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Development Info Microsoft Extended Showcase 2023: Avowed and Cyberpunk 2077: Phantom Liberty

whydoibother

Arcane
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bulgaristan
Codex Year of the Donut
bell.jpg
 

Maxie

Wholesome Chungus
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Glory to Ukraine
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Warszawa, PL
Cyberpunk is based, as always. I strongly urge y'all to buy the DLC. Think about it, the gameplay changes alone are worth it. In fact, buy two copies, gift one to your friends and family. There's merch as well.
 

0sacred

poop retainer
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MFGA (Make Fantasy Great Again)
Codex Year of the Donut
Aumaua companion is a "battle-hardened mercenary" who brings a "spirit of levity and camaraderie to the party" with his "unique sense of humour" :lol:

> when you trust current year Obsidian with writing a masculine character
 

whydoibother

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Codex Year of the Donut
Reposting from the four leaf clover website:
New interview dropped:

>You have an established role as the imperial envoy, but your "personality, appearance, and philosophy and vibe you bring to that role is up to you as a player to decide"
>You can play as a human or an elf, but not other races
>It's purely singleplayer—no co-op
>The world is lightly systemic: think water and lightning interactions, but not the ol' bucket-on-the-head trick
>You'll have two companions with you at a time, with their own combat specialties and, of course, personalities
>There are several ability trees to progress through, and you won't be locked to a particular class or playstyle
>You will level up, but the focus is on unlocking abilities rather than putting points into stats to grow stronger


This sounds the most interesting:
>"In most of our games companions have been optional, which I think offers a wonderful degree of choice to players, but it means there's a limit to how deeply you can tie them into the core story. With Avowed we decided companions are going to be core. They're going to be part of the experience. And that means we can invest so much more in them and tie them much more closely, and personally, to the events and the parts of the world the player is encountering."

https://www.pcgamer.com/avowed-rpg-obsidian-preview-magic-interview/
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
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In most of our games companions have been optional, which I think offers a wonderful degree of choice to players, but it means there's a limit to how deeply you can tie them into the core story. With Avowed we decided companions are going to be core. They're going to be part of the experience. And that means we can invest so much more in them and tie them much more closely, and personally, to the events and the parts of the world the player is encountering

Gee I wonder why that would be. It can't have anything to do with brow beating the player with their compansions shitty comments and views (that just happen to be the same shitty views the fresh out of college writers have)... I bet they will be a real pleasure to have with you at all times.
 

Kev Inkline

Arcane
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Joined
Nov 17, 2015
Messages
5,153
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Reposting from the four leaf clover website:
New interview dropped:

>You have an established role as the imperial envoy, but your "personality, appearance, and philosophy and vibe you bring to that role is up to you as a player to decide"
>You can play as a human or an elf, but not other races
>It's purely singleplayer—no co-op
>The world is lightly systemic: think water and lightning interactions, but not the ol' bucket-on-the-head trick
>You'll have two companions with you at a time, with their own combat specialties and, of course, personalities
>There are several ability trees to progress through, and you won't be locked to a particular class or playstyle
>You will level up, but the focus is on unlocking abilities rather than putting points into stats to grow stronger


This sounds the most interesting:
>"In most of our games companions have been optional, which I think offers a wonderful degree of choice to players, but it means there's a limit to how deeply you can tie them into the core story. With Avowed we decided companions are going to be core. They're going to be part of the experience. And that means we can invest so much more in them and tie them much more closely, and personally, to the events and the parts of the world the player is encountering."

https://www.pcgamer.com/avowed-rpg-obsidian-preview-magic-interview/
What's a bucket in-the-head-trick? (in this context, to preclude smart ass replies)
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,386
This is being directed by a woman with no previous game design experience, and the writing staff is 2/3 female.

There's zero chance of this being good and the gameplay footage looks like a lame skyrim clone built in unity.
 

Smerlus

Educated
Joined
Mar 29, 2020
Messages
133
This is being directed by a woman with no previous game design experience, and the writing staff is 2/3 female.
She directed Peril on Gorgon.
Which mostly forgettable DLC was that?

The ham fisted one about the expiramental drugs that the dev team salt bae'd the item on every fucking surface on the map ?

Or

The poorly written murder mystery plot where they protect the most obvious suspect throughout the whole quest so that you actually have no freedom to make the choice you want to make 10 minutes into the story?
 

Bastardchops

Augur
Patron
Joined
Nov 4, 2015
Messages
1,996
She said there would be some interesting tid bits. I think she meant to say tit bits. Photos or her tits in game!
 

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