Berengar
Sphere of Many Eyes
The rpg fiscal year he meantThis game is scheduled for release in late 2024.Man this year is seeing a bumper crop for RPGs and tactical titles. Hopefully this is at least on par with JA3, but with more RPG bits.
The rpg fiscal year he meantThis game is scheduled for release in late 2024.Man this year is seeing a bumper crop for RPGs and tactical titles. Hopefully this is at least on par with JA3, but with more RPG bits.
That's obviously not how genres work.It's been a very long while since I played BB, but who makes all the decisions then? From what I remember, we are the commander. We role-play as the commander of a mercenary company. It doesn't matter if the game doesn't represent you with a sprite in-game, or if you don't have stats. That's not what makes a RPG.
thesheeep This is still dumb by the way. Requiring a "you" as a killable character in the game is not fundamental to RPGs. Am I misunderstanding your position? Because if not you're saying that Icewind Dale, the entire Wizardry series, Dungeon Master series, Wasteland series, and on and on and on are not RPGs.
That's not how things work in the real world."Takes everything beloved about Battle Brothers and improves it tenfold"
Yeah, thats an rather tall order bros. If its 3/4 as good as Battle Bros, thats already a big win in my book. I am ashamed to say I lowkey hope this one proves to be less successful so that they do a Battle Brothers 2 sooner.
The healthy approach, no blank checks. But I take the more optimistic(or retarded) approach, will keep going until I fall with my face flat.Battle Brothers is very cool, but you can't trust a game developer to be cool twice in a row these days so I will watch this with great suspicion, fully prepared to add these developers to my list of mortal enemies.
mechanicus fixed this but made it too easy to table the entire enemy team instead, which is arguably worseI hope it doesn't become another 'play defensive and spam over-watch to trivialize encounters' game. Could really use another good tactical combat game.
That's not how things work in the real world."Takes everything beloved about Battle Brothers and improves it tenfold"
Yeah, thats an rather tall order bros. If its 3/4 as good as Battle Bros, thats already a big win in my book. I am ashamed to say I lowkey hope this one proves to be less successful so that they do a Battle Brothers 2 sooner.
If it's less succesful than BB it's more likely they'll just go out of business.
They kept releasing the DLCs to fund their next project.That's not how things work in the real world."Takes everything beloved about Battle Brothers and improves it tenfold"
Yeah, thats an rather tall order bros. If its 3/4 as good as Battle Bros, thats already a big win in my book. I am ashamed to say I lowkey hope this one proves to be less successful so that they do a Battle Brothers 2 sooner.
If it's less succesful than BB it's more likely they'll just go out of business.
Yeah unfortunately, indiedev is an industry where a single failure can doom you. But it depends how big the team is and how much money/time they sunk into it.
Battle Brothers sold very well (for something in its niche), but probably not to the extent where you can keep a large team afloat for years.
The only thing that matters from a game theory perspective for genres is gameplay and game mechanics - what texts developers slap onto the screen (like if they refer to "you" as a commander or not at all) is completely irrelevant.It's been a very long while since I played BB, but who makes all the decisions then? From what I remember, we are the commander. We role-play as the commander of a mercenary company. It doesn't matter if the game doesn't represent you with a sprite in-game, or if you don't have stats. That's not what makes a RPG.
Yes, it is fundamental and yes, you do exactly that in all the games you mention.Requiring a "you" as a killable character in the game is not fundamental to RPGs. Am I misunderstanding your position? Because if not you're saying that Icewind Dale, the entire Wizardry series, Dungeon Master series, Wasteland series, and on and on and on are not RPGs.
They are because they're all you in those games, so to speak.Requiring a "you" as a killable character in the game is not fundamental to RPGs. Am I misunderstanding your position? Because if not you're saying that Icewind Dale, the entire Wizardry series, Dungeon Master series, Wasteland series, and on and on and on are not RPGs.
Yes, it is fundamental and yes, you do exactly that in all the games you mention.Requiring a "you" as a killable character in the game is not fundamental to RPGs. Am I misunderstanding your position? Because if not you're saying that Icewind Dale, the entire Wizardry series, Dungeon Master series, Wasteland series, and on and on and on are not RPGs.
You even create your character yourself - nobody says you can only be one character.
