dunno lah
Arcane
I think without Jeremy Blaustein, MGS1's voices and dialogues would've ended up worse (i.e. like all the other MGSes)
In the context of what I wrote? It most definitely is. Discrete, cordoned areas with just enough breathing room; chokepoints and safe corners designed and placed with an eye for what they reveal and conceal.GZ wasn't classic MGS. It didn't have boss fights or exposition dumps. It's just as bad as Phantom Pain in those regards.
I think I agree with you, but these two things aren't mutually exclusive. If I had to break it down to two extremes -- skip the silent, moderate majority -- I'd say "people who go beyond interpretation and into projection," and "people who don't think silliness and pastiche can say or mean anything."The former will try to justify every unusual decision and questionable piece of writing as being part of a greater whole. Something sublime. Imagine if Lyric Suite wrote about Japanese Action Games and apply that to this kind of fan. That kind of fan.
The other accepts the ridiculous nature of the series and appreciates the fact that Metal Gear is one middle-aged Japanese man's grand vision of applying everything he thinks American culture is like as distilled from countless bad action films he's watched; usually with a side serving of whatever pseudoscience he learned about the week before.
Think George is pretty much spot on with his review, here.
If you brownse through any pre-release comments or wish lists one demand is always the most common: bigger world map. Hence when advertising an open world game, devs always bring it up in the first place; "This game is 3x bigger than Skyrim!", "Noob, my game is 10x Skyrim!" I don't know where this retarded notion comes from, hell, I can't even tell which open world game is bigger and I don't care. Sheer size has nothing to do with a game being good or bad.Open world games, however, almost invariably suffer from being open world.
There's really not much to improve.
An open world (note: different from an overworld) needs to justify its own existence by:
1. Being packed to the fucking brim with interesting content.
2. Meaningful systems that respond to players actions dynamically.
3. Utterly engrossing the player through great atmosphere, world-building.
I struggle to come up with games that have even done one of these things well. Open world games are just by and large shit. They are inherently more difficult, costly, and time-consuming to do than linear games. The problem with games was never that they were "too linear"; it's that they were fucking boring or badly designed. Open world games, however, almost invariably suffer from being open world.
Even worse than the Black Tiger I got.
The frowny face really makes it perfect.Even worse than the Black Tiger I got.
Oh totally.The frowny face really makes it perfect.
My guess would be that the game has a selection of different pregenerated parts made with its facegen that are then randomly combined and which have corresponding picture parts for the portrait, since there is definately a connection between a dude's ingame face and their CG portrait.Oh totally.
How are faces generated in this game, anyway? Do they just grab a face and a haircut, then call it a day? Or do they change skin tone as well?
My guess would be that the game has a selection of different pregenerated parts made with its facegen that are then randomly combined and which have corresponding picture parts for the portrait, since there is definately a connection between a dude's ingame face and their CG portrait.
Yeah, there's one face that I keep seeing that looks like the protagonist of Deadly Premonition. Kinda funny to see him in the game.I've seen lots of soldiers with identical faces, down to hair and skin tone. The portraits in the iDroid vary but there are lots of clones. Apparently Zero went a bit crazy with the les enfants terribles project. There are a few unique ones that only appear once though, like some of the Ground Zeroes imported soldiers and the Bionics specialist.
Yea, there's gotta be some sort of link to the facegen faces the soldiers have, but there's ultimately probably somewhere around a 100 portraits.I've seen lots of soldiers with identical faces, down to hair and skin tone. The portraits in the iDroid vary but there are lots of clones. Apparently Zero went a bit crazy with the les enfants terribles project. There are a few unique ones that only appear once though, like some of the Ground Zeroes imported soldiers and the Bionics specialist.
Well it's a bit more than that.There's a few things that need to be understood about Metal Gear.
There's two kinds of people, those who take it seriously and those who do not.
The former will try to justify every unusual decision and questionable piece of writing as being part of a greater whole. Something sublime. Imagine if Lyric Suite wrote about Japanese Action Games and apply that to this kind of fan. That kind of fan.
The other accepts the ridiculous nature of the series and appreciates the fact that Metal Gear is one middle-aged Japanese man's grand vision of applying everything he thinks American culture is like as distilled from countless bad action films he's watched; usually with a side serving of whatever pseudoscience he learned about the week before.
If you're the former, one day you will grow out of it and hate Kojima.
If you're the latter, you will forever appreciate him.
Try to play it as the latter. If it doesn't work, don't worry; it's not for everyone.
That being said, MGS1 was really groundbreaking in its cutscenes and voice acting for the time. Yes, having still models bobbing their heads to failure actors pretending to be chain smokers was ground-breaking. Those were crazy times, man.