Kliwer
Savant
- Joined
- Oct 19, 2018
- Messages
- 216
You're saying that as if it makes MMXL any different from the previous MM titles.
Well, maybe I’m a bit to harsh in my statement. However some riddles and puzzles in Isles of Terra and World of Xeen was quite challenging form me. There were some long-term riddles, which forced me to make notes and carefully collecting clues. I miss something like “brother quest” in the third instalment (brothers Alfa, Beta, Gamma…). Event simple word riddles required, form me, a few attempts to answer (in contrast to “chest riddles” in Legacy which are quite obvious, at last for now). All those switches/teleports/pressure plates puzzles was also more complicated. I know I’m not far in to the game so maybe it will become better. But (again – maybe only for me) starting puzzles on the Dark Side of Xeen (for example those with running chest in the very first town) were much more interesting then anything I have already seen in Legacy.
There were almost no puzzles in Might and Magic 6-8, which is one of many reasons why I do not like this sub-series. However even in those games the Obelisk quest was not so obvious – you had to break a code after all. In X it seems that you just have to visit all Obelisks.
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