Ok, I'm at my wits end, can't find the last obelisk. It's a long shot but - anybody remembers the locations? It's not a big deal since at this stage it's a faceroll anyways but it's me, always a fucking OCD completionist if it's gonna kill me.
Much less- the numbers of rounds the spell applies goes up as your Earth and Magic skills improve. You can semi easily make it last quite a bitOk, I'm at my wits end, can't find the last obelisk. It's a long shot but - anybody remembers the locations? It's not a big deal since at this stage it's a faceroll anyways but it's me, always a fucking OCD completionist if it's gonna kill me.
Yes, it's a very surprisingly well done Might and Magic game. I actually never quite believed it would be a real MM game before playing it, and it maanaged to surpass my expectations by a lot.So, is this game good ? Whats the hivemind opinion on it ?
Ideally, yeah but in my experience sometimes you are forced to spam it every turn to bring everyone up or they risk getting one shot, which is also when you need the most damage to kill the thing sooner.Well you only cast Regeneration once every 3 rounds, so that gives you 2 rounds to dick around doing other things (like spamming Fire spells).Keep in mind Earth is very support oriented...so your Runepriest will spend a lot of time healing which is kinda counter productive for somebody who GMs fire.
You can attack with foci too, and they can't be blocked iirc. Also you are forgetting magical weapon bonuses. Foci give skill bonuses. Two foci giving +4 to fire spell skill > some spear that deals 3 bonus fire damage.Ive actually found its not as bad as you guys think, my runepriest without perception has a reliable to hit with his spear, i still havent gotten around to investing in foci and it works wonders when the enemy has low hp and is ready for the final blow, saves me a lot of mp. even with only 1 point in said weapon.
I'm assuming we are all talking about Warrior difficulty here?!
Perhaps it comes down to my unoptimized party but I had to make extensive use of potions throughout fights against bosses and bigger groups of enemies.
It feels like a true M&M game but unfortunately also feels like a beta. Very buggy with long load times and runs like shit. You might wanna wait for a few patches to come out unless you're really hankering for a decent blobber.So, is this game good ? Whats the hivemind opinion on it ?
Why make a scout at all if you take no magic and no ranged skills and have no use for the class abilites? Is this some LARPing reference I'm not privy to?
That scout will probably be your shittiest character.Ended up with the following plan, each 3 skills GM, 2 skills M:
Crusader: Sword, shield, heavy armor, light magic, endurance
Scout: Axe, endurance, medium armor, warfare, dual wield
Runepriest: Magical focus, fire, earth, mysticism, prime
Shaman: Magical focus, air, water, mysticism, endurance
I am pretty disappointed in the lack of weapon skills on that team, also sad to see useless Scout advanced class powers. Considered going Mercenary to the very end. But the rest, I'm pretty satisified with![]()
That scout will probably be your shittiest character.Ended up with the following plan, each 3 skills GM, 2 skills M:
Crusader: Sword, shield, heavy armor, light magic, endurance
Scout: Axe, endurance, medium armor, warfare, dual wield
Runepriest: Magical focus, fire, earth, mysticism, prime
Shaman: Magical focus, air, water, mysticism, endurance
I am pretty disappointed in the lack of weapon skills on that team, also sad to see useless Scout advanced class powers. Considered going Mercenary to the very end. But the rest, I'm pretty satisified with![]()
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Why make a scout at all if you take no magic and no ranged skills and have no use for the class abilites? Is this some LARPing reference I'm not privy to?
you could read my whopping 4 or 5 posts on the subject located throughout the last massive two pages
Why not swap Scout with Merc or Defender then?![]()
Grunker party:
Crusader: dagger, shadow robes, crossbow
Scout: axe, endurance, medium armor
Runepriest: poledancing, lightmakeup, bikini
Shaman: mysticism, priestly robes, staff
Why make a scout at all if you take no magic and no ranged skills and have no use for the class abilites? Is this some LARPing reference I'm not privy to?
you could read my whopping 4 or 5 posts on the subject located throughout the last massive two pages
Actually I had to go back through 15 of your posts to discover that the answer is "Twinking is for pussies, dwarves are great."
I read your posts, I was sleeping when you posted that one but whatever, you see to have your mind p. set on scout so fine I guess, but literally any other class would be better. One of best things about the scout is that he can get expert on fire and light which give great support abilities that don't need to scale throghout the game to shine which you aren't investing into because you have a crusader and a runepriest, and you won't make use of his special class ability because you have zero points on ranged weapons...so it's like you want to play something else as your scout.christ people, is redding so hard?:
http://www.rpgcodex.net/forums/inde...x-legacy-released.81387/page-165#post-3082938
I've been asking for suggestions for two pages now, and have reacted to every post I got in response. You're welcome to join in. I have no inclination to just auto-add a Blademaster GM'ing in Daggers because that's OP or whatever. I just don't want a gimped team, i.e. something that doesn't work at all.
I read your posts, I was sleeping when you posted that one but whatever, you see to have your mind p. set on scout so fine I guesschrist people, is redding so hard?:
http://www.rpgcodex.net/forums/inde...x-legacy-released.81387/page-165#post-3082938
I've been asking for suggestions for two pages now, and have reacted to every post I got in response. You're welcome to join in. I have no inclination to just auto-add a Blademaster GM'ing in Daggers because that's OP or whatever. I just don't want a gimped team, i.e. something that doesn't work at all.
so it's like you want to play something else as your scout.
Ended up with the following plan, each 3 skills GM, 2 skills M:
Crusader: Sword, shield, heavy armor, light magic, endurance
Scout: Axe, endurance, medium armor, warfare, dual wield
Runepriest: Magical focus, fire, earth, mysticism, prime
Shaman: Magical focus, air, water, mysticism, endurance
I