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Metal Gear Solid V: The Phantom Pain

sexbad?

Arcane
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sexbad
Codex USB, 2014
No you just upvote brofist everything kneejerkingly negative about the game. Did you ever finish it? There's been a lack of walls of emotion about weird nitpicks from you. THE CROWD DEMANDS ENTERTAINMENT!
I got to the part where they stopped trying to mask the fact that they're just repeating missions and started including 100% verbatim repeats with different modifiers. I am closer to finishing, but I can only really play on weekends because of my heavy course load.

The latest part that infuriated me involved, you guessed it, the shitty fucking menus and the shitty fucking announcers. Like in any good Far Cry sequel, the game locked me out of, well, the game, and told me to sit in the menus for a while. It turned out that my flock was getting sick and needed to be quarantined. I waited for like ten minutes for the guy to stop finding different ways to tell my I'm my soldiers' only hope and finally tell me how to quarantine guys. Eventually I found out that I just had to move them around to the quarantine unit like I would to any other unit, so I moved a single random person there and was finally permitted to get the fuck out. Like an hour or two later the disease was cured because I did some missions, and I haven't had to worry about it since. I started to watch the cutscenes, because they're interesting now despite being so bad, and they are nowhere near as big a problem as the godawful radio announcers.

There were other menu-related nuisances that I remember from that point in the game. I think shortly before that, it tried to introduce me to FOB missions by including a mandatory multiplayer tutorial in this singleplayer game. I eventually aborted the tutorial, and, thankfully, it just counted it as a loss rather than a decision to come back and unlock the fucking game I'm supposed to be playing later on.

FOB missions were actually the first appealing thing I saw about this game, but that was before I knew what Mother Base was. I had figured that what the video people showed was just another level set on an oil rig or something, but it turned out after I started playing that permutations of the same levels using Mother Base structures are the only places where I could do these missions, so I decided I would have no part in it.

There are some missions that I enjoyed, but they still feel like they are meant for a much more curated linear game. There was a convoy interception mission with surprise Skulls, but the convoy would actually fuck itself over. I blew up the tank in front of the truck I was meant to intercept, but then the tank behind the truck would automatically notice me, aim at me, and fire toward me. The problem was that the fucking truck (that neither party involved wanted destroyed) was between us, so the tank would blow up the truck like a retard. It turned out that the script I was meant to follow was to kill the truck driver and approach it, then to trigger the Skulls to spawn. It would make much more sense to put a mission with triggers this specific in a more controlled environment, rather than a lifeless one with 360 degrees of freedom.
 

Phage

Arcane
Manlet
Joined
Jan 10, 2010
Messages
4,696
I got to the part where they stopped trying to mask the fact that they're just repeating missions and started including 100% verbatim repeats with different modifiers. I am closer to finishing, but I can only really play on weekends because of my heavy course load.

The latest part that infuriated me involved, you guessed it, the shitty fucking menus and the shitty fucking announcers. Like in any good Far Cry sequel, the game locked me out of, well, the game, and told me to sit in the menus for a while. It turned out that my flock was getting sick and needed to be quarantined. I waited for like ten minutes for the guy to stop finding different ways to tell my I'm my soldiers' only hope and finally tell me how to quarantine guys. Eventually I found out that I just had to move them around to the quarantine unit like I would to any other unit, so I moved a single random person there and was finally permitted to get the fuck out. Like an hour or two later the disease was cured because I did some missions, and I haven't had to worry about it since. I started to watch the cutscenes, because they're interesting now despite being so bad, and they are nowhere near as big a problem as the godawful radio announcers.

There were other menu-related nuisances that I remember from that point in the game. I think shortly before that, it tried to introduce me to FOB missions by including a mandatory multiplayer tutorial in this singleplayer game. I eventually aborted the tutorial, and, thankfully, it just counted it as a loss rather than a decision to come back and unlock the fucking game I'm supposed to be playing later on.

FOB missions were actually the first appealing thing I saw about this game, but that was before I knew what Mother Base was. I had figured that what the video people showed was just another level set on an oil rig or something, but it turned out after I started playing that permutations of the same levels using Mother Base structures are the only places where I could do these missions, so I decided I would have no part in it.

