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Metal Gear Solid Δ (Snake Eater Remake) - PC/PS5/Xbox confirmed to use original voice files

Ash

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Please stop posting in these threads. the more attention you give these shitty remakes, the more you legitimize the overall trend of remaking everything, and making them worse.
At the very least don't buy the game unless it's 5 years later and deep discount...jesus.

If you want a good game to play, just ask. I or others here can provide.
 

Machocruz

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enjoyed all the old MGS games but never touched mg1 or mg2. is it worth it?
MG2 is solid, pun intended, but Ghost Babel on GBA is like an upgraded version of the MSX games, implementing advancements and refinements from MGS1. I'd go with that one if I had to choose one game in the old style.

EDIT: GB Color, not Advance
 
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DJOGamer PT

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Kojima is not in the business of making remakes and generally repeating himself. His involvement in this is somewhere below zero
the scenarios of MGS follows MG2:SS to a fucking T.
Oh, I now remember that MGS3 lifts plenty of plot beats and call backs from MGS1 as well:
- the first cutscene sees Snakes infiltrating enemy territory with a breathing mask on
- the codec support team consists of an old army officer Snake knows from way back, a quirky cutie pie that spouts trivia everytime you save (and now also doubles as the medic lady), a weapons specialist that is perhaps the most "normal" person on your team, the undercover female spy that gives you intel on the facility and serves as your love interest, and finally your old mentor that gives you combat, infiltration and survival tips but, plot twist, is revealed to be a traitor
- your objective is to rescue the head scientist responsible for a Metal Gear weapon and destroy it before the villain get the chance to use it
- you receive intel on Metal Gear from a weapons manufactoring magnate
- your first boss battle is against Ocelot
- you get captured, tortured and imprisioned by the villains
- the final boss is a blonde super soldier
- the game ends with a turret chase sequence, while the base gets blown sky high
- and after the credits roll, Ocelot is revealed to have been a double agent all along
 
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DJOGamer PT

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Of course we could also include MGS2, but in that game the references to MGS1 are on purpose to critique how fake everything is...
 

Elttharion

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Time to dust off this old gem:

FxSkBe5X0AISjML
 
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Cross

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Valestein

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Kojima can make a pretty decent game and come up with some interesting story ideas, but he's absolute trash at actually telling a story(his MGS games have horrendous pacing even by VG standards and hamfisted exposition).
 

DJOGamer PT

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Why the "cope" rating Machocruz?
Try to remember the progression of both those sections in the game, then think about my statement above. Imo it actually makes quite some sense.

The Tanker has higher production values - not only it's more visually strinking, but also the level is far more interactable than any other in the game (plus it starts with an awesome cutscene)
This level also assumes the player is already familiar with the gameplay of this series up until this point, so it doesn't waste much time with tutorials and when it does, it's very quick about it
The Tanker is also superior to the Shell in level design, it's less linear, it's areas present more engaging challenges and greater density of items, it has more of those charming little details MGS is know for (including the interactivity as said above) and it's far better paced than the Shell
Finally there's the fact that most promotional material for the game (demo included) features the Tanker first and foremost

The Shell on the other hand is clearly not as good as a PS2 tech demo as the Tanker was - the fixed camera is even not as clear and "cinematic" as in the Tanker
The first 2 hours of the Shell are a reteless procession of cutscennes and codec calls (the latter mostly pestering you with needless tutorials), punctuated by brief gameplay moments that barely present any challenge
The level design is as straightforwardly linear as a game can be, it's only by the bomb defusal mission that the player gets some freedom to explore and the gameplay sections have some meat to them
And honestly imo, Fatman is the highlight of the Shell, after that and up untill Raiden's capture the rest of the Shell is just meh
 
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Machocruz

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Why the "cope" rating Machocruz?
Try to remember the progression of both those sections in the game, then think about my statement above. Imo it actually makes quite some sense.

