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Metal Gear Solid Δ (Snake Eater Remake) - PC/PS5/Xbox confirmed to use original voice files

tommy heavenly6

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Dec 22, 2022
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The real question is if MGS 4 will ever get ported.
Not only the game's engine was heavily tied to PS3's Cell architecture, but also the game must be a bitch to re-release because of licenses and branding (weapons with real names, iPod as an item, several in-game allusions to the PS3 and Sony...). Emulation is the only way forward I see for it, short of a remake.
 

LarryTyphoid

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Not only the game's engine was heavily tied to PS3's Cell architecture, but also the game must be a bitch to re-release because of licenses and branding (weapons with real names, iPod as an item, several in-game allusions to the PS3 and Sony...). Emulation is the only way forward I see for it, short of a remake.
Yeah, I don't think Kojima was thinking about longevity with any of his games. Pretty sure thousands of people got screwed over back in the day with Meryl's codec frequency on used copies of MGS1.

I don't really care to play MGS4 for myself, though. MGS1 ends with Snake and Meryl going off to live life together in Alaska, but then in MGS4, Snake's body is falling apart because of retcon clone bullshit and Meryl's fucking the diarrhea guy. I hear the whole game is 80% cutscene, anyway.
 

hayst

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Jan 15, 2023
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Not only the game's engine was heavily tied to PS3's Cell architecture, but also the game must be a bitch to re-release because of licenses and branding (weapons with real names, iPod as an item, several in-game allusions to the PS3 and Sony...). Emulation is the only way forward I see for it, short of a remake.
Yeah, I don't think Kojima was thinking about longevity with any of his games. Pretty sure thousands of people got screwed over back in the day with Meryl's codec frequency on used copies of MGS1.

I don't really care to play MGS4 for myself, though. MGS1 ends with Snake and Meryl going off to live life together in Alaska, but then in MGS4, Snake's body is falling apart because of retcon clone bullshit and Meryl's fucking the diarrhea guy. I hear the whole game is 80% cutscene, anyway.
MGS4 is pretty strange. Probably the worst plot in the series, great music, relatively uninteresting bosses, strong gameplay. I get why someone would say it's their least favorite but I find it compelling. The cutscenes are a lot, especially the last one which I think is like 2 hours.
 

Matador

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Not only the game's engine was heavily tied to PS3's Cell architecture, but also the game must be a bitch to re-release because of licenses and branding (weapons with real names, iPod as an item, several in-game allusions to the PS3 and Sony...). Emulation is the only way forward I see for it, short of a remake.
Yeah, I don't think Kojima was thinking about longevity with any of his games. Pretty sure thousands of people got screwed over back in the day with Meryl's codec frequency on used copies of MGS1.

I don't really care to play MGS4 for myself, though. MGS1 ends with Snake and Meryl going off to live life together in Alaska, but then in MGS4, Snake's body is falling apart because of retcon clone bullshit and Meryl's fucking the diarrhea guy. I hear the whole game is 80% cutscene, anyway.
This was painful to experience. Kojima deconstructed/destroyed Solid Snake completely. I always played with the helmet that gives young face to Snake.

Kojima postmodernist attraction lead to some creative cool things in MGS2. But here he embraced it completely leading to its logical conclusion: nihilism and destruction. Fuck postmodernism.

The gameplay segments were very good, but short, sparse and too much cutscene time. When you were getting used to the style of a segment it ended with you wanting more gameplay, and after that more lengthty cutscenes, and another short segment with a new gimmick, rinse and repeat.

Some cutscenes were cool though.
 

LarryTyphoid

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Kojima postmodernist attraction lead to some creative cool things in MGS2.
Eh, I think that game pretty much sucks too. The gameplay is way too easy because you just shoot everyone in the head and win instantly, the setting is lame (stealth game set almost entirely during a sunny afternoon with fucking seagulls everywhere?), the levels are at their lego-est, and the literal events of the story are completely incoherent and ridiculous which is why everyone talks about the subtext instead. I mean, everyone goes on about how it deconstructs the concept of a sequel ("it's my Metal Gear and I can destroy it if I want to"), but that's retarded. It's not like anyone forced Kojima to make a sequel; the faggot ends MGS1 with a sequel-hook stinger and then he wants to start bleeding out of his pussy about having to follow up on it?
 

DJOGamer PT

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Nah I'm really not that interested in the game's narrative/meta beyond this matter, which has been settled.
Fair enough
Though let me just end with this :
MGS2 is one of the few games whose storyfag nature actually captivated me, as it makes smart use of the medium's qualities to tell its messages and still to this day there's nothing else quite like it (plus it's a fairly short game)


Kojima deconstructed/destroyed Solid Snake completely.
Eh
Sure, Snake gets bodied for most of the game, but he gets a nice ending all things considered - doesn't need to kill himself to stop the global spread of FoxDie, gets proper closure with his father/mentor, is freed from all "shackles" and gets to retire quiet and peacefully
 

DJOGamer PT

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I didn't really understand what the story was trying to say, either.
It's mainly about the changing of the times and people's struggles to adapt and find their place in the new world
Which also is ironic on a meta level, because this game is essentially the series adaptation to the new era of gaming and serves as the link between classic Metal Gear games (MGS 1 + 2) and the more slick HD Metal Gear titles (MGS 4 + 5)

The gameplay is way too easy because you just shoot everyone in the head and win instantly
Tranq gun is easy mode, always has been
Try to do a "no tranq" playtrough on Hard (let alone Extreme), then come back to tell me how easy that was

It's imo the biggest gameplay fault of the entire series
If this remake were to remove tranq gun silencers or at least massively reduce their amount and durability, it honestly would be something it did better than the original

the setting is lame (stealth game set almost entirely during a sunny afternoon with fucking seagulls everywhere?)
It's comfy:


I mean, everyone goes on about how it deconstructs the concept of a sequel ("it's my Metal Gear and I can destroy it if I want to"), but that's retarded. It's not like anyone forced Kojima to make a sequel
There's much more to the game's subtext than that, but regardless MGS2 was a game he truly wanted to make (at least based of on interviews, development reports and the passion behind the game itself)
It's every game after 3 that shows he was clearly done and bored with the series (evident in every facet of game design and from what is known about the "backstage" affairs at the time)
 
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Machocruz

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MGS1 still has my favorite narrative*. It's s fairly straightforward military espionage potboiler , in possibly the best , coolest environment in the entire series (infiltrating a large base is quintessential MG imo). There are supra -normal elements, but nothing too strange for the average GI Joe fan. James Cameron aesthetic, cool rogues gallery, cool set pieces , an iconic and intimidating MG design, satisfying conclusion. Snake Eater is arguably, technically peak classical MGS, but the time period and lack of a huge central complex don't do it for me as much.

*The word I'm using as umbrella term for plot, scenarios, setting, theme, mood, style. If there is a better term, let me know. Presentation?
 
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Caim

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Speaking of, is the version of MGS1 on GOG any good? Or is it just a shitty port?
 

cretin

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Not only the game's engine was heavily tied to PS3's Cell architecture, but also the game must be a bitch to re-release because of licenses and branding (weapons with real names, iPod as an item, several in-game allusions to the PS3 and Sony...). Emulation is the only way forward I see for it, short of a remake.
Yeah, I don't think Kojima was thinking about longevity with any of his games. Pretty sure thousands of people got screwed over back in the day with Meryl's codec frequency on used copies of MGS1.

I don't really care to play MGS4 for myself, though. MGS1 ends with Snake and Meryl going off to live life together in Alaska, but then in MGS4, Snake's body is falling apart because of retcon clone bullshit and Meryl's fucking the diarrhea guy. I hear the whole game is 80% cutscene, anyway.
MGS4 is pretty strange. Probably the worst plot in the series, great music, relatively uninteresting bosses, strong gameplay. I get why someone would say it's their least favorite but I find it compelling. The cutscenes are a lot, especially the last one which I think is like 2 hours.

the problem with MGS4 is precisely that it's "strong gameplay" is scraped across 5 minute sections. Its the worst level design in the series by far. Its particularly infuriating because there are all these cool mechanics and ideas you will never get to use because Kojima is going to drop a fucking cutscene on you in 20 feet.

