Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Metal Gear Solid V: The Phantom Pain

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,608
Codex USB, 2014
The game forces you to bring certain equipment, you have to equip a sidearm and hip weapon. You could just not use them, but meh.
 

gromit

Arcane
Joined
Jan 31, 2005
Messages
2,771
Location
Gentrification Station
But what we actually have here, is a person who wishes there were more "pure chainsaw" games. That's understandable: you can count the games that even had one, on one hand. But they lose me here: give them a WAD that's filled with gas-cans and pillars, they still choose plasma.

What's more... put the plasma at the beginning of a giant map, and make it respawn when you trade in, say, armor shards, and rest assured they will complain about the amount of backtracking and shard-farming.

HOW ABOUT YOU USE THE FUCKING CHAINSAW.
 
Last edited:

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Am I the only one that loves the afghani setting but finds the africa one very boring? I'm getting tired of 'intercept vehicle xy on this suggested route' missions. Atleast I finished and ghosted this fucking skulls mission killing all of them without being seen (based Quiet for the win)

Speaking of Quiet, my 'relationship meter' is maxed out with her, what else besides the 'shoot that grenade' option did I unlock here?
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Speaking of Quiet, my 'relationship meter' is maxed out with her, what else besides the 'shoot that grenade' option did I unlock here?
Maybe she will jiggle her tits for you. :P

What do you have to do to increase your relationship meter with buddies by the way?
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
I guess taking them on missions and communicating with them. The meter went up pretty quick thanks to that. I also almost have D-Dog maxed out, I simply pet him when he finds landmines or when he is scared during a sandstorm.

Never used this D Walker thing though. I dont like it.
 

Necroscope

Arcane
Joined
Jul 21, 2012
Messages
1,985
Location
Polska
Codex 2014
Say what you want about this game, but I don't remember having so much fun with gameplay since Deus Ex, which is ironic given that this was always the weakest aspect of the series. Choppers, snipers, tanks, predicted routes etc. - I love when the game just throws everything at you and forces you to figure your shit out. I get up earlier just to do a side mission or two before going to work. Immensely fun game.
:incline:
 

DDZ

Red blood, white skin, blue collar
Patron
Joined
Dec 17, 2012
Messages
1,829
Location
Under the Gods
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Imagine what they could do with the engine and mechanics already in place, shame that probably won't lead to anything.
 

ultimanecat

Arcane
Joined
Mar 19, 2015
Messages
644
I guess taking them on missions and communicating with them. The meter went up pretty quick thanks to that. I also almost have D-Dog maxed out, I simply pet him when he finds landmines or when he is scared during a sandstorm.

Never used this D Walker thing though. I dont like it.

Yeah, Walker costs pretty significant amount of GMP to take with you. I guess it's the most assault oriented of the buddies, but Quiet will clear most of a base herself if you want her to, so not much appeal there.

I think your relationship also goes up according to your ranking in missions together. Maybe not. All I know is I maxed out D-Dog in like three missions with S and A rankings, while the horse still hates me despite using him for half of Afghanistan.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Some of those animations Quiet does in the heli are really quite in your face, literally :lol: I bet Kojima San had lots of fun watching the mo cap sessions
 

Phage

Arcane
Manlet
Joined
Jan 10, 2010
Messages
4,696
The more I think about the twist in this game, the more bewildered I am.

Like

Why did Big Boss send Solid Snake (dave) into Outer Heaven to kill Big Medic? Why does Big Medic have a tape with the operation name? Did Big Medic know that this was going to happen? The end of the game where Big Medic punches the mirror, the tape makes it seem that Big Boss is his buddy and is super proud of him. What does he gain by having Dave blow up Big Medic other than proof that Dave is actually amazing at being a soldier? What does Big Boss actually accomplish from this!? In MG1/2, it was revealed that Dave was supposed to be gathering information and Big Boss underestimated him. This takes that explanation and throws it out the window.

You see, morons complain that MGS2 was confusing, but it had nothing like this in it other than certain actual impossible things occurring when parts of the game were a VR mission. This on the other hand was a 80 million+ dollar retcon to clarify a plot point in some MSX games. A plot point that nobody really cared about (like, what is so crazy about Big Boss surviving the end of MG1 to appear later?) A RETCON THAT MAKES THE OLD TIMELINE MORE CONFUSING.

