "flat", it is affected dramatically by multiple factors with movement speed being one of them. There was a balance patch released along with one of the DLCs that buffed AI accuracy, but the heavy dependence on target movement speed is still there. The good news is that AI lancemate accuracy was buffed as well.no, 100% vanilla, updated few months ago. enemy hit chance is flat.
I think modders figured it out through datamining. For me, my own practical in-game experience is all I need. Just upgraded the 8x machinegun arena firestarter variant with speed tweak which allows it to go up to 130kph and the AI can barely hit it as long as I don't run into walls. Also fought a free for all light arena match at 97 mission difficulty with an older firestarter that goes only up to 90+kph and the enemies were still missing a huge chunk of their shots. It wouldn't even be possible to win missions like that if the AI hit with 100% precision, I really don't know what game you're playing.did they prove it or it's just words on a sheet of paper? because experience shows that bringing lights in heavy missions means losing those lights. the best i can concede is: roll on shooter precision - target dodge and that's it, no other modifier worthy of note. not size nor speed, all the other wingmen, with similar stats (but often even with wildly different levels) take about the same amount of hits.
They're just called Kerenskies. Though the number in the trailer probably just means credits of some sort since Kerenskies are only used by the merchant caste. It's not even legal for your guy to possess them."Kerensky Bills" LOLOLOL
That's pretty in character. Crusaders genuinely do see themselves as heroes who are coming to liberate the Inner Sphere. And the DC actually is pretty fascist. That's not to say Smoke Jaguar are any better, but that doesn't stop the DC being awful.Smells of present day writing, talking about ending tyranny and of the facist Kuritan regime in the previous trailer, will be surprised if they don't have a "Maybe we were the real facists all along" moment in the game.
It's a fair thing to say but the phrasing is very on the nose. Just feels amateurish. Would a Smoke Jaguar commander even care about the oppression of Spheroid proles?They're just called Kerenskies. Though the number in the trailer probably just means credits of some sort since Kerenskies are only used by the merchant caste. It's not even legal for your guy to possess them."Kerensky Bills" LOLOLOL
That's pretty in character. Crusaders genuinely do see themselves as heroes who are coming to liberate the Inner Sphere. And the DC actually is pretty fascist. That's not to say Smoke Jaguar are any better, but that doesn't stop the DC being awful.Smells of present day writing, talking about ending tyranny and of the facist Kuritan regime in the previous trailer, will be surprised if they don't have a "Maybe we were the real facists all along" moment in the game.
That said, the boss giving briefings is the guy who ordered a city destroyed from orbit, and the trailer even showed off Sabre Cat as what's almost certainly a deliberate HEY THIS IS THE SPACESHIP THAT BLEW UP THAT CITY thing, so the game is probably going to deal with your guy figuring out he's not actually doing good.
They could be "liberated" into the superior society but yeah, they're writing it in a 21st century way so the protag can go "noooooo not like this!!1"Why would clanners know or care about opression when they literally live in an oppresive caste system with no way of improving your station besides birth? The BTech setting is as grimderp as WH40k at times, with few good guys, but some VERY evil guys that are not annihilated because of lore. Ie: Space commies.
Yeah, their writers just aren't very good in general. Even the neutral generic text for mission descriptions isn't very well written.It's a fair thing to say but the phrasing is very on the nose. Just feels amateurish. Would a Smoke Jaguar commander even care about the oppression of Spheroid proles?
Because they think their caste system is good. Everyone thinks they're good. If they thought they were doing things the wrong way then they'd stop and do what they considered right. DC think they're the good guys because the coordinator does deserve to rule everything, and it's wrong for everyone else not to submit. FedSuns think they're the good guys who are bringing freedom to their neighbours by invading them, and if they don't want to be annexed then that's their problem. CapCon think they're good and their state deserves to succeed, and so on and so on for everyone else.Why would clanners know or care about opression when they literally live in an oppresive caste system with no way of improving your station besides birth? The BTech setting is as grimderp as WH40k at times, with few good guys, but some VERY evil guys that are not annihilated because of lore. Ie: Space commies.
I know, but some of the factions are hard to defend, like the space commies who are evil by design. Or the weaboos with excessive edge.Because they think their caste system is good.
Huh, I didn't know that one, I thought that wasn't possible. Either way, how many times have they done the clan stuff in games so far?, it is possible to test into a different caste if you're suited for it.
Well, as long as they're fun to play, right? Or fun to play against. Though I guess a lot of people don't like Clans like that because their stuff is so overpowered. At least the DC are good enemies. Everyone likes shooting them.I know, but some of the factions are hard to defend, like the space commies who are evil by design. Or the weaboos with excessive edge.
It's part of the general testing they do for everyone. Usually you get assigned whatever profession in your caste you're suitable for, but if they think you'd be better off doing a job in another caste then that's that, you're moved. Warriors who fail their trial/trials get kicked into a lower caste too. Though that's a bad thing for them so maybe that doesn't count.Huh, I didn't know that one, I thought that wasn't possible. Either way, how many times have they done the clan stuff in games so far?