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Metal Gear Solid Δ (Snake Eater Remake) - PC/PS5/Xbox confirmed to use original voice files

Falksi

Arcane
Joined
Feb 14, 2017
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Nottingham
I'm not particularly hopeful that this will be any good, but I genuinely thought the original was a bit lame. It's been years since I played it, but I just remember not enjoying it very much, whilst I really enjoyed the first 2 entries. So I'm at least interested to see where this goes.
 

ADL

Prophet
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Oct 23, 2017
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Nantucket
Original voice cast is back but what that means is anyone's guess. Are they going to rerecord or just use the 2004 VO?
 

DJOGamer PT

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Joined
Apr 8, 2015
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Lusitânia
bg_ss_01.jpg

bg_ss_02.jpg

Upon closer examination, I have to concede I like this naturalistic light for the jungle enviroments
Don't know how it will look in the industial levels, but at least in the outdoors its quite pleasent and moody (specially in the 1st image)

The amount of detail is also quite impressive, though I think this may work against them
The original game already was quite dense in enviromental that if you didn't pay attention you could miss out many interactable fauna and flora
But at the same time, they were distinct enough that once you had knowledge of them you could quickly pick them out from the background (even on new levels)
On what they presented here though...
Take for example the vines on the tree in the 2nd image
In the original game you can climb those vines, thereby learning that trees with vines can be climb onto
But more importantly the vines were a visually unique texture that made its tree stood out from all other trees, almost like a sore thumb
Here not so much, the vines blend in too much with its tree tunk and the rest of the enviroment - it's not something I think I would pick up from just quick a glance on the binoculars...
 
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Thorakitai

Learned
Joined
Feb 26, 2020
Messages
308
Without Kojima in-charge, they'll definintely going to sanitize the shit out of the story similar to Resident Evil 4.

At least it'll be interesting how they'll manage the gameplay if they won't just just copy-paste MGSV gameplay instead.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,840

Upon closer examination, I have to concede I like this naturalistic light for the jungle enviroments
Don't know how it will look in the industial levels, but at least in the outdoors its quite pleasent and moody (specially in the 1st image)

The amount of detail is also quite impressive, though I think this may work against them
The original game already was quite dense in enviromental that if you didn't pay attention you could miss out many interactable fauna and flora
But at the same time, they were distinct enough that once you had knowledge of them you could quickly pick them out from the background (even on new levels)
On what they presented here though...
Take for example the vines on the tree in the 2nd image
In the original game you can climb those vines, thereby learning that trees with vines can be climb onto
But more importantly the vines had a visually unique texture that made its trees stood out from all other trees, almost like a sore thumb
Here not so much, the vines blend in too much with the rest of the enviroment - it's not something I think I could pick up with just a glance on the binoculars...
Problem with rendering so much detail is that the geometry underneath and the level design are still from the PS2 era. The original's geometry and detail mesh better. It's like those ugly Unreal Engine Ocarina of Time recreations.
 
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IMPERIVM RECTVM

Literate
Joined
May 18, 2023
Messages
19
I'm hyped but it's pointless to play again after you finished it. They should have used the same setting but make a new game rather than a remake.
 

Caim

Arcane
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Aug 1, 2013
Messages
17,669
Location
Dutchland
And worst is that I am sure that the gameplay will essentially be MGS5, because there's no way modern casual audiences will tolerate the unorthodoxy of MGS3 controls
MGS3's controls are literally impossible replicate on anything except the PS2 or PS3. It's one of the few PS2 games that uses the pressure sensitive face buttons, and one of the even smaller number that used them for something other than a car's accelerator. The 360 version of HD collection had to totally rework the controls because of this.
That's why emulating the game is a bitch and a half.
 
Joined
Aug 10, 2012
Messages
5,905
And worst is that I am sure that the gameplay will essentially be MGS5, because there's no way modern casual audiences will tolerate the unorthodoxy of MGS3 controls
MGS3's controls are literally impossible replicate on anything except the PS2 or PS3. It's one of the few PS2 games that uses the pressure sensitive face buttons, and one of the even smaller number that used them for something other than a car's accelerator. The 360 version of HD collection had to totally rework the controls because of this.
That's why emulating the game is a bitch and a half.
PCSX2 allows to map a button as a pressure modifier - on my Dualsense for example, I use the touchpad. It's not perfect, but it works. The face buttons in MGS2/3 only have a binary pressure modifier - light touch/heavy touch.
 