FUCK
 

Trotsky

Arcane
Joined
Aug 26, 2014
Messages
2,846
But even that kinda goes against one of the themes of the original games, in that the growing advancements in technology is making soldiers like Solid Snake irrelevant. In the first game we had soldiers that had been genetically modified with Big Boss' DNA, Cyborg Ninjas, and nanomachines that allow people from miles away to decide when you can and cannot even fire your weapon. In MGS2 we had the growing proliferation of unmanned cipher drones and a new metal gear arms race necessitating the creation of RAY, a metal gear created specifically to destroy other metal gears, and by MGS4 we have Geckos, and soldiers who're capable of having their emotions suppressed via nanomachins mid-battle to perform more effectively. Even Revengeance continued this trend, with even your basic enemy in that game being more than capable of reducing snake to mince-meat in seconds. Then we get Peace Walker and TPP, which have weapons, equipment, and Metal Gears that make the stuff seen in games set twenty to thirty years later look positively quaint by comparison. It's a weird and jarring shift in tone that is pretty hard to get over.

Despite the man vs machine theme "human technology" always prevails. Solid Snake overcomes superior numbers, tech, and even genetics with the story implying that determination, morality, and character still matter in a rapidly changing world. Big Boss being human instead of a super soldier also makes his character more compelling.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Why did Big Boss send Solid Snake (dave) into Outer Heaven to kill Big Medic? Why does Big Medic have a tape with the operation name? Did Big Medic know that this was going to happen? The end of the game where Big Medic punches the mirror, the tape makes it seem that Big Boss is his buddy and is super proud of him. What does he gain by having Dave blow up Big Medic other than proof that Dave is actually amazing at being a soldier? What does Big Boss actually accomplish from this!? In MG1/2, it was revealed that Dave was supposed to be gathering information and Big Boss underestimated him. This takes that explanation and throws it out the window.
I think he was still expecting Venom to kill Snake, seeing as the latter was still a pretty green rookie, the tape was supposed to just be extra insurance for Venom so that he had a bigger advantage over him.

But this of course raises the question; which of these Big Boss' was the one that went back and retook control of FOXHOUND? Was it the real Big Boss? If so, why isn't anyone confused over the fact that he's regrown an arm and no longer has a horn? Doesn't suddenly re-appearing in the world stage like that kinda compromise the whole charade they'd had going for nearly a decade at that point? And what about Diamond Dogs? Do they eventually become the foundations for Outer Heaven? If so, then why is anyone surprised that Big Boss is actually the leader of Outer Heaven, seeing as he's pulled this shit at least twice beforehand?
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Also, get this: data miners have found that on top of the final mission being cut, there was an entire third chapter of the game that was cut out, called 'Peace'. Details are sketchy, but apparently The Boss was gonna make an appearance in some capacity, and one plot point was apparently gonna be Big Boss and Diamond Dogs disarming all the nukes in the world (?).

On one hand, we can chalk this up to executive meddling, and it's obvious that Konami's been wanting to pull out of the games industry for awhile, so it's not surprising that they'd rush the game out the door to meet their scheduled release date. On the other hand, Kojima had five years and an $80 million dollar budget to get this all together, and apparently he couldn't. Don't know if there's really anyone to solidly blame here.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,970
Location
S-pain
I wonder how many of these money was wasted on the Fox engine. And only 3 games were made with it.

-MGSV
-PES
-P.T DEMO

Worst inversion ever.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Also, get this: data miners have found that on top of the final mission being cut, there was an entire third chapter of the game that was cut out, called 'Peace'. Details are sketchy, but apparently The Boss was gonna make an appearance in some capacity, and one plot point was apparently gonna be Big Boss and Diamond Dogs disarming all the nukes in the world (?).

To star, The Boss is in the game already ... its the AI Pod, unless they wanted to make a pointless flashback to Snake Eater that would be stupid considering the twist.
Second, disarming all the nukes in the world? Not only those arent armed (they have to be primed, this is to prevent a accidental nuclear explosion and we had enough accidents with them already) but also its not as if they have mall security around them, never mind the sub carriers and mobile launchers like the wildly known Scud.

