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Might and Magic Might & Magic X - Legacy

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
Not sure on the others. GM Sword was Haart in the preview build, but that changed.
he is if he is still there after the inquisitor quest. otherwise it's carla in the western mountains.
 

Broseph

Dangerous JB
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Globohomo Gayplex
CRPG Addict said:
In 2003, capitalizing on the success of The Lord of the Rings film series, The Noble Collection issued an official The Lord of the Rings Collector's Chess Set, with pieces so detailed that they were personally approved by the actors in the film. Many sites carry it, and none of them offer this review:

The pieces and board are beautiful, but seriously: chess? If you're so old-fashioned that moving pieces in discrete squares is your thing, I guess you might like this game, but it's hardly likely to appeal to modern players, raised on games like pool, where you can use every point on the game's surface. It lacks the raw energy and visceral first-person action of games like laser-tag and football. Nonetheless, if you grew up in Eastern India during the Gupta Empire of the sixth century and want to relive the glory days of your childhood, this is the game for you.

:excellent:
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Ok, in the big castle in act I (castle poteymoron or some such) where the fuck am i supposed to go? I am in Level two, i have opened the two doors right in front of the stairways, but i now have no clue what i am supposed to do.

I just go in circle with the secret spell activated hoping to find something, but noooo.

Any clue please?

Also, the people who wants to know where trainers are, i posted a list a couple of pages ago.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Most likely path to a DRM free MMX is Ubisoft going bust and the rights to the game being purchased by a publisher who has a good relationship with GOG.

Of course, even if the new publisher won't release the game on GOG, they too might go bankrupt and sell the rights to another publisher, and so on and so forth. As long as GOG is around for the next 20-30 years, it's pretty likely we'll see a DRM free MMX in our life times.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
Ok, in the big castle in act I (castle poteymoron or some such) where the fuck am i supposed to go? I am in Level two, i have opened the two doors right in front of the stairways, but i now have no clue what i am supposed to do.

I just go in circle with the secret spell activated hoping to find something, but noooo.

Any clue please?

Also, the people who wants to know where trainers are, i posted a list a couple of pages ago.

I wrote that list. :|

Anyway, key to Castle (and a lot of other similar dungeons) is making sure you inspect walls closely, there are lots of levers you have to pull.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
I wrote that list. :|

Anyway, key to Castle (and a lot of other similar dungeons) is making sure you inspect walls closely, there are lots of levers you have to pull.
Yeah, just found it...urgh, it was a case of looking at the right side of the wall and not the left :-(
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
Did anyone ever figure out the riddle of that chest in Lost City, Level 4? Only riddle chest that stumped me so far because it's not even really a riddle, doesn't ask any question, is just phrased as a bunch of statements.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
Did anyone ever figure out the riddle of that chest in Lost City, Level 4? Only riddle chest that stumped me so far because it's not even really a riddle, doesn't ask any question, is just phrased as a bunch of statements.
one of the librarians in the game also outright tells you the solution.

also the chest quest can be fixed by going back to the ship. nothing for peace quest, though.
 

alkeides

Arcane
Patron
Joined
Jan 2, 2010
Messages
4,836
Ok, in the big castle in act I (castle poteymoron or some such) where the fuck am i supposed to go? I am in Level two, i have opened the two doors right in front of the stairways, but i now have no clue what i am supposed to do.

I just go in circle with the secret spell activated hoping to find something, but noooo.

Any clue please?

Also, the people who wants to know where trainers are, i posted a list a couple of pages ago.

In a certain part of level two you will be fighting 2-3 a-holes in front in a hallway. During this fight you will be suddenly ambushed from behind. Kil everyone then goto the end of the corridor to the back, where the behind a-holes attacked youl Face the wall and stand there for a second and/or click on the wall and a secret doorway will appear.

I had the Prime detect secret spell active but i am sure it will work for everyone even without the spell otherwise the game would be unplayable from this point on.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
srsly, guise, where the fuck is the freemage promoter? i promoted all of the other chars like half a game a go and still no sight of whoever does that... (did find some hidden scrolls in enigma that might have something to do with it, but nothing i can do with those anywhere, even though there are plenty of locations where they light up as relevant to the area)
 

Mraston

Learned
Joined
Jan 23, 2013
Messages
254
After getting to the second city I dislike that MMX takes the approach of putting unnatural and arbitrary road blocks in the way of exploring the world (you need the blessing of such and such, the bridge is broken, brigands blocking the road, etc.). It feels cheap. I much preferred the way MM7 MM6 let you tromp off in any direction you wanted (with only distance and hordes of enemies stopping you from getting to the next town.)
 
Last edited:

nihil

Augur
Joined
Jun 11, 2006
Messages
490
Location
Sweden
Project: Eternity
I had my ass handed to me by the spider queen a couple of times on "warrior", then when i finally beat her i got killed by three spiders. Does my party composition suck or is it really hard on that difficulty? With potions I'm OK, but I run out of them pretty quickly.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
The bridge is just an Act I thing. The moment you enter Act II you can visit pretty much 70% of the world. Don't think it's that locked down, though it of course could always be more freeform.
 

