I got to the part where they stopped trying to mask the fact that they're just repeating missions and started including 100% verbatim repeats with different modifiers. I am closer to finishing, but I can only really play on weekends because of my heavy course load.No you justupvotebrofist everything kneejerkingly negative about the game. Did you ever finish it? There's been a lack of walls of emotion about weird nitpicks from you. THE CROWD DEMANDS ENTERTAINMENT!
The latest part that infuriated me involved, you guessed it, the shitty fucking menus and the shitty fucking announcers. Like in any good Far Cry sequel, the game locked me out of, well, the game, and told me to sit in the menus for a while. It turned out that my flock was getting sick and needed to be quarantined. I waited for like ten minutes for the guy to stop finding different ways to tell my I'm my soldiers' only hope and finally tell me how to quarantine guys. Eventually I found out that I just had to move them around to the quarantine unit like I would to any other unit, so I moved a single random person there and was finally permitted to get the fuck out. Like an hour or two later the disease was cured because I did some missions, and I haven't had to worry about it since. I started to watch the cutscenes, because they're interesting now despite being so bad, and they are nowhere near as big a problem as the godawful radio announcers.
There were other menu-related nuisances that I remember from that point in the game. I think shortly before that, it tried to introduce me to FOB missions by including a mandatory multiplayer tutorial in this singleplayer game. I eventually aborted the tutorial, and, thankfully, it just counted it as a loss rather than a decision to come back and unlock the fucking game I'm supposed to be playing later on.
FOB missions were actually the first appealing thing I saw about this game, but that was before I knew what Mother Base was. I had figured that what the video people showed was just another level set on an oil rig or something, but it turned out after I started playing that permutations of the same levels using Mother Base structures are the only places where I could do these missions, so I decided I would have no part in it.
There are some missions that I enjoyed, but they still feel like they are meant for a much more curated linear game. There was a convoy interception mission with surprise Skulls, but the convoy would actually fuck itself over. I blew up the tank in front of the truck I was meant to intercept, but then the tank behind the truck would automatically notice me, aim at me, and fire toward me. The problem was that the fucking truck (that neither party involved wanted destroyed) was between us, so the tank would blow up the truck like a retard. It turned out that the script I was meant to follow was to kill the truck driver and approach it, then to trigger the Skulls to spawn. It would make much more sense to put a mission with triggers this specific in a more controlled environment, rather than a lifeless one with 360 degrees of freedom.