JarlFrank
I like Thief THIS much
As a PC gamer who never had a console, I first discovered the so-called Metroidvanias on Newgrounds in the mid to late 00s. Around that time, a lot of free non-linear platformers with Metroid-style level design appeared on NG. I had a lot of fun playing those, and they made me a fan of the genre. Nowadays it has become one of my favorite genre tags on Steam.
Playing these, I can't help but notice that their gameplay is very RPG-ish in many ways. And I'm not even talking about those Metroidvanias that introduce a lot of RPG elements with levelups and all that - just the plain old Super Metroid clones that have you explore an open world, encounter obstacles you can't pass, and discover new abilities that allow you to overcome previously impassable obstacles.
It gives me the same feeling as playing a dungeon crawler like Might & Magic. You can explore the world in any direction you want, but you will encounter areas you cannot pass yet so you have to make a note and return later. Gaining new abilities not only improves your combat skill, but also enables you to explore previously closed off areas. It's a style of gameplay that's highly focused on exploration and discovery, very similar to classic dungeon crawlers in the M&M style, Ultima Underworld, Arx Fatalis, or open world RPGs like Elder Scrolls and Gothic.
They're obviously not RPGs, but the "game feel" they give you is very similar.
Lovely genre.
Playing these, I can't help but notice that their gameplay is very RPG-ish in many ways. And I'm not even talking about those Metroidvanias that introduce a lot of RPG elements with levelups and all that - just the plain old Super Metroid clones that have you explore an open world, encounter obstacles you can't pass, and discover new abilities that allow you to overcome previously impassable obstacles.
It gives me the same feeling as playing a dungeon crawler like Might & Magic. You can explore the world in any direction you want, but you will encounter areas you cannot pass yet so you have to make a note and return later. Gaining new abilities not only improves your combat skill, but also enables you to explore previously closed off areas. It's a style of gameplay that's highly focused on exploration and discovery, very similar to classic dungeon crawlers in the M&M style, Ultima Underworld, Arx Fatalis, or open world RPGs like Elder Scrolls and Gothic.
They're obviously not RPGs, but the "game feel" they give you is very similar.
Lovely genre.