There are some missions that I enjoyed, but they still feel like they are meant for a much more curated linear game. There was a convoy interception mission with surprise Skulls, but the convoy would actually fuck itself over. I blew up the tank in front of the truck I was meant to intercept, but then the tank behind the truck would automatically notice me, aim at me, and fire toward me. The problem was that the fucking truck (that neither party involved wanted destroyed) was between us, so the tank would blow up the truck like a retard. It turned out that the script I was meant to follow was to kill the truck driver and approach it, then to trigger the Skulls to spawn. It would make much more sense to put a mission with triggers this specific in a more controlled environment, rather than a lifeless one with 360 degrees of freedom.

Thanks for the update. I agree with some of your criticisms to be honest. Overall MGSV was a pretty big disappointment for me considering how god-tier MGS2/3 are; though, the game is still leagues better than ShitSys1 and Far Shit :smug:
 

Whisky

The Solution
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Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Wasn't the FAMAS the primary weapon used by the Genome Soldiers in MGS1?

Which makes little sense settingwise. Apparently it was used because it could look PS1 blocky and still be identifiable. Also why the MK23 with flashlight was used, but that made a little more sense, even if Shadow Moses was not SOCOM.
 

Valestein

Arcane
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Vatnik
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
I suppose that creating a new whole army with the objective of revenge against those who destroyed your whole army and made you lost 9 years of your life is not a coherent theme for the game and makes you an angel. Carry on this army and distorting a group which merely takes unhappy soldiers without a homeland, to a full on and infamous mercenary force who wants to destroy the patriots by force and horror makes you an hero of the humanity too. It's true. There is no transformation into demon in MGSV. It's all about rainbows and balloons.

Kojima really dropped the ball with us never getting to play as a villain protagonist in either PO,PW or this. Big Boss/Snake is at worst a mild anti-hero fighting maniacs trying to nuke some place or mass murder the anglophone world with parasites.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Only a little more work and I'll get to customize the G44 into a FAMAS lookalike.


What do you mean a little more work? Doesnt it look like one already out of the box?

What other ARs are there ingame btw? So far I have seen the AK, M4, FAMAS and FN FAL lookalike platforms. Please tell me there are more :p
 

Jick Magger

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New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
So yeah, just saw what was in mission 51 on YouTube, and now I can safely say that even if that had been included in the final product, my opinion of the game would not have changed much. There wasn't much point overall to including Eli in the game at all beyond Liquid fanservice, we don't really learn much about him as a character, nor do we ever get an insight into what made him hate Big Boss so much. If anything, the game sorta takes away what depth the character had in MGS1, because all that moaning he did in that game about how Big Boss abused him and treated him as though he was worthless since he was a child turned out to be a cock-and-bull story. In actuality, he's just been a vile little shit since he was a child, whom Big Boss tried to treat with respect and decency despite having every reason in the world not to.

Yeah, it's obvious Kojima tried to make revenge the overarching theme to this game. Same with how genetic destiny, memetic theory and the nature of reality, and the fickleness of national loyalty were for the first three games. Hell, there's only really two named characters in the game who aren't motivated at some point or another by revenge. The issue is that unlike the other games, it doesn't really have anything to say about it. Venom Snake is basically an audience avatar whom we're told is really cross at Cipher and Skullface, but he never really expresses it in the game, and if anything, only seems to go along with it because Miller asked him to. Miller is a broken, bitter man who's obsessed with getting revenge, but he's never really shown as going over the edge, or being consumed by it, or even that he's gone too far at any point. He tortures people whom he suspects of being traitors or double agents, and then it's shown those same people were, in fact, traitors and double agents. He manages to get his revenge against Skull-Face, only for him to basically just say "I was not satisfied by that" in Chapter 2's starter cutscene, and that whole facet of his character is just kinda dropped. During Huey's trial, he tries to weasel his way out by saying Diamond Dogs has no right to morally judge him, because their mindless drive for revenge has made them worse than he is (a la M), except they really aren't. As has been said, everything you do throughout the game, by modern standards, is positively heroic, while he's built a nuclear apocalypse machine, tried to use his son as its pilot, and murdered his wife when she tried to stop him, among other things.

Not to mention how revenge actively makes the villains seem more retarded. Skull-Face's desire for revenge against the powers that destroyed his life is the only logical reason I can decipher as to why he wants to do what he does with the parasites, because otherwise his plan is just fucking retarded. "I'm going to destroy English because the English language is a parasite so if I destroy it the world will be set free"? Do I even need to explain how fucking stupid this is? Do I need to list off all the major empires throughout history that conquered huge swathes of territory, killed millions of people, violently assimilated hundreds of cultures, and didn't speak a lick of English? Then there's Eli, who's desire for revenge turned him in to the one-dimensional little shit I just explained above.

So we have a game centered around revenge, featuring a cast of characters who're all obsessed with revenge, where the heroes are consumed by it, but not too consumed by it as to actually make them interesting, and the villains are just one-dimensional idiots because of it.
 

Vaarna_Aarne

Notorious Internet Vandal
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
The G44's standard version seems to me to be a bull-up based on the G11 rifle. It should look more like a FAMAS once you unlock the short barrel conversion.

EDIT: And whoever said in this thread that the game's final mission should have been the player suddenly switching character and now infiltrating the Mother Base/Outer Heaven you've built as Solid Snake and killing your buddies one by one in a boss gauntlet until they reach Metal Gear and Big Medic and takes them out too was absolutely correct.
 
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Caim

Arcane
Joined
Aug 1, 2013
Messages
17,813
Location
Dutchland
What's the max size of your staff, anyway? I'm currently at 700 with all six struts at level 3 and the central one at 4, giving me 6x85. I also have a full Security team of 100, and the remaining 90 are spread out between the waiting room, brig and first aid. The last six upgrades increase the number of people I can have on the various teams by 6x15, so all 700 spots are in use at the same time. Or do you get extra space for every upgrade to your base?
 

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
FOBs increase your maximum staff size so it depends on how many of those you can buy. I only have the one you get for free so I can't really say.
 

Morgoth

Ph.D. in World Saving
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http://www.eurogamer.net/articles/2...le-a-console-production-on-all-but-pes-report

Konami has ceased all triple-A console game production on everything but Pro Evolution Soccer and there are currently no plans for a big new Metal Gear game, while worldwide technology directr Julien Merceron has left the company. That's according to a pair of reports on French site Gameblog. Eurogamer understands both reports to be true.

Gameblog wrote yesterday that Merceron was apparently unhappy with Konami's transition away from the console market towards mobile games.

Beyond Metal Gear Online - the separate online component to Metal Gear Solid 5 that is currently being finished - and Pro Evolution Soccer 2016, Konami has a blank triple-A slate. It does however have the licence to the football tournament Euro 2016, so we'd expect it to make use of that.

Problems at Konami were highlighted earlier in the year when Metal Gear creator Hideo Kojima left the company and his Kojima Productions studio was dissolved. He had reportedly fallen out with Konami's big bosses who refused to bankroll his long and lavish productions any longer. Metal Gear Solid 5 reportedly cost $80m to make. Any new Metal Gear Solid game Konami produces will presumably be made without Kojima involved.

Further problems at Konami were highlighted when respected financial Japanese newspaper Nikkei ran an article about a deteriorating company culture at Konami's game division. Employees "deemed useless" were apparently given menial and degrading tasks, and communication with outsiders was restricted and lunch breaks monitored.

MASS LAYOFFS PACHINKO COMING!
 

Caim

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Dutchland
This is the point where Nintendo should step in and buy the good franchises that Konami has. Then start making games for the upcoming release of the Nintendo NX so that they have the first good launch lineup since the N64.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
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Location
Dutchland
Seriously, what the fuck is up with the Japanese and their Pachinko uncontrollable addiction?
It gives you small rewards in a quick succession, making you want more and more. You know how bad RPGs are only about making numbers go up? It's like that, but with more balls. The more you put in the more your reward will be.

It's a ruthlessly effective Skinner Box.
 

Talby

Arcane
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Messages
5,608
Codex USB, 2014
No patriot, no party.

cbP86sa.jpg

You were saying?
 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,546
Location
Estonia
Oh wow this game just keeps giving.:salute: So for ultra fast extraction fulton a crate and then hang on to it get a fast ride back to base.:incline: Likewise in mission with child soldiers where you cant fulton them, nothing stops you to pile them in jeep and fulton that.:lol:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,640


So, where are the SJWs? This game has content that would most certainly make them butthurt. +M
 

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