And when "you" die, it's all over (well or you reload, but you know what I mean).
In BB, there isn't any "you" that could die to result in an end state, no "you" that is elevated above other characters in the game, no "you" that has any impact on what is happening on the battlefield beyond "player is playing the game".
You are not that recruit you just hired a second ago and who will most likely get killed horribly in the next mission. Those are just pawns.
Again, except that game mode where suddenly there IS a "you" whose death results in an end state, one that IS elevated above the pawns, one that HAS an impact on what is happening beyond "player is playing the game".
BB has a lot of RPG to it, same as other tactical games do. But it is not a pure RPG, it's a hybrid like so many others.
X-com 2012 and almost each and every one of its derivatives.Which game did that? I've played pretty much every tacticool released in the last 2 decades, and I don't remember being tempted to spam overwatch in any of them.
As you very correctly wrote, they evolved from that, took inspiration and went into a different direction.RPGs evolved from wargaming, and were always mostly about turn based combat and character management, everything else is just supposed to be an excuse to start fighting.
Sure, it still doesn't change the fact that BB is 10x more of an RPG, than games like Disco Elysium or Elden Ring which somehow won Codex GOTY. Every single gamer seems to have his own retarded definition of what is an "RPG" these days, and it usually comes down to "games I liked are RPG, games I didn't aren't RPG". I'll stick to mine, because it at least makes some sense and filters trash from the label very well.As you very correctly wrote, they evolved from that, took inspiration and went into a different direction.RPGs evolved from wargaming, and were always mostly about turn based combat and character management, everything else is just supposed to be an excuse to start fighting.
They are no longer the same thing. Just like you are no longer an amorphous mass crawling landwards from the ocean.
You can be bitter about that until you rot in a grave, but that won't do you any good, nor will it change any facts.
Wargames / tactical games are one thing, RPGs another.
They can have strong similarities and often, they make very fine hybrids.
So a game rule saying "If this one merc dies, you lose the game" was enough to shift BB from a tacticool management sim into an RPG?In BB, there isn't any "you" that could die to result in an end state, no "you" that is elevated above other characters in the game, no "you" that has any impact on what is happening on the battlefield beyond "player is playing the game".
You are not that recruit you just hired a second ago and who will most likely get killed horribly in the next mission. Those are just pawns.
Again, except that game mode where suddenly there IS a "you" whose death results in an end state, one that IS elevated above the pawns, one that HAS an impact on what is happening beyond "player is playing the game".
So games where you can make new characters at the tavern whenever you want aren't RPGs? Quick yes or no will do.things
Not completely, it's still a hybrid obviously, you still have all the management aspect around the game, you still have the number of characters you control, dancing around that fine line between RPG and tactics game.So a game rule saying "If this one merc dies, you lose the game" was enough to shift BB from a tacticool management sim into an RPG?In BB, there isn't any "you" that could die to result in an end state, no "you" that is elevated above other characters in the game, no "you" that has any impact on what is happening on the battlefield beyond "player is playing the game".
You are not that recruit you just hired a second ago and who will most likely get killed horribly in the next mission. Those are just pawns.
Again, except that game mode where suddenly there IS a "you" whose death results in an end state, one that IS elevated above the pawns, one that HAS an impact on what is happening beyond "player is playing the game".
Obviously no (as in yes, they are RPGs).So games where you can make new characters at the tavern whenever you want aren't RPGs? Quick yes or no will do.things
I love Battle Brothers, but I always considered it to be a tactical game with RPG elements (strong RPG elements to be sure, but still elements, rather than something that lies at its core) and not a fully-fledged RPG. Saying otherwise opens up a can of worms where ANY tactical game with RPG elements can be called an RPG.Sure, it still doesn't change the fact that BB is 10x more of an RPG [...]
Elden Ring is considered by the mainstream to be an RPG exactly because it has "RPG elements". That's the problem.than games like Disco Elysium or Elden Ring which somehow won Codex GOTY. Every single gamer seems to have his own retarded definition of what is an "RPG" these days, and it usually comes down to "games I liked are RPG, games I didn't aren't RPG".
So it's pretty much "games I liked are RPG, games I didn't aren't RPG"?I'll stick to mine, because it at least makes some sense and filters trash from the label very well.