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MechWarrior 5: Mercenaries by Piranha Games - now on Steam and GOG

Hobo Elf

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The trailer is shit too, what with the diverse cast of mechwarriors at 0:27, with 3 out of 5 being stronk wymmyn of different etnicities.
Yeah, that's pretty standard fare for BattleTech.
 

Hobo Elf

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The trailer is shit too, what with the diverse cast of mechwarriors at 0:27, with 3 out of 5 being stronk wymmyn of different etnicities.
Yeah, that's pretty standard fare for BattleTech.
Only hBSTech.
BT has always had female MechWarriors and leaders, both competent and horrible. The Inner Sphere states were always strange amalgamations of cultures, religions and ethnicities. No ethnicity or gender gets elevated above anyone else as everyone is equally shitty. Except for the Clans, of course. ;)
 

Cael

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The trailer is shit too, what with the diverse cast of mechwarriors at 0:27, with 3 out of 5 being stronk wymmyn of different etnicities.
Yeah, that's pretty standard fare for BattleTech.
Only hBSTech.
BT has always had female MechWarriors and leaders, both competent and horrible. The Inner Sphere states were always strange amalgamations of cultures, religions and ethnicities. No ethnicity or gender gets elevated above anyone else as everyone is equally shitty. Except for the Clans, of course. ;)
Except that it was predominantly British whites and German whites vs Japanese, Chinese and the mongrels of the FWL. That changed drastically when dark age came about.
 

Hobo Elf

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Messages
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The trailer is shit too, what with the diverse cast of mechwarriors at 0:27, with 3 out of 5 being stronk wymmyn of different etnicities.
Yeah, that's pretty standard fare for BattleTech.
Only hBSTech.
BT has always had female MechWarriors and leaders, both competent and horrible. The Inner Sphere states were always strange amalgamations of cultures, religions and ethnicities. No ethnicity or gender gets elevated above anyone else as everyone is equally shitty. Except for the Clans, of course. ;)
Except that it was predominantly British whites and German whites vs Japanese, Chinese and the mongrels of the FWL. That changed drastically when dark age came about.
No, this sounds like headcanon. BT has always had whites and nonwhites. Even way before the Dark Age. Just look at the dominant religions of the area. Lyran Commonwealth is a majority Christian, but Islam is a significant religion there as well. Either way, I never felt like it was ever a big point in BT. It's not something that comes up in any capacity whether it's negative or positive. Freebirth vs vat born babies is the only topic they seem to explore in BT that's related to heritage.
 
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Cael

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Messages
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The trailer is shit too, what with the diverse cast of mechwarriors at 0:27, with 3 out of 5 being stronk wymmyn of different etnicities.
Yeah, that's pretty standard fare for BattleTech.
Only hBSTech.
BT has always had female MechWarriors and leaders, both competent and horrible. The Inner Sphere states were always strange amalgamations of cultures, religions and ethnicities. No ethnicity or gender gets elevated above anyone else as everyone is equally shitty. Except for the Clans, of course. ;)
Except that it was predominantly British whites and German whites vs Japanese, Chinese and the mongrels of the FWL. That changed drastically when dark age came about.
No, this sounds like headcanon. BT has always had whites and nonwhites. Even way before the Dark Age. Just look at the dominant religions of the area. Lyran Commonwealth is a majority Christian, but Islam is a significant religion there as well. Either way, I never felt like it was ever a big point in BT. It's not something that comes up in any capacity whether it's negative or positive. Freebirth vs vat born babies is the only topic they seem to explore in BT that's related to heritage.
Read the novels sometime.
 

GhostCow

Balanced Gamer
Patron
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Messages
4,000
I don't agree. MW5 was ok at release and is outright good in it's current state. They have a good base to build from and MW5:C will probably turn out to be pretty good. Decent at worst.
 

Jason Liang

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Leo Showers and later, Lincoln Osis, the Smoke Jaguar Khans, have always been depicted in the fiction and media as black-skinned.

