Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Metal Gear Solid V: The Phantom Pain

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Unless we get a huge leak from an inside source, I doubt we'll ever know just what the fuck happened with this game's development. I don't know if it was gross mismanagement or executive meddling, but we're seeing levels of unfinishedness usually reserved for games that have rushed development cycles of just over a year (Ultima 9, DA2, KOTOR 2, etc). Even then I think that there are plenty of issues with the game which can be wholly be blamed on bad creative decisions on Kojima's part, like the fact that Venom Snake's lack of dialogue means that he barely has a character in the game, or the insistence of having an 'episodic' theme to each of the missions, which just slows the game down unnecessarily and spoils what's gonna happen in the mission itself.

And yeah, looking back on it, Ocelot barely behaves like Ocelot. I think part of the issue with that was Kojima's desire to have an Id/Ego/Superego dynamic between Miller, Snake, and Ocelot respectively. The problem is that Ocelot in the other games is really far from a level-headed, reasonable person. He's a creepy asshole who gets his rocks off torturing people, reloading his revolver, and backstabbing people. So now all we know is that there was a weird period in the eighties where Ocelot started attending group therapy sessions or something, and as a result kinda just became a normal guy who enjoyed cosplaying as a cowboy for some reason.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,608
Codex USB, 2014
Ocelot also barely does anything after the prologue. I kept expecting him to do something, anything, but he never does. He's more active in the glimpse we see of him in the MGO trailer than he is in the entirety of chapter 1 and 2 of TPP.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,970
Location
S-pain
The episodic theme to the mission is an interesting system IMO, but it is wasted. Those irrelevant missions in the story mode shouldn't exist with that scheme. Spoiling the content of the mission is funny to me, makes me think how will be those leaked characters appear in the mission.

And yes, Ocelot is the most strange character in the game. He just doesn't act as Ocelot. Despite the torture scenes.
 

Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534
I will admit that I don't remember much about Ocelot , but what about him? In every game he acts a triple/quadruple agent, this is basically the first time we see him in a more relaxed enviroment (he's the only character in the series to never betray BB, I believe), so it makes sense he would a bit more calm. He still into torture as you can get from the tapes, it just isn't show much.

The game is lacking severally when it comes to characters interaction anyway.
 

Phage

Arcane
Manlet
Joined
Jan 10, 2010
Messages
4,696
Cutting a ton of (very expensive) voice acting from Sutherland is an utterly idiotic decision, all because he saw Mad Max and thought it would be "cool" when it is just asinine and retarded.

You fell for that joke..? The Mad Max one? The incredibly, blatantly obvious misquote that was nowhere near what that guy originally said? For some reason I'm not that surprised.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
Regardless of the intent or not, Venom Snake is a lifeless husk of a character and fails as a player avatar too.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Not to mention the entire twist behind his character is essentially a watered-down, poorly executed retread of MGS2's deconstruction of the player using Snake as a power fantasy.
 

Adon

Arcane
Joined
May 8, 2015
Messages
667
So that texture of The Boss' skin that was found is going to be DLC for female soldiers apparently. Same with all those other outfits that were found in the game for Snake like the Tuxedo and Sneaking Suit from MGS3.

CPEzg22U8AEWs1X.jpg


CPEvUxIUAAAvPUD.png


CPEvVIaUAAExDzu.png


CPEvU8MUkAE2BAk.png


CPFAXHDUkAApHjg.jpg


horse armor dlc:troll:
 
Last edited:

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,501
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.


Online stuff. Looks boring as fuck to me. Just death-match with silly characters running around.
 

Trotsky

Arcane
Joined
Aug 26, 2014
Messages
2,846
Does anyone else think Solidus Snake was the most underutilized character in the series?
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,608
Codex USB, 2014
Can I use that Boss skin on my female DD soldiers? Time to ride around the jungle on D Horse listening to the Snake Eater theme.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,970
Location
S-pain
Not to mention the entire twist behind his character is essentially a watered-down, poorly executed retread of MGS2's deconstruction of the player using Snake as a power fantasy.

Is the same thing approached by different ways.

Raiden always is supposed to be a ingame representation of the player, who wants to be (Wants to play as) Solid snake. Someone who lived the VR trainning of Shadow moses and the tanker, someone who directly accepts the identity of the coronel without seeing him for one time. But is a character that evolves indepently too. He have his past as a kid in war. He have his life with Rose too.

Big medic, since the beginning, is supposed to be the real Big boss. We wanted to play as Big boss. We wanted to see his highway to the hell. And that is what the game does. But then the game show all these hints. Show a character that doesn't speak as Big boss. That look as he didn't remember anything from his past. Then is revealed to the player that Venom snake is big medic who is the player itself. And then reveals how the real Big boss takes the identity of the player. The message is the same: Everybody can be a legendary soldier. Is about the MEME > GENE thematic of the whole saga.

MG/MG2SS: Rookie soldier who surpasses his legendary father.
MGS: Soldier with the worst genes of Big boss whose surpasses the perfect clone of Big boss.
MGS2: Warkid and VR trained soldier who approaches the level of Solid snake thanks to life certains situations.
MGS3: Rookie soldier who surpasses his master.
MGS4: Old and decrepit man who saved the whole world.
MGSV: Soldier whose assume the role of Big boss, and thanks to this, is capable of reaching the same things that him.

Can I use that Boss skin on my female DD soldiers? Time to ride around the jungle on D Horse listening to the Snake Eater theme.

No patriot, no party.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
It's stupid as fuck. Big Medic doesn't have a character arc. He goes from mute retard to HURR ANGRY ME PUNCH MIRROR AND START OUTER HEAVEN without any real explanation.

Christ, you spend most of the game building a zoo, trying to make a better life for child soldiers, mercifully killing your own men, and stopping a cartoon villain from killing hundreds of millions of people. Big Medic never becomes a demon.
 

Phage

Arcane
Manlet
Joined
Jan 10, 2010
Messages
4,696
It's stupid as fuck. Big Medic doesn't have a character arc. He goes from mute retard to HURR ANGRY ME PUNCH MIRROR AND START OUTER HEAVEN without any real explanation.

Christ, you spend most of the game building a zoo, trying to make a better life for child soldiers, mercifully killing your own men, and stopping a cartoon villain from killing hundreds of millions of people. Big Medic never becomes a demon.

Such a lust for sexbad's brofists, WHOOOOOOOOOOOOOOOOOO!


(In all seriousness, maybe that's the point - that Big Medic and Big Boss were never actually demons. The marketing was deceptive as fuck, but it's whatever. The game has very real problems, but this aspect is very subjective.)
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,970
Location
S-pain
I suppose that creating a new whole army with the objective of revenge against those who destroyed your whole army and made you lost 9 years of your life is not a coherent theme for the game and makes you an angel. Carry on this army and distorting a group which merely takes unhappy soldiers without a homeland, to a full on and infamous mercenary force who wants to destroy the patriots by force and horror makes you an hero of the humanity too. It's true. There is no transformation into demon in MGSV. It's all about rainbows and balloons.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
You got the balloons part right.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom