hatlock
Novice
- Joined
- Oct 11, 2020
- Messages
- 5
This game excels in giving you a huge arsenal and set of moves and also tons of situations to use (and master) them in. It also trades some of the open-endedness of Super with tons of environmental and ecological changes to ZDR (where the game is set). Passages will open or close, areas with activate or deactivate, and the ecology of a region will also change in both small and dramatic ways.
People who primarily want to explore may be the most likely to be disappointed with this entry. But people who've been enjoying the enhanced combat and movement capabilities of Samus in Zero Mission, Fusion, and Samus Returns may find a lot to like with this entry.
I also think that, thematically, Dread really differentiates the Metroid series from Alien, which it was heavily based on. I especially love the idea that hunting a super predatory into extinction (Metroids) unbalances the ecosystem and gives their prey (X-parasite) a chance to dominate. Like, what if it were revealed the xenomorphs were designed to hunt some sort of worse form of prey (something like "The Thing")? I also think the Chozo have been better fleshed out than the Space Jockeys/Prometheans.
People who primarily want to explore may be the most likely to be disappointed with this entry. But people who've been enjoying the enhanced combat and movement capabilities of Samus in Zero Mission, Fusion, and Samus Returns may find a lot to like with this entry.
I also think that, thematically, Dread really differentiates the Metroid series from Alien, which it was heavily based on. I especially love the idea that hunting a super predatory into extinction (Metroids) unbalances the ecosystem and gives their prey (X-parasite) a chance to dominate. Like, what if it were revealed the xenomorphs were designed to hunt some sort of worse form of prey (something like "The Thing")? I also think the Chozo have been better fleshed out than the Space Jockeys/Prometheans.