Leo_Showers_CCG_Limited.jpg
 

Hobo Elf

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The trailer is shit too, what with the diverse cast of mechwarriors at 0:27, with 3 out of 5 being stronk wymmyn of different etnicities.
Yeah, that's pretty standard fare for BattleTech.
I'm glad that we all agree here that the game is/gonna be shit, and the only thing left to bicker is whether brown penis-challenged clansmen are canon or not.

:M
You could be right. The campaign side of MW5 was pretty meh. This one wont have the sandbox galaxy which is a good thing but at the same time I've not seen them make any missions that were particularly strong.
 

lightbane

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Messages
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Leo Showers and later, Lincoln Osis, the Smoke Jaguar Khans, have always been depicted in the fiction and media as black-skinned.
That's one thing, and it's different of what HBSTech did with the setting, where EVERY member of your faction is of a different race, thus pretending to be a woke equivalent of the Avengers or something. The lulziest example is the angry Muslim woman with tattoos + low social skills programmer/technician combo... That is actually terrible in her job.
I believe the classic work wasn't that exaggeratedly diverse.
 

Jason Liang

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Messages
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Leo Showers and later, Lincoln Osis, the Smoke Jaguar Khans, have always been depicted in the fiction and media as black-skinned.
That's one thing, and it's different of what HBSTech did with the setting, where EVERY member of your faction is of a different race, thus pretending to be a woke equivalent of the Avengers or something. The lulziest example is the angry Muslim woman with tattoos + low social skills programmer/technician combo... That is actually terrible in her job.
I believe the classic work wasn't that exaggeratedly diverse.


Woke in 1994 I guess
 

lightbane

Arcane
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Messages
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I can see at least two white guys and one non-ugly white woman, that's one more than the HBS game IIRC. Hell, there's even a blonde! These aren't physically possible to create in chargen in HBStech (here as a bad guy, but still).
 
Joined
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Messages
627
That's one thing, and it's different of what HBSTech did with the setting, where EVERY member of your faction is of a different race, thus pretending to be a woke equivalent of the Avengers or something. The lulziest example is the angry Muslim woman with tattoos + low social skills programmer/technician combo... That is actually terrible in her job.
I believe the classic work wasn't that exaggeratedly diverse.
HBS Battletech was just bizarre on that front. Every single character was mixed race, but only two races. So apparently every ethnic group did stick to themselves until a little before the year 3000, and only then did they start interbreeding. Makes no fucking sense.
Anyway, Clansmen should logically all be mutts. The eugenics program effectively picks parents at random (from the list of people judged competent, that is, if you suck you don't get to reproduce at all), so after centuries of that they should all be a complete mystery. Though it's pretty boring to have everyone look the same so it probably would be better to ignore that.
 
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I'm glad that we all agree here that the game is/gonna be shit
for as much as they can add, we can be 10000% sure mods *already* add more and better.

Anyway, Clansmen should logically all be mutts. The eugenics program effectively picks parents at random (from the list of people judged competent
so they should all be white/asian.
 

Cael

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I'm glad that we all agree here that the game is/gonna be shit
for as much as they can add, we can be 10000% sure mods *already* add more and better.

Anyway, Clansmen should logically all be mutts. The eugenics program effectively picks parents at random (from the list of people judged competent
so they should all be white/asian.
Clan eugenics prize fighting ability. That is why the Jags we have seen in the books are mainly of a certain dark skinned ethnicity.
 
Joined
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yes, weak joke, but there's no mention of fighting, rioting, stealing, bitching or whining, it's just "competence", thus the joke still stands. just look at boeing and its diversity hires.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Been playing MW5 lately with all the DLCs installed and I have to say: the people who still criticize MW5 for lacking story content and claiming it's all procedurally generated are insane. The game showers you with so many side-story missions it's hard to decide where to travel first, especially when you're trying to finish certain plotlines for the unique rewards before the Kestrel Lancers main content starts and locks you into a 2 year exclusive contract. The arena fights introduced by the Solaris DLC are a nice touch too: now you can make a fortune never leaving an industrial hub, but there's still a massive incentive to explore so that you can do side-story missions for unique 'mech variants and pilots, get rival merc intel for the bounty hunter and do the cantina quests to unlock 'mech upgrades. Overall, I'm having more fun with MW5 than any other MW or mech (or """mech""") game in general with the sole exception of MWO (team-based PVP multiplayer is a whole different level of fun).
 