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Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,840
Can't remember... Did the HD remaster of MGS3 default to the rotational camera every time you entered an area? I remember complaining about that, but then played the PS2 version again after many years and found that it continues with whichever cam you used in the last area. Just not sure about the PS3 version. It changed a few things, like making Cross proceed and Circle go back in the menu, according to Sony's requirements, removing the nightmare and repeating the Debriefing theme in the end credits to make room for the Platinum Games people. Always found that last bit distasteful in film restorations and game remasters. It's not your game. Add your credits afterwards or make them accessible through the menu.
 

DJOGamer PT

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Joined
Apr 8, 2015
Messages
8,167
Location
Lusitânia
Leaked in-game screenshot
Unfortunately it seems the real graphics are quite the downgrade compard to those official screenshots
1685050022217173.png



:troll:
 
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Joined
Aug 10, 2012
Messages
5,905
Can't remember... Did the HD remaster of MGS3 default to the rotational camera every time you entered an area? I remember complaining about that, but then played the PS2 version again after many years and found that it continues with whichever cam you used in the last area. Just not sure about the PS3 version. It changed a few things, like making Cross proceed and Circle go back in the menu, according to Sony's requirements, removing the nightmare and repeating the Debriefing theme in the end credits to make room for the Platinum Games people. Always found that last bit distasteful in film restorations and game remasters. It's not your game. Add your credits afterwards or make them accessible through the menu.
There were 2 versions of MGS3 on PS2: the original Snake Eater release and the Subsistence re-release; Subsistence had the 3rd person camera. As far as I can remember, the default camera in MGS3HD is the same as in Subsistence (3rd person) and pressing R3 reverts to the orbital camera.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,840
Can't remember... Did the HD remaster of MGS3 default to the rotational camera every time you entered an area? I remember complaining about that, but then played the PS2 version again after many years and found that it continues with whichever cam you used in the last area. Just not sure about the PS3 version. It changed a few things, like making Cross proceed and Circle go back in the menu, according to Sony's requirements, removing the nightmare and repeating the Debriefing theme in the end credits to make room for the Platinum Games people. Always found that last bit distasteful in film restorations and game remasters. It's not your game. Add your credits afterwards or make them accessible through the menu.
There were 2 versions of MGS3 on PS2: the original Snake Eater release and the Subsistence re-release; Subsistence had the 3rd person camera. As far as I can remember, the default camera in MGS3HD is the same as in Subsistence (3rd person) and pressing R3 reverts to the orbital camera.
Yes, I know. I owned and 100% completed (minus stupid achievements and emblems) all three versions: original, Subsistence and HD. But I remember criticizing the later version(s) at some point for defaulting to the rotational cam, pointing out that the areas and enemy patrols were designed for that fixed cam and that the areas look better from afar.
 

Matador

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The only important thing missing in this game is Yoji Sinkawa.
Cuckjima fans go deliver pizzas in time in his walking simulator and stop posting please.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,042
I never understood the hype behind this game, the game is mostly composed of typical nonsensical Kojima cutscenes, the injury system in theory is great but in practice is way too simplistic and becomes repetitive, the ending is a railshooter.
Agreed. I liked 1, 2, and 4 more. I probably would never play any of them now but back then when I was a dumb kid 3 was my least favorite.
That's because you have shit taste.

MGS3 is literally the pinnacle of the series, followed fairly closely by the first MGS. 2 and 4 were utter shit. And 5 was just kind of meh if you're being completely honest with yourself.
Ground Zeroes alone is better than 3.
 

KIss My Ass

Real name: SDG
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1 was the best without a doubt but I always thought 2 was the most fascinating. It was a very weird direction to go in. Not so much a mystery now after witnessing Death Stranding. Now we know Kojima is just a delusional retard who makes stupid random shit.
 

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