agris
Arcane
- Joined
- Apr 16, 2004
- Messages
- 6,926
I'm playing in warrior mode, and since I read that the game could be stupid easy with blade dancers and a lot of dedicated DPS, I went for a hybrid-heavy party to increase the difficulty.
I'm using a:
Defender: high vitality and perception; shield/warfare spec, with expert fire/h. armor and free pts to arcane disc and axe
Paladin: high spirit and perception; master light, expert m. armor/warfare/arcane disc and free points to sword
Hunter: high might, some destiny; GM spear, expert dodge/air, not sure what to do with the rest of his points
Druid: high magic/spirit and some destiny; master water/earth/prime, expert magical focus w/ some arcane discipline thrown in
all chars are 18 (end of Act 2), I use a lot of potions (mainly mana), but so far it is a good balance of difficulty. I definitely abuse the shit out of celestial armor, I put 1 pt into light for my druid just to be able to cast it.
any comments / suggestions for this party or a more difficult second playthrough?
I'm using a:
Defender: high vitality and perception; shield/warfare spec, with expert fire/h. armor and free pts to arcane disc and axe
Paladin: high spirit and perception; master light, expert m. armor/warfare/arcane disc and free points to sword
Hunter: high might, some destiny; GM spear, expert dodge/air, not sure what to do with the rest of his points
Druid: high magic/spirit and some destiny; master water/earth/prime, expert magical focus w/ some arcane discipline thrown in
all chars are 18 (end of Act 2), I use a lot of potions (mainly mana), but so far it is a good balance of difficulty. I definitely abuse the shit out of celestial armor, I put 1 pt into light for my druid just to be able to cast it.
any comments / suggestions for this party or a more difficult second playthrough?