Vaarna_Aarne
Your posts can be easily be dismissed with:
"Arcade tank simulators aren't fun, why the things are so slow instead of being a third person hack&slash with a mecha skin".
Why the heck you didn't start the usual spiel of praising Heavy Gear 2 instead of AC? First, AC is console based, second, AC is fairly less simulative than HG2, being essentially a third person hack&slash with a mecha skin, as much of the Jap mecha games are. Repetitia iuvant. HG2 is dreadfully slow and buggy, but its realistic approach (you have essentially to stealth most missions) is peculiar.
A Gundam musou game isn't a mecha game because it has a mecha skin.
Western mecha games always had the approach of "simulating" walking tanks. Guess what, tanks are essentially stationary, slow and don't zoom around the battlefield like mices on cocaine. Play Mechwarrior Living Legends to see the
glory of proper fighting between mechas, vehicles and powered infantry. AC lets you fight like an Elemental? Do you want skill in zooming around? Try downing an Atlas with a jetpack and a laser cannon. It's perfectly doable.
It requires being
very very good.
Like most tank simulators, the skillset for Western mecha games is fairly different. Comparing apples and oranges like the usual.
When I care to answer, I answer because I (shit)post near-exclusively for my personal entertainment. I'm always right to begin with, after all.
But as for the reason to use it instead of Heavy Gear 2, Armored Core for now remains the best way to compare because it's the best mech simulator series that has been made so far, by a huge margin. And it is a patently false claim that Armored Core is a hack & slash, when it has multiple times more numerical factors from parts used in play than Heavy Gear 2.
The tank analogy in case of mechs does not work because unlike tanks 'mechs do not actually worry about things like angle or penetration, you point gun and reduce points in body part until enough points are gone. And because of the large vertical target that they are, it requires very little in the way of skill since it doesn't matter if you aim sloppy or not. As long as you can keep those hits on the same area and aren't completely out of touch with projectile travel speeds, and don't just aimwalk, you're golden. It isn't so much that it requires a different skillset, it requires a small skillset with a limited upper limit.
It's the plodding nature that gives the feel of scale and weight, reinforcing the behemoth, battering ram feel. There are fast light mechs too, and MW nails the contrast of going from Kit Fox to Atlas brilliantly. Shit, even the loveable TimberWolf as a 'medium' feels clearly distinct. Jap mecha games, the things feel a bit faster or slower...but they are more like exoskeletons than 'tanks'. MW2 Mercenaries is fucking great but I had a softspot for MW3 based on the amazing Force Feedback(for the time and even now) with the Microsoft FF Pro stick...the best FFB stick evah, with proper pulleys, light sensor detection and the beefiest motors that really tore your hand off during every step or rocket volley. Not surprising as they were bundled together for a time. Shame there's no easy way to transmit the gameport analog signal into even Win XP, or that stick would still be on my desk....
On another note, I also liked Activision's Heavy Gear series...that was more 'Jap' in feel, but even there the 'gears' had a more MW feel(second was more like a FPS in feel, or like Terra Nova).
MW3 mechs simply have that delicious thicc MASS and VOLUME, something that doesn't even seem to be in the Jap dictionary when it comes to mechs.
I actually find it quite shocking how many of the people who post videos of MW3 don't know about CUAC20 bowling. You'd think it wouldn't take that long to figure it out. Also it's just poor form on part of that guy to video himself using the MFB, I mean that's something you don't want anyone to see you doing. Using the MFB is kind of like jacking off.
But anyway, the question isn't so much the visual distinction, it that in terms of mechanical function the difference between a Mad Cat and Orion is the set of hitboxes. Well, aside from MW4, which did make commendable effort to avoid having a 'mech's only definition be its number of tonnage and its set of hitboxes.
The big difference between Heavy Gear 2 and MechWarrior is really the degree of mobility presented (and options for it), a wider array of possible factors to alter (in case of mobility, very importantly the much greater degree in which turning could be negatively affected), and overall lower durability. Going back to the tank analogue, that's really the rather important bit, since in MechWarrior the part where the analogy fails is that tank against tank is essentially a form of rocket tag. One mistake and you die. The same to a degree applies in Heavy Gear, though it's kinda wonky in that respect because of how armor penetration goes off the charts with targeting computer rather than by shooting properly. And overall it's more related to the fact that speed is much more of an asset in Heavy Gear 2.
Though when you are bowling in MW3, the rocket tag aspect does sort of apply since anything being bowled is essentially helpless and dead. I do have some fond memories of this "everyone against him" LAN thing when I was demonstrating what sort of horrible things you can do with bowling. Or when the follow-up fun was the assumption that I couldn't possibly fit a CUAC20 into a Light (though that was just trolling, there's way more reasonable approaches to Pumas than that). But even then, the key issue is that the aspect of skill is relegated purely to the act of shooting, the target is always effectively stationary.
There's also not really an illusion of weight, which I suppose is best demonstrated by the kind of hilarious sound effect MW4 had when two mechs crash into each other. Being ponderous doesn't to me make it feel heavy, merely clumsy. The stomping sound effect from steps and the acceleration transitioning from walking to running does more to convey it.
(Also I'd imagine someone has done the work needed to use the setup with later Windows, I mean some crazy people made a program to make MW4 work with the Steel Battalion controller)