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Metal Gear Solid V: The Phantom Pain

TheHeroOfTime

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Nov 3, 2014
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S-pain
Sure it is. Omega beats any base in TPP. Enemy soldiers do things other than "stand and fuck around." The pacing of the story is great, and the cutscenes are better handled than most of the stupid shit we got in TPP. The enemy can actually see you on hard. No fulton to just remove enemies from the battlefield, making it so you have to actually hide bodies occasionally. Constant enemy reinforcements make ramboing much less viable. It just feels like more of a Metal Gear Solid game on top of all this.

TPP's stupid metagame bullshit infects every aspect of the game and adversely affected the design. Not to mention that it's really a 20 hour game packed stretched out into 60.

No.

- Omega camp is decent designed, but isn't outstanding. Despite the east part with interior (Which is pretty simplistic too), the rest is generic and you can find more and better in the maps of TPP. The Afgan central base camp is more interesting that the whole omega camp.
- GZ AI is the same AI than TPP, even more dumb in GZ, where you can run through the main mission easily even in hard mode during the night. Also, the enemies in GZ haven't the same variation that they have in TPP, all are the same. There is no special enemies with helmets or armors.
- GZ have a fucking 20 minutes story. It have the same pacing that the prologue of TPP, the rescue of Miller or the whole rescue of Emmerich for example. The cinematic direction is the same in both games.
- Enemies camp of vision is determined by the lighting and the climate. The system is more exploited in TPP. The fact that the main mission of GZ takes place during a rainning in a night makes that part extremely easy, even in hard mode. Also the whole hard mode in GZ consists in a damage bloat and starting with the zzz pistol.
- There is not much difference between fultoning a soldier and hiding his body on the high grass. In both games the soldiers have very far patrols, and it's relatively hard to get caught by a guard that spotted a defeated enemy. Also, the body movement is extremely more faster and comfortable than in the previus games. You can even shot with a one hand weapon when you carry a body.
- There is not constant enemy reinforments in GZ, neither in TPP. I went Rambo style a lot of times in both games and always reached the point that nobody is coming after me. Also, constant enemy respawn is retarded, and it doesn't happens in MGS2 and MGS3. In those games the alert mode can be stopped after defeating a certain number of them.

The rest is butthurt. I can understand your dislike about TPP. But placing GZ over TPP is retarded, both are the same shit. Even is worse in the case of GZ, which is a fucking payment demo after all. Even doesn't reach the level of the Tanker or the Virtuous mission.
 

Caim

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Doing mission 43, 50% completion.

Gameplay wise it's without a doubt the best MGS - possibly one of the best games in recent history. Which makes it even more heart wrenching that everything else is a clusterfuck. The story is beyond redemption (Jesus Christ, the jeep ride...), the Interface is horrible (I'm almost finished with the game and I still have problems with navigation), the amount of filler overwhelming (what's the point of the second chapter if it consist mostly of the missions from the first chapter, wtf!?), even the soundtrack is weak. Overall TPP reminds me a bit of RE4, which was a fun game to play, but had little to do with the franchise it was supposedly part of.

This game is just another confirmation that some people are geniuses unless they are given too much freedom. Kojima has some great ideas and is a worthy addition to any team, but he should never make a game on his own.
Aside from that my complaint with the interface is that it is FUCKING SLOW AS FUCKING FUCK TO FUCKING OPEN AND FUCKING A FUCKING MENU, this is pretty much my opinion as well. Game's a blast but the rest could have been so much better.
 

Bigg Boss

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Sep 23, 2012
Messages
7,528
Aside from that my complaint with the interface is that it is FUCKING SLOW AS FUCKING FUCK TO FUCKING OPEN AND FUCKING A FUCKING MENU, this is pretty much my opinion as well. Game's a blast but the rest could have been so much better.

I believe if you are hooked up online it loads up slower. It's slow no matter what though.
 

Jick Magger

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New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
I believe if you are hooked up online it loads up slower. It's slow no matter what though.
Yeah, a persistent issue of mine was how simply trying to access the main ops menu would lock me in a loading loop if I was connected online. I'd have to quit out of then reopen the iDroid multiple time just so I could access the basic menu screens, which was annoying as fuck.
 

gromit

Arcane
Joined
Jan 31, 2005
Messages
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Gentrification Station
(re: gz is better) No. Not really. One could argue the story is better but no way is the gameplay better. Camp Omega is a cool base though.
Depends on what you were looking for. GZ was great "classic" MGS, and a slick blend (summation even) of the parts of the series that stuck.

GZ and the prologue, like many other bits of the series... I understand why they drive people made. It's saying, "here, look: I can still do what I did, and better than everyone else." And it leaves people wishing the whole thing was like that. Which to be fair, would be awesome. But then we wouldn't have this game.
 

Bigg Boss

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Sep 23, 2012
Messages
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GZ wasn't classic MGS. It didn't have boss fights or exposition dumps. It's just as bad as Phantom Pain in those regards.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Wasn't Guns of the patriots the worst MG game because his effort on the storytelling, even considering it have a great but short gameplay parts? Hmmm...
I don't think it is the worst. It had great gameplay and over the top cheesy cinematics. The only area it was lacking is the boss fights which were nowhere as memorable as in MGS2 or 3.

All cutscenes in MGS4 combined are about 9 hours long.

Without rushing too much you can finish the game in about half that time.
I can clearly remember that without rushing, focusing on stealth, the game took 9-10 hours to beat.
This says it all:
http://howlongtobeat.com/game.php?id=5916

The game takes around 18 hours on average, if you subtract the 9 hours cinematic, you get 9 hours.
 

Vaarna_Aarne

Notorious Internet Vandal
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Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I don't think it is the worst. It had great gameplay and over the top cheesy cinematics. The only area it was lacking is the boss fights which were nowhere as memorable as in MGS2 or 3.
The final fistfight is one of the best in the series tho.

And alongside over-the-top cheesy cutscenes (ie, aforementioned fistfight with Liquid and Snake channeling They Live, Meryl and Johnny fighting FROGS, or anything involving Raiden), there's also some really good serious cutscenes too (ie, the Guns of the Patriots cutscene, the microwave corridor and aftermath with GW, the final cutscene). Seeing how things ended, MGS4 is the real swan song for the classic style of the series.
 

J_C

One Bit Studio
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The final fistfight is one of the best in the series tho.
Yep. After playing through every MGS game, replicating the final boss fights of the previous games and listening to those music at the end of MGS4 felt amazing. I remember saying to myself, this can't be real, this is too good to be true. It was a true salute to the series.
 

Bigg Boss

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Sep 23, 2012
Messages
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Big Boss talking with Solid Snake at the end of MGS 4 was worth it all. After playing through them all and going back to watch that scene it has a lot more emotional impact. At least it felt that way to me. MGS4 is more like an interactive movie at times. I could turn that shit on right now and just sit back and watch aside from the occasional playable segment. Hell, they should have a button to skip the gameplay. I guess they call that Youtube. :)
 

Caim

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Aug 1, 2013
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Dutchland
They do, it fucked me right off there. Hated that shit.
Yep. I fultoned all the guards in the mansion before meeting Code Talker (I wanted to mitigate my losses thus far), but when I got outside there was a new batch out there.

I didn't fulton those guys as well, mainly because that shit took too much time and I'd end up dying anyway to the chopper. I hate not being able to fulton all the guards, and I only do this in the more difficult missions (Skull Face comes to mind) where doing so only causes more trouble than it's worth.
 

Malpercio

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Dec 8, 2011
Messages
1,534
Jesus, Huey's plot resolution was retarded as fuck.

Mission 46 just appeared in my Mission Log. I'll do it and then enable to Quiet ending and then I'm pretty much ready to say goodbye to this MGSV.
 

DeepOcean

Arcane
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Nov 8, 2012
Messages
7,405
Guys, is Kojima supposed to be this bad at writing? I mean, Metal Gear Solid 1, tried playing it yesterday on emulator but I can't take it anymore, no exposition about really important stuff while crazy minutes long cutscenes of boring exposition about banal shit or Snake talking endless platitudes about war that you could take from any generic anti-war journalistic piece. From what I'm hearing, is MGS V writing worse than this? How could that be?
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Guys, is Kojima supposed to be this bad at writing? I mean, Metal Gear Solid 1, tried playing it yesterday on emulator but I can't take it anymore, no exposition about really important stuff while crazy minutes long cutscenes of boring exposition about banal shit or Snake talking endless platitudes about war that you could take from any generic anti-war journalistic piece. From what I'm hearing, is MGS V writing worse than this? How could that be?
You just don't get it! Roffles!

Metal Gear Solid 1, tried playing it yesterday on emulator

N00b, MGS has a PC version. No need for emulator. :troll:
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
How many times does Snake yell "Liquid!" during MGS4?
Not enough. :P
I find it funny how much Jim hates Quiet's character, and here we have the actress herself playing the game... even starting her own let's play channel.

https://www.youtube.com/channel/UCND-4B-vUV7hLiP3niO39eg
Of course, sane women have no problem with videogame women, since it is ..you know....just a videogame. Only beta SJWs are whiteknighting for these poor sexualized women.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,811
Location
Dutchland
Guys, is Kojima supposed to be this bad at writing? I mean, Metal Gear Solid 1, tried playing it yesterday on emulator but I can't take it anymore, no exposition about really important stuff while crazy minutes long cutscenes of boring exposition about banal shit or Snake talking endless platitudes about war that you could take from any generic anti-war journalistic piece. From what I'm hearing, is MGS V writing worse than this? How could that be?
Over the course of MGS1 to MGS4 characters are established, given personalities and traits. Sure the cutscenes are hammy and filled with circlejerk logic and koans like you wouldn't believe, but it at least gave it a personality.

And then MGSV comes along and shits all over this storytelling, instead delivering everything through flat monologues on fucking audiologs you find here and there, doing NOTHING to establish characters. Motivations make no sense, characters are flat and the plot is idiotic.

Say whatever you want about MGS1's story, but at least they try to TELL it, for all the cheesiness in it.
 

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