MadMaxHellfire
Arcane
just tried it yesterday.
the base mechanics are extremely cool and i love the bosses absolutely unbalanced skills (beating a boss immune to stealth and to ranged, who kills mounts with a single swing, who can't be countered and does extra damage has been truly the "epic" all the other game strive for but miss because they're afraid to scare cerebrally impaired customers away), the whole looking for intel, reaching the target and finding ways to weaken, isolate and then kill him is awesome.
the first three times. then repetitiveness struck this game terribly hard. new skills are too slow to gain and tying environmental interaction to them is pure stupidity.
is this everything the game has to offer? run around, find someplace high, aim for the boss, drop on him, climb again and repeat?
the base mechanics are extremely cool and i love the bosses absolutely unbalanced skills (beating a boss immune to stealth and to ranged, who kills mounts with a single swing, who can't be countered and does extra damage has been truly the "epic" all the other game strive for but miss because they're afraid to scare cerebrally impaired customers away), the whole looking for intel, reaching the target and finding ways to weaken, isolate and then kill him is awesome.
the first three times. then repetitiveness struck this game terribly hard. new skills are too slow to gain and tying environmental interaction to them is pure stupidity.
is this everything the game has to offer? run around, find someplace high, aim for the boss, drop on him, climb again and repeat?