Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,904
1. There are no random battles in MM3-5I'm sorry but how is making the combat less brain dead auto-attack spam a bad thing? You make it sound like actually thinking about the combat is a bad thing. At least to me, nothing is more tedious than having the 100th random battle where all I do is spam the attack key to hope it goes away faster.
2. By trying to introduce more tactics to the combat, they lost the flow of gameplay - as I said before, blobbers are usually very fast-paced despite their turn-based structure. An experienced Wizardry player blazes through most combat, as an experienced player M&M player blazes through combat as well. The combat, though very frequent, isn't the main point of classic M&M games - exploration is. Just like combat isn't the main point of Wizardry, but the floor layouts and beating the dungeon itself is. MMX is a very slow game mainly because of its combat - and despite all their good intentions in spicing up the combat, it's still braindead, except now it takes 10x longer as you reapply buffs and heal every third turn. It didn't pay off in the end.
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