Pretty strange is right. As a proportion, I remember reading nearly 50% of the game is cutscenes. It goes to show Kojima's cultural cachet and the times we were living in, because it got near universal acclaim and sold a gazillion copies. Then again, this was the era of moviegames like Uncharted and so on.
 

Caim

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Not only the game's engine was heavily tied to PS3's Cell architecture, but also the game must be a bitch to re-release because of licenses and branding (weapons with real names, iPod as an item, several in-game allusions to the PS3 and Sony...). Emulation is the only way forward I see for it, short of a remake.
Yeah, I don't think Kojima was thinking about longevity with any of his games. Pretty sure thousands of people got screwed over back in the day with Meryl's codec frequency on used copies of MGS1.

I don't really care to play MGS4 for myself, though. MGS1 ends with Snake and Meryl going off to live life together in Alaska, but then in MGS4, Snake's body is falling apart because of retcon clone bullshit and Meryl's fucking the diarrhea guy. I hear the whole game is 80% cutscene, anyway.
MGS4 is pretty strange. Probably the worst plot in the series, great music, relatively uninteresting bosses, strong gameplay. I get why someone would say it's their least favorite but I find it compelling. The cutscenes are a lot, especially the last one which I think is like 2 hours.
the problem with MGS4 is precisely that it's "strong gameplay" is scraped across 5 minute sections. Its the worst level design in the series by far. Its particularly infuriating because there are all these cool mechanics and ideas you will never get to use because Kojima is going to drop a fucking cutscene on you in 20 feet.

Pretty strange is right. As a proportion, I remember reading nearly 50% of the game is cutscenes. It goes to show Kojima's cultural cachet and the times we were living in, because it got near universal acclaim and sold a gazillion copies. Then again, this was the era of moviegames like Uncharted and so on.
If they took the actual gameplay parts of act one of MGS4, made an entire city like that, give you access to all the fun mechanics and have you run hog wild over the place it would have been exceptional. Instead it's like you said, there's some interesting stuff there but before you can really get to grips with it BAM, cutscene.

Imagine an entire city of you sneaking past the battling locals and PMCs, finding your way around fights, covertly helping out either side to help you reach your objectives, climbing across bombed out buildings and blasted streets, dodging firefights and the FROG soldiers trying to track you down. You can confront Gekkos, but you need to get the drop on them and use dedicated anti-tank weapons. If they spot you and don't have explosives you will have to blast their legs out with conventional guns and leg it before you're stomped to paste. You can choose to help the local soldiers more directly to have them like you and give you access to gear, but if you mooch on them they'll turn on you and if you help them too much the PMCs will start to send kill squads on your ass. Likewise the PMCs won't accept you as one of their own, but if you eliminate the locals in firefights they swiftly move on, letting you walk around in peace at the cost of the locals hating you.

Instead we got CUTSCENE CUTSCENE CUTSCENE CUTSCENE CUTSCENE. Bravo Hideo.
 

Hace El Oso

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If they took the actual gameplay parts of act one of MGS4, made an entire city like that, give you access to all the fun mechanics and have you run hog wild over the place it would have been exceptional. Instead it's like you said, there's some interesting stuff there but before you can really get to grips with it BAM, cutscene.

Ground Zeroes vs. Phantom Pain had this same exact issue. They just needed to make MGS V: Ground Zeroes.
 

Caim

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If they took the actual gameplay parts of act one of MGS4, made an entire city like that, give you access to all the fun mechanics and have you run hog wild over the place it would have been exceptional. Instead it's like you said, there's some interesting stuff there but before you can really get to grips with it BAM, cutscene.
Ground Zeroes vs. Phantom Pain had this same exact issue. They just needed to make MGS V: Ground Zeroes.
Phantom Pain had a number of interesting locations to sneak into, but they were spaced apart by so much EMPTY. Glue them all together and you'd have something much, much better.
 
