Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,599
As a PC gamer who never had a console, I first discovered the so-called Metroidvanias on Newgrounds in the mid to late 00s. Around that time, a lot of free non-linear platformers with Metroid-style level design appeared on NG. I had a lot of fun playing those, and they made me a fan of the genre. Nowadays it has become one of my favorite genre tags on Steam.
Playing these, I can't help but notice that their gameplay is very RPG-ish in many ways. And I'm not even talking about those Metroidvanias that introduce a lot of RPG elements with levelups and all that - just the plain old Super Metroid clones that have you explore an open world, encounter obstacles you can't pass, and discover new abilities that allow you to overcome previously impassable obstacles.
It gives me the same feeling as playing a dungeon crawler like Might & Magic. You can explore the world in any direction you want, but you will encounter areas you cannot pass yet so you have to make a note and return later. Gaining new abilities not only improves your combat skill, but also enables you to explore previously closed off areas. It's a style of gameplay that's highly focused on exploration and discovery, very similar to classic dungeon crawlers in the M&M style, Ultima Underworld, Arx Fatalis, or open world RPGs like Elder Scrolls and Gothic.
They're obviously not RPGs, but the "game feel" they give you is very similar.
Lovely genre.
RPG elements have always been a key component to the Metroidvania since the specific Castelvania the moniker is referring to is Castlevania: Symphony of the Night.
Honestly, I don't really get the name, (other than sounding good) because the specific things it referring to doesn't really have anything to do with Metroid games, (none of the actual Metroid game have the leveling systems of Symphony of the Night and Metroidvania titles) the Metroid is there because of how Metroid's levels are, but they're like that in Symphony of the Night too. It's probably the only genre name where that makes reference to a specific series where the actual series wouldn't actually be considered part of the genre using its name. There was this funny this during the Kickstarter process for Bloodstained where Koji Igarashi started calling them Igavanias, and everyone was just kinda like "No" but it's probably a better term than Castlevania since it's not a term that's broadly talking about Metroid games or even the original Castlevania games, it's specifically about the things Igarashi did with Symphony of the Night.
But yeah, these games with Metroid style levels are in essence basically side scrolling dungeon crawler action adventur platformers...it's like a Zelda game as a side scroller where the world is a giant dungeon. Metroidvania's are even more so similar to dungeon crawlers given the RPG elements it lays on top of these big interconnected explorable environments. It wouldn't even really take much to just do them as RPGs.