theSavant
Self-Ejected
- Joined
- Oct 3, 2012
- Messages
- 2,009
Typical Codex, rolls over for the first awesome button they find. Hitting an attack button and see numbers fly out of monsters is difficult indeed. Do you think Ubisoft is publishing this because they had a sudden change of heart?
No. Because M&M games were always retard friendly and nowadays even Skyrim is much more advanced gameplay-wise than them. I predict this'll be nothing like Kotor.
To be honest I expected more after these years... at least the following:
1) Tactical positions (guard, protect, tank etc.)
2) 360 degree movement (no step-based)
Though I am marked by Wizardry8 and I always had the feeling that Might&Magic is much more mainstream, simplified - RPGs for the poor. Having no tactics does really suck, it's like going back to the days where your wizard always died, because you just couldn't protect him. I thought we have passed this annoyance...
And I agree with another comment which is, that the character portraits look boring and generic.
Another thing is: if you look at the naturally looking landscape (it does not look grid-like), and the fact that you can rotate the mouse around freely (but it snaps back to grid view once you release the button) hints, that originally a somehow open world with full 360 degree movement was planned - and the grid based movement was implemented afterwards, so to say, it was dumbed down to grid and step based movement. -- for whatever reason they dumbed it down to step/grid based movement -- maybe because "oh grimrock was a success, now we must use the same"