None of that really works, there is no way for Medic to know the Boss, the disarming of nukes around the world is incredible retarded as fuck because not only this would a monumental task but its not as if nobody would notice and its not if they could not find Mother Base and if they pulled it off ... kinda messes up with world history in a big way.

I can only understand it in the context of "Peace with Cipher" as there are too many loose ends of stuff that just happens.

On one hand, we can chalk this up to executive meddling, and it's obvious that Konami's been wanting to pull out of the games industry for awhile, so it's not surprising that they'd rush the game out the door to meet their scheduled release date. On the other hand, Kojima had five years and an $80 million dollar budget to get this all together, and apparently he couldn't. Don't know if there's really anyone to solidly blame here.

Kojima is to blame because he wasted time and this is what we got, let see things in perspective ... MGS2 - 2001/MGS3 - 2004/MGS4 -2008.

You cannot really excuse when it taken 4 years to get MGS4 that wasnt on the PS2 but PS3.

Kojima is appearing to suffer from the same illness of Molyneux and other older game developers that somehow get things over their heads, its not MGS5 could not use another area but its a new chapter that would somehow correct all the bad decisions already taken.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,970
Location
S-pain
1442283724890.jpg
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
To star, The Boss is in the game already ... its the AI Pod, unless they wanted to make a pointless flashback to Snake Eater that would be stupid considering the twist.
Second, disarming all the nukes in the world? Not only those arent armed (they have to be primed, this is to prevent a accidental nuclear explosion and we had enough accidents with them already) but also its not as if they have mall security around them, never mind the sub carriers and mobile launchers like the wildly known Scud.

None of that really works, there is no way for Medic to know the Boss, the disarming of nukes around the world is incredible retarded as fuck because not only this would a monumental task but its not as if nobody would notice and its not if they could not find Mother Base and if they pulled it off ... kinda messes up with world history in a big way.

I can only understand it in the context of "Peace with Cipher" as there are too many loose ends of stuff that just happens.
I'm not trying to come up with excuses for the game here. Even if this stuff was added in, we'd still have a game with serious pacing issues, a poor villain, and a serious lack of exposition, along with nonsensical plot-twists that only bog down the overarching series with even more convoluted nonsense. I'm honestly just fascinated by how fundamentally unfinished the game is, because at this stage it's on-par with KOTOR 2 in terms of how unfinished it feels.

And you know what? I take back what I said earlier; this game's plot is worse than MGS4. I didn't think I'd ever say that, but it's true. That game had pacing issues, but for the complete opposite reason that MGSV had (i.e. chapters being broken up by twenty to thirty minute long exposition dumps consisting of people sitting in a plane talking about stuff), along with a desperate, fanatical need to tie up absolutely every loose plot thread the franchise had at that point, but at least that felt finished, at least that had an overarching theme it concisely followed. MGSV's story is just a goddamn clusterfuck.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
This is probably the most unfinished game I've ever played, and it is certainly the biggest and most expensive unfinished game ever released. The game feels, at best, 40% complete.

For every good design decision in this game, there are 3 bad ones. It's mind boggling that this receives such high praise.
 

Trotsky

Arcane
Joined
Aug 26, 2014
Messages
2,846
Is there gonna be a DLC expansion or is Konami finished with the game? I can't seem to find any solid answers about new content.
 
Last edited:

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
I'm thoroughly disappointed. It's not a good MGS game and really not a good open world game. Kojima went full prequel George Lucas when he desperately needed someone to scream no in his face.

Like I said before I irrationally love these games... but as is this one is a monumental let down in pretty much every way.

So much metagame bullshit that isn't even well-developed at the cost of fucking everything.

Whatever. Ugh.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Is there gonna be a DLC expansion or is Konami finished with the game? I can't seem to find any solid answers about new content.
There isn't any official word on it yet, but I suppose it primarily comes down to how much fan demand there is for it, how much of profit has been made, and how much of the assets were already covered when they cut it. Like, I could definitely see them doing it for mission 51, seeing as all the VA work and a fair majority of the cutscenes were done for that, but something like the proposed Chapter 3 is probably a no-hoper, because as far as we know, all that's left of that are a couple of unused textures and probably a script sitting in a filing cabinet somewhere in Konami's vaults.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom