Skill points are that limited? The alternative for GM axe is defender, and that looks... ugh.
End game level is low 30s, with 3 skill points a level. Expect to GM 3 skills with some left for utility. If you GM Axe and Crossbow and Master Dual Wield, you'll have slim pickings among Warfare/Armor/Endurance until the very end game, and don't try to branch into the magic for utility.
You *can* do it, but ranged is so godawful that it's a massive waste of skill points. I'd recommend Bladedancer unless you have an allergy to elves/daggers.
There are enough skillpoints in this game to GM probably three skills per character. Not really an issue.
That's still quite a small number if all ranged ends up being is a tiny bit of damage before the melee exchange. HUUUUURRRRRRRM
There a couple boss encounters in which ranged weapons would be pretty useful because otherwise you have to sit there and take it while you charge to melee, but that's nothing that can't be mitigated with Celestial Armor.
If you shoot with your ranged attacker then you can't move for the turn. So if you aren't charging into melee then your ranger needs to solo the boss on their own while the rest of your party sits there. Good f**king luck. At best ranged can provide a very minimal amount of damage before a melee enemy charges in, but half the time that melee doesn't spawn next to you you'll have ranged enemies as well which you want to hide around a corner from.