The Tanker has higher production values - not only it's more visually strinking, but also the level is far more interactable than any other in the game (plus it starts with an awesome cutscene)
This level also assumes the player is already familiar with the gameplay of this series up until this point, so it doesn't waste much time with tutorials and when it does, it's very quick about it
The Tanker is also superior to the Shell in level design, it's less linear, it's areas present more engaging challenges and greater density of items, it has more of those charming little details MGS is know for (including the interactivity as said above) and it's far better paced than the Shell
Finally there's the fact that most promotional material for the game (demo included) features the Tanker first and foremost

The Shell on the other hand is clearly not as good as a PS2 tech demo as the Tanker was - the fixed camera is even not as clear and "cinematic" as in the Tanker
The first 2 hours of the Shell are a reteless procession of cutscennes and codec calls (the latter mostly pestering you with needless tutorials), punctuated by brief gameplay moments that barely present any challenge
The level design is as straightforwardly linear as a game can be, it's only by the bomb defusal mission that the player gets some freedom to explore and the gameplay sections have some meat to them
And honestly imo, Fatman is the highlight of the Shell, after than and up untill Raiden's capture the rest of the Shell is just meh
Thought you were getting at something else with saying it was completely on purpose, as if that should make it less, in Graf's opinion, gay. Or that Konami was trying to do some clever meta commentary with Big Shell, which may be the case but you would need to explain it to me. I've always thought Big Shell was meh, but I generally appreciate your views on action and Jap games, so maybe you saw some value there I missed.

Actually some of the recent Metal Gear discussions on Codex have me wanting to go back and try to master these games (not necessarily Foxhound rank, but at least no or minimal deaths, not alerting), especially MGS2 which I gave the least amount of attention to at release. I used to be a one and done type of player, now I want to dive deeper into a smaller number of games.

P.S. Also remember that the entire first trailer for the game, one of the baddest ass game trailers ever, all took place on the tanker. Sheeeeiit dawg, I'm going to go watch it right now.
 

DJOGamer PT

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Thought you were getting at something else with saying it was completely on purpose, as if that should make it less, in Graf's opinion, gay.
No, I am not saying that excuses bad game design
Just stating the fact that the bad parts of the Big Shell were bad on purpose

Or that Konami was trying to do some clever meta commentary with Big Shell, which may be the case but you would need to explain it to me.
Not Konami, Kojima
MGS2 is the game where he gainded his "auteur" fame, it's also a postmodern game
One of the main themes is about the deceiving nature of games - Raiden is primarly an analogue for the player (hence why his levels are presented as a kind of simulation and he's mostly compared negatively to Snake), the plot has a kind of "unreliable narrator" aspect to it (which is why MGS4 story is so retarded, because Kojima didn't intented to continue the plot past MGS2 and wrote it to essentially be the end for the MGS timeline) and perhaps most notably the fact that ever since the first footage of MGS2 came out, the audience was being lied to (before release, Raiden was never once visibly shown and even the few Big Shell and Arsenal Gear segments shown, had Snake in place of Raiden) and that deception carried on untill the game's release (there's also marketing images of certain game segments, which before release were hinted hinted at being playable, that in-game only appear as "lost footage" - the most well known one being Snake's escape from the sinking Tanker)

MGS2 is a game that I changed my opinion alot over the years
At first I loathed it for being THE movie game - the one that first truly made it mainstream and changed the direction of AAA games forever
But then I saw a "movie" playtrough and by the end became genuinely intrigued by it's plot and setting
So I read articles on it's production, story themes, the massive hype surrounding its release and saw Super Bunnyhop's Critical Close-up video on it
After that I came to appreciate it's originality, specially when compared to other movie games
Then I played it for myself and my experienced was mixed yet positive
I enjoyed the Tanker chapter, the Arsenal Gear chapter (except for the fucking Ray fight, though Solidus makes up for it) and some VR missions present nice challenges
But the Big Shell is such a slog and aside from the Fatman section (bomb defusal and boss fight), the Shell just sucks
IMO the game is too shaky for me to say its thoroughly good, but it's just so unique and it makes actual use of gameplay and level design to reinforce its storytelling (despite how obtuse as they might be)
 