Sceptic

Arcane
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Mar 2, 2010
Messages
10,881
Divinity: Original Sin
After getting to the second city I dislike that MMX takes the approach of putting unnatural and arbitrary road blocks in the way of exploring the world (you need the blessing of such and such, the bridge is broken, brigands blocking the road, etc.). It feels cheap. I much preferred the way MM7 let you tromp off in any direction you wanted
lolno. MM7 was the most limiting in terms of where you could go. Eeofol and Nighon were only accessible by going through dungeons (3 of them in a row in fact....). Evenmorn was only accessible after completing a quest. And Celeste and The Pit were both inaccessible until you were in the last stages of the MQ. I mean I agree with you that it would be nice to have complete total freedom, but picking MM7 as a counter makes no sense. Also, all the MMs had this to a certain extent: to enter the castles you needed the Merchant Pass in MM1, and the Crusader skill in MM2-5, and all dungeons and towers in MM3-5 required keys (not counting caverns in MM3).
 

sser

Arcane
Developer
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Mar 10, 2011
Messages
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Kensei almost one shorting my crusader. I think my gimped team is meeting its doom...
 

Mraston

Learned
Joined
Jan 23, 2013
Messages
254
MM7 was the most limiting in terms of where you could go

Really? Was it that limiting? You could literally walk or catch a boat to all the cities in the world and your saying it's restrictive because you couldn't enter some of the end game dungeons? That seems like a slightly pedantic view.
 

Zed

Codex Staff
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Codex USB, 2014
Kensei almost one shorting my crusader. I think my gimped team is meeting its doom...
put up a fireshield and the kensai will kill itself.
there will be much worse enemies later on with similar abilities.

anyone done the air shard puzzle? this might be the most time-demanding puzzle I've ever done in a game ever.
 

funkadelik

Arcane
Joined
Jul 30, 2010
Messages
1,496
If you guys who don't mind spoiling yourself, you can goto your Might and Magic Legacy/Might and Magic Legacy_Data/StreamingAssets/StaticData/ folder, click on NPCStaticData.csv and you can figure out who all of the trainers are. Still trying to figure out a way to connect them to locations based on their ID #s.
 

Zed

Codex Staff
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Codex USB, 2014
anyone done the air shard puzzle? this might be the most time-demanding puzzle I've ever done in a game ever.
r00fles nevermind I just had to trial-and-error it for 30 mins then it was easy. still took a few tries when I got it figured out tho.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
anyone done the air shard puzzle? this might be the most time-demanding puzzle I've ever done in a game ever.
when facing the platform area from the middle of the plates step
3 times on the front plate
2 times on the right
once on the left
4 times on the one at your back near the wall
had to look it up myself.
 

Zed

Codex Staff
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Codex USB, 2014
anyone done the air shard puzzle? this might be the most time-demanding puzzle I've ever done in a game ever.
when facing the platform area from the middle of the plates step
3 times on the front plate
2 times on the right
once on the left
4 times on the one at your back near the wall
had to look it up myself.
ah i thought it was randomized.
the only things I've looked up were 2 really fucking stupid riddles and now I'm looking for DW master trainer and sword GM. but I'm gonna continue with main quest now and see if that leads me to them.
 

Shryke

Novice
Joined
Apr 24, 2013
Messages
5
Alright so Cleansing Light "dispels any curse", but what does the game define as a curse? A negative effect? Works on stunned characters?

Just want to make sure before I drop near 800 gold on this bitch. Can't let spells cut into my budget for antidotes too much.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,879
Kensei almost one shorting my crusader. I think my gimped team is meeting its doom...
put up a fireshield and the kensai will kill itself.
there will be much worse enemies later on with similar abilities.

anyone done the air shard puzzle? this might be the most time-demanding puzzle I've ever done in a game ever.

Never seen that spell anywhere.

My problem is my bros take massive hits no matter what they're wearing. I constantly see stuff like 40+34+47+54 dmg combos on my guys. Obviously they don't stand up to that particularly well and I can't quite figure out how to counteract it yet. Armor and resists seem negligible. Maybe I just have too little HP? (Mostly around 150, lvl12ish - I dropped a Tier 1 endurance into everyone but I don't think that was a good idea now.) Celestial Armor gets cut through pretty quick when the enemies are dropping those above numbers. It's a very expensive one-time use spell now, so that's not good. Resurrect, heal, party heal are godsends, though.

Daggers are awesome against some enemies, but a regretful skill tree against the vast majority thus far. It has effectively gimped my assumed damage dealer. I've turned the Scout into a dual-wielding axeman that slings fireballs just to leverage some more DPS. My Shaman occasionally casts offensive spells, but spends most of his time on utility/support. Same for the Crusader. The "Light Sword" spell was nowhere near effective as I thought it would be, unfortunately, and she is still using the same swords she found in Sorpigal. I feel like there's a massive damage deficit in my group - like every fight is a huge slog that I have to push through. It has allowed me to fight some bosses/enemies I don't think I otherwise could have, but it also means the more normal fights - where there's more enemies - tend to kick my teeth in. It's a rough trip for the crew, all and all.
 

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