Hello everyone.
I have just bought this game and I’m going to plan my first party (warrior difficulty, I’m cRPG and M&M veteran player). I’m not looking for power-gaming group, just for something fun and diverse. I have two, very similar, conceptions. Which one is batter and why? What can I improve (but only slightly, I like the general idea)?
What’s about stats distribution? I have no idea for now, hard to judge without game experience.
(“+” = here I will add extra skill points)
Party nr 1 (some ranged abilities)
-Scout (dwarf): Crossbow GM (25), Axe GM (25), Dual Wield M (15), Medium Armor E (7), Endurance E (7+), Fire Magic E (7)// Primary stats: Might, Perception
-Crusader (human): Sword GM (25), Light Magic GM (25), Shield M (15), Heavy Armor E (7), Arcane Discipline E (7+), Warfare E (7), Crossbow B (1)// Primary stats: Might, Magic, Spirit
-Barbarian (orc): Mace GM (25), Two-Handed GM (25), Warfare M (15), Endurance M (15+), Medium Armor E (7), Bow B (1)// Primary stats: Might, Vitality
-Druid (elf): Water Magic GM (25), Primordial Magic GM (25), Earth Magic M (15), Air Magic E (7), Magic Focus E (7), Dodge E (7), Bow B (1) // Primary stats: Magic, Spirit
Party nr 2 (no ranged abilities, no dual-wielding; I heard Defender is week, but I like dwarf-warriors)
-Defender (dwarf): Axe GM (25), Warfare GM (25), Shield M (15), Endurance E (7+), Medium Armor E (7), Fire Magic E (7)// Primary stats: Might, Vitality
-Crusader (human): Sword GM (25), Light Magic GM (25), Shield M (15), Heavy Armor M (15), Arcane Discipline E (7+)// Primary stats: Might, Magic, Spirit
-Hunter (orc): Spear GM (25), Dodge GM (25), Two-Handed M (15), Warfare E (7), Medium Armor E (7+), Air Magic E (7)// Primary stats: Might, Perception, Destiny
-Druid (elf): Water Magic GM (25), Primordial Magic GM (25), Earth Magic M (15), Magic Focus E (7), Mysticism E (7+), Dodge E (7)// Primary stats: Might, Spirit
Thank You for Your time and advice.