Fedora Master

STOP POSTING
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Edgy
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While the DLC does help a lot with mission variety, the game is still hampered by shoddy AI and samey gameplay.
Higher tonnage is always better. Wanna do a classic Catapult + Raven combo? Forget it.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
While the DLC does help a lot with mission variety, the game is still hampered by shoddy AI and samey gameplay.
Higher tonnage is always better. Wanna do a classic Catapult + Raven combo? Forget it.
Higher tonnage is not always better in this game due to how AI accuracy works: if you go really fast in a light, the AI can't hit shit and you'll have more survivability than the fattest Annihilator or Atlas. You can definitely do the light + lrm boat combo and the Raven gets the ECM suite to debuff AI accuracy despite not being the fastest light. And besides, most missions in the game feature tonnage limits below the 320 ton mark so you can't even bring a full lance of lightest assaults without suffering payuot/salvage penalties. Only the hardest and/or endgame missions allow you to deploy a Steiner scout lance without cosnequences.

Also, I know some people complain about AI being "shoddy" due to its propensity to close the distance with the player ASAP instead of engaging in shootouts at standoff ranges. What these critics don't understand is the fact that AI uses mostly stock mech configs that use a balanced loadout of short, medium and long range weapons, meaning their damage output increases as they get closer, which makes the strategy of closing the distance as fast as possible to start using all of your weapons sound not so insane. Of course, when the AI uses a stock config with predominantly ranged weapons (like stock LRM boats), it tries to stay at extended range instead and will shamelessly backpedal while showering you with lurms.
 

Fedora Master

STOP POSTING
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Edgy
Joined
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Messages
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While the DLC does help a lot with mission variety, the game is still hampered by shoddy AI and samey gameplay.
Higher tonnage is always better. Wanna do a classic Catapult + Raven combo? Forget it.
Higher tonnage is not always better in this game due to how AI accuracy works: if you go really fast in a light, the AI can't hit shit and you'll have more survivability than the fattest Annihilator or Atlas. You can definitely do the light + lrm boat combo and the Raven gets the ECM suite to debuff AI accuracy despite not being the fastest light. And besides, most missions in the game feature tonnage limits below the 320 ton mark so you can't even bring a full lance of lightest assaults without suffering payuot/salvage penalties. Only the hardest and/or endgame missions allow you to deploy a Steiner scout lance without cosnequences.

Also, I know some people complain about AI being "shoddy" due to its propensity to close the distance with the player ASAP instead of engaging in shootouts at standoff ranges. What these critics don't understand is the fact that AI uses mostly stock mech configs that use a balanced loadout of short, medium and long range weapons, meaning their damage output increases as they get closer, which makes the strategy of closing the distance as fast as possible to start using all of your weapons sound not so insane. Of course, when the AI uses a stock config with predominantly ranged weapons (like stock LRM boats), it tries to stay at extended range instead and will shamelessly backpedal while showering you with lurms.
There's a whole guide on how to equip mechs for the AI because it just can't handle certain loadouts. If you go LRM/Light, the AI will always fuck up the mech you're not currently controlling. And yes, I know that higher level pilots act more sensibly, still.
 

MjKorz

Educated
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Jul 11, 2022
Messages
530
There's a whole guide on how to equip mechs for the AI because it just can't handle certain loadouts. If you go LRM/Light, the AI will always fuck up the mech you're not currently controlling. And yes, I know that higher level pilots act more sensibly, still.
Never read any guides, but from my experience the AI always tries to prioritize the mech that deals the most damage so if you're playing a light nodamage spotter for your AI-controlled lurmer, it'll just shoot the lurmer as long as its within line of sight. Playing light + lurms is better done in multiplayer when the lurm player can fire from behind obstacles and stay out of enemy line of sight.
 

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