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Metal Gear Solid V: The Phantom Pain

Discussion in 'General Gaming' started by Morgoth, Mar 27, 2013.

  1. cvv Arcane Patron

    cvv
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    I don't fight too much but I don't think you can take on a whole battalion. From what I saw it usually took like two shotgun shots and a few AK bullets to put me down, even with the hardened suit. That's GG in a couple of seconds. Not a big problem for me.

    It's true tho you can easily survive a high-caliber sniper shot and even a grenade blast which IS dumb.
     
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  2. cvv Arcane Patron

    cvv
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    Cloaked in Silence on Extreme must be the biggest cancer in the game. At least the non-firearm task.

    It seems she has a much higher chance to jump away from the cargo drop and even if it hits her it does only 20% dmg or so. Plus she always one-shots you so you can spend 30 minutes trying to hit her with that damn thing, you finally get her to a sliver of her blue bar and then you make a microscopic mistake and you can start from scratch. Fucking Kojima man.
     
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  3. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Have you checked whether non-firearm precludes throwing a dozen grenades at her? Its probably not implemented but at least according to the fiction she should also go down basically immediately if you got her with something like a molotov or sleep grenade. EDIT: technically, even a tank should qualify as "non-firearm"

    Also you could develop and use the parasite armor thing. Never used it myself but I assume its good enough to save you from at least one shot.
     
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  4. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    btw, fun fact for anyone going for a low time or trying to hit specific timings in enemy movement (e.g. set up a mine before a patrolling vehicle can arrive): Rather than starting a mission from the ACC, deploy in free roam and then start it on the ground. The timer is ticking while you fly in otherwise. Also way more convenient if you have to restart.
     
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  5. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    It does. It counts for non lethal but not non firearm. However, if you close the fight with a punch it counts for non firearm. Easier said than done however.
    cvv if you have researched sleeping mines it's an option if you can place it at her usual spots.
     
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  6. cvv Arcane Patron

    cvv
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    The problem is she only very rarely goes into some of the ruin posts in the middle of the arena. She usually stays at the fringes, on inaccessible rocks. First I thought it's because I was running inside the arena and she won't come close to me but then I stayed at the spawn point, picking her at a distance, and she was still sticking to the outskirts. There go mines. Didn't have much luck with grenades either. As soon as I come to a throwing distance I have maybe 2 seconds to aim and throw, otherwise she magically smells me and quickly fucks off.

    I can see the devs wanted to simulate a tense sniper battle, problem is when the other dude has perfect sight, perfect aim and always knows where you are it's incredibly frustrating. Even trying to pop in and out your head lighting fast, waiting for her shot and then try to shoot her back has like 20% chance you get shot. It' a hitscan mechanics with an erratic delay. Ofc I can cheese easily with bombardment but you don't get the non firearm task or S rank.

    EDIT: Wasted 3 hours trying to do it properly. Final resorted to the stupid cargo drop cheese. With good timing most drops hit. For the non-firearm challenge you're obviously supposed to wait till she settles in one of the destructible structures and shoot the loose brick but her AI is apparently programmed to avoid those places like plague. Womp.
     
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  7. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Do you have stealth camo? It works.
     
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  8. cvv Arcane Patron

    cvv
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    You mean sneaking suit? Yeah, lvl 3. She doesn't care about your silly sneaking suit tho.
     
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  9. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    No men, stealth camo. Basically invisibility like the predator. It caps your ranking to A, but for the last part it's very useful. And the battle dress is more useful than stealth suit in extreme missions.
     
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  10. cvv Arcane Patron

    cvv
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    So it's done, 100%-ed, all achievements.

    First off, to get this out of the way, the "story" is one of the most hilarious things I've seen in a while. Kojima's narrative building is like a 10-year old trying to cook.

    "So first imma put some serious stuff in the pot just like the grown-ups, lots of water, salt, some onions and beef. But that's booooring, I'd some cool stuff too, so a handful of jelly beans, a can of coke, some chips, I love those, a bucket of popcorn and the rest of the cake mum made for my birthday, that one was really good. It's a big piece tho so I just have to sort of mash it in and then imma put it in the microwave for 30 mins, on full blast. Aaaand presto! What a dish, yum."

    Initially it looks p. engaging, like something an adult wouldn't be embarrassed to get invested in, but then you'll get a full load of kraaaazy cartoon stuff in the face like flying kids and fire golems. Then, once you hop on the gameplay loop, you'll get your typical 1970s tech like optical scanning or DNA tests and of course silly looking giant robots. Oh and a skull-faced villain. With a fedora hat. And an eye-mask. Yes, a villain with an eye-mask.

    And the entire MSG mythos is exactly what you'd expect from decades old IP - bits and pieces haphazardly slapped together, creating an incoherent mess. Kojima's own Lost. The "Everything Wrong With" Youtube guy must've had a field day with this.

    Put all this emotionally stunted childishness, embarrassing retardery and Jappy weirdness aside though and the core gameplay loop is one the of the most fun things I've ever played in my life. It'd take only a few relatively minor fixes of the AI and it'd be basically perfect. If the AI kept to a more logical behaviour, if they could hear and see what real people would be expected to hear and see...oh em gee.

    When it comes to Death Stranding I'm almost certain the plot and writing will be just as catastrophically embarrassing as MSG5 but it won't matter if the gameplay is half as good.
     
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  11. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Can agree. It's probably the main motivation to 100% this thing. Never bother with that otherwise.
     
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  12. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Metal Gear has always been sort of silly, in a Japanese take on the same sort of the way that Fallout was intentionally silly. I don't see that as a problem.

    The big problem is that almost none of the missions matter for the "story", the "story" is almost entirely told in Mother Base cutscenes, and many of the plot points (like you not really being the real snake) only really serve to explain the dizzying array of "twists" in the overarching story between the disparate games of the franchise. It's not entirely incoherent but it might as well be if you haven't played them all + listened to hundreds of hours of audio logs in them all + read through wikis and timelines. There's several characters that are talked about constantly and central whats going on yet never appear or get their backstory described in any way. e.g. I don't think its ever explained who Zero or Cipher is or that they are the same person.
     
    Last edited: Oct 15, 2019
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  13. cvv Arcane Patron

    cvv
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    I don't know about previous MGS games but I don't think MGS5 is "intentionally" silly. It comes across as something Kojima thought was genuinely cool. To borrow my own cooking example - like a kid that genuinely thought putting coke and jelly beans in a beef stew would be cool and tasty. Dunno, I'd have to see or play something Kojima did that is actually grounded and serious, to see if MGS5 is really just a tongue-in-cheek stunt or if it's Kojima's actual idea of creative and interesting storytelling.
     
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  14. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    I think the only thing that originates in MGS5 is the parasite stuff (EDIT: and skull face). You'd also have to ask whether it was 1987 (MG1) or 1998 (MGS1) Kojima who thought that nuke-toting mechs and psionic kid experiments and cloning supersoldiers were cool and 2015 Kojima was just bound to tie up loose ends and include them for continuity reasons, because MGS5 is a direct prequel leading up to MG1. IIRC he's said something to the effect that he was tired of working on the series and wanted to get away from them.

    It's funny, "fans" lament that the 3rd chapter was cut and was supposed to be about Eli (and him stealing Sahelanthropus w/ the psionic kid), but literally everything involving him disgusts me to the same extent that watching anything with Anakin in The Phantom Menace disgusts me. Having more retarded wanking over the antagonist of MGS1 would just make MGS5 worse. Liquid Snake isn't even interesting or cool, he's roughly as much of an annoying cunt in MGS1 as he is in MGS5. If you want to see a sad version of "cool", go watch Kojima's MGS1 cutscenes. Ocelot is still pretty cool though.
     
    Last edited: Oct 15, 2019
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  15. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Get to slap his ass silly, so it ain't all bad.
     
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  16. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Replaying all the missions to try and get no traces, I've found that

    Show Spoiler
    DDog is amazingly overpowered and basically breaks ghosting. Just tell him to wait somewhere and bark, he'll attract half of the base to his location


    But if you want to see easy 450k+ point totals use it.
     
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  17. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    D Dog is the best, no question.
     
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  18. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    And 100% done, only took me 270 hours but time well spent.

    Now for the hard part
    Show Spoiler
    Emblem design.
    :shredder:
     
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    • Sweat gathers upon my brow, let me dab it Sweat gathers upon my brow, let me dab it x 1
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  19. PorkyThePaladin Arcane

    PorkyThePaladin
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    What does this game play like? Is it kind of an open world Rogue Spear, where you just travel around to do missions or what?
     
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  20. ultimanecat Cipher

    ultimanecat
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    Two large open maps (one desert, one savannah that shows up about 1/3 through the game) with main missions generally taking place in “base” type areas on those maps. You can either select a main mission that is limited to its specific area, or you can drop into the map and do less involved side missions and roam freely.

    Core gameplay is one of the more developed third-person shooters with a good amount of depth, reactive AI, and multiple tactical options that all feel satisfying but there is still a non-negligible amount of Japanese videogame wackiness like psychic dudes and teleporting zombie enemies plus some resource management in the form of developing base and weapon upgrades and kidnapping enemy soldiers to staff your facilities.
     
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  21. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    This is a deeply incompetent and incomplete description.

    To begin with, you can finish almost the entire game (possibly 100% of the game; it's been a while since I've played) without firing a shot, and still have plenty of options in so doing. This includes the intro sequence and both confrontations with Quiet (the sniper sidekick, for the uninitiated). You can also finish most of the game without being shot at, or even seen. Kojima calls it tactical espionage action for a reason, and it absolutely deserves to be called that, because firearms and weapons are in many way secondary or even tertiary to the core game.

    It's not "one of the more developed" third-person perspective games, either. It's by far THE most developed. Snake has an incredible array of contextually and environmentally sensitive actions at his disposal, many of which can be combined in unique and unexpected ways. Just in terms of movement and positioning alone, he can stand, kneel, go prone, flatten out, and (in the prior three stances) move slowly, move quickly, roll left or right, kick over on his back and aim down toward his feet, or dodge in any direction; leg-sweep or tackle an enemy while crouched or prone; use cover from nearly any stance, and yank an enemy over or around an obstacle, or into concealment....

    That barely even scratches the surface. Anyway, it's pretty great, best commando simulator of all time, and everyone should play it.
     
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  22. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Probably the smoothest controls I've played with. Made Ghost recon wildlands look like Russian shovelware in comparison.
     
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  23. Poos Arcane

    Poos
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    ok its 15 nicker on steam atm and the barbarian and blaines recommendation just pushed it over the edge

    look out wallet, im coming to open you up

    EDIT:


    and so it came to pass.....

    got the definitive experience with all the fruit
     
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  24. eXalted Prophet

    eXalted
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    Game is so gud I don't even care that the last levels are duplicates of the earlier ones.
     
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  25. cvv Arcane Patron

    cvv
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    Gameplay is God tier but Kojima writing destroyed millions of my brain cells.
     
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