Joined
Nov 23, 2017
Messages
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Not only the game's engine was heavily tied to PS3's Cell architecture, but also the game must be a bitch to re-release because of licenses and branding (weapons with real names, iPod as an item, several in-game allusions to the PS3 and Sony...). Emulation is the only way forward I see for it, short of a remake.
Yeah, I don't think Kojima was thinking about longevity with any of his games. Pretty sure thousands of people got screwed over back in the day with Meryl's codec frequency on used copies of MGS1.

I don't really care to play MGS4 for myself, though. MGS1 ends with Snake and Meryl going off to live life together in Alaska, but then in MGS4, Snake's body is falling apart because of retcon clone bullshit and Meryl's fucking the diarrhea guy. I hear the whole game is 80% cutscene, anyway.

It’s not like people couldn’t just look up a codec frequency for MGS1 online. The game did come out in 1998. The Internet was a pretty widely used thing by that time.

MGS4 is like a test run for the better feeling MGS5. Although MGS4 has some pretty great moments. You can practically feel the money being spent in MGS4 with all the details. And it’s got some pretty fantastic boss fights. But the amount of cutscenes is crazy, and the amount of loading the game does doesn’t do it any favors.
 
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If they took the actual gameplay parts of act one of MGS4, made an entire city like that, give you access to all the fun mechanics and have you run hog wild over the place it would have been exceptional. Instead it's like you said, there's some interesting stuff there but before you can really get to grips with it BAM, cutscene.
Ground Zeroes vs. Phantom Pain had this same exact issue. They just needed to make MGS V: Ground Zeroes.
Phantom Pain had a number of interesting locations to sneak into, but they were spaced apart by so much EMPTY. Glue them all together and you'd have something much, much better.

No, you needed the space. The space gives you the ability to attack all those different locations from multiple angles of entry. Without the space in-between you’d likely lose that aspect. The space in-between those mission areas also seems though out to a degree that other open world games just aren’t. The maps seems to be thought out to the same kind of design they were in the older games...and it makes stuff like being able to go prone and use ever so slight elevations in the terrain feel so fucking good. It’s probably got the most naturalistic cover system of anything before it, and maybe even after.

Now that space could’ve done with being more alive with civilian NPCs like Mercenaries does, (need a game that’s like Mercenaries and MGS5 smashed together) but it’s largely fine as is.

That game’s multiplayer was also some of the most fun multiplayer I’ve ever played. Maybe the best third or first person head-to-head multiplayer I’ve played.
 

tommy heavenly6

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Dec 22, 2022
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No, you needed the space. The space gives you the ability to attack all those different locations from multiple angles of entry.
You don't need an open world for that. Being able to choose from different deployment locations before starting the mission would be enough, like modern Hitman games. Also I feel the game stopped using the open world to its benefit after mission 9.
 

Machocruz

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I regret getting rid of my copy of MGS4. I agree with most of the criticisms, but compared to the AAA games being made today....holy shit. Had some top notch gun porn too, although not many situations to use most of it. Production values and aesthetic were insane for the time with some impressive set pieces; watching some of the Crying Wolf battle on YT is what pushed me to get a PS3. Playing on as hard as you can manage is the only way to go though.
 
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Little surprised Metal Gear: Ghost Babel isn’t in the Collection. Outside of the Twin Snakes remake, Ghost Babel is the only game in the series released between Metal Gear and Metal Gear Solid 3 that isn’t in the collection.
 

La vie sexuelle

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Little surprised Metal Gear: Ghost Babel isn’t in the Collection. Outside of the Twin Snakes remake, Ghost Babel is the only game in the series released between Metal Gear and Metal Gear Solid 3 that isn’t in the collection.

They need to include the Acid games and Portable Ops too.
Out of canon. Or they drop some of that in Vol. 2 with Portable Ops and Peace Maker.
 

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