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Machocruz

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One of the main themes is about the deceiving nature of games - Raiden is primarly an analogue for the player (hence why his levels a kind of simulation and he's mostly compared negatively to Snake), the plot has a kind of "unreliable narrator" aspect to it (which is why MGS4 story is so retarded, because Kojima didn't intented to continue the plot past MGS2 and wrote it to essentially be the end for the MGS timeline) and perhaps most notably the fact that ever since the first footage of MGS2 came out, the audience was being lied to (Raiden was never once visibly shown and even the few Big Shell and Arsenal Gear segments shown, had Snake in place of Raiden) and that deception carried on untill the game's release (there's also footage of certain game segments that only appear in-game as "lost footage", that during the game's promotion before release were hinted at being playable segments - the most know one being Snake's escape from the sinking Tanker)

I thought that maybe you meant something like Big Shell was made weak on purpose as some kind of commentary on the tanker being good/better. That could be there too, but my brain can't put it together now because I haven't played the game since the year it came out. If Big Shell was excellent on top of being somewhat a secret, wouldn't that have been something though...

One thing I'll never take away from Kojima is that he has interesting, unqiue foundational ideas for games, mechanics and themes, more-so than any game director in AAA. But he also has a goofy brain where exploring the idea of 'war economy' comes with a gun store run by Dennis Rodman and a monkey in diapers.
 

DJOGamer PT

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I thought that maybe you meant something like Big Shell was made weak on purpose as some kind of commentary on the tanker being good/better.
There is probably some commentary there
But what I primarily meant was
The Tanker is essentially the ideal MGS1 sequel, it's everything the fans at the time hoped for and more - the fact that it was the most marketed part of the game (including the demo), despite being just the prologue to the actual campaign supports this notion
The opening hours of the Big Shell, are designed to heavily contrast that excellence of the Tanker - it's the basically the worst possible sequel to MGS1

Look if you want to jump into this rabbit hole, it's best you complete the game
Then you can best come up with your interpretation (which ironically is even one of the points of the narrative, as Snakes explains at the end)
 
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Ivan

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I thought that maybe you meant something like Big Shell was made weak on purpose as some kind of commentary on the tanker being good/better.
There is probably some commentary there
But what I primarly meant was
The Tanker is essentially the ideal MGS1 sequel, its everything the fans at the time hoped for and more - the fact that it was the most marketed part of game (including the demo), despite being just the prologue to the actual campaign supports this notion
The opening hours of the Big Shell, are designed to heavily contrast that excellence of the Tanker - it's the basically the worst possible sequel to MGS1

Look if you want to jump into this rabbit hole, it's best you complete the game
Then you can best come up with your interpretation (which ironically is even one of the points of the narrative, as Snakes explains at the end)
where do you type that your formatting is so fucked?
 

Machocruz

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Look if you want to jump into this rabbit hole, it's best you complete the game
Then you can best come up with your interpretation (which ironically is even one of the points of the narrative, as Snakes explains at the end)
Nah I'm really not that interested in the game's narrative/meta beyond this matter, which has been settled. You've explained what you meant well and I've removed the copium rating.
 

LarryTyphoid

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Sep 16, 2021
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So the original MGS3 is now truly never going to get a PC port. It's not even easy to emulate because of the use of pressure-sensitive buttons.

Eh, the original wasn't that good anyway. All the stealth is just you crawling around on your stomach looking at your camouflage meter, and the few parts where the game takes away the camouflage are terrible. I didn't really understand what the story was trying to say, either. But Naked Snake is a lot more charismatic than his try-hard clone who made me cringe with incredible lines like "you've got a great butt!"
 

StrongBelwas

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So the original MGS3 is now truly never going to get a PC port. It's not even easy to emulate because of the use of pressure-sensitive buttons.
It isn't 100% percent confirmed but it seems like the Master Collection including 3 will be arriving on PC along with the other platforms.
The real question is if MGS 4 will ever get ported.
 

Ezekiel

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But Naked Snake is a lot more charismatic than his try-hard clone who made me cringe with incredible lines like "you've got a great butt!"
"Old enough to know what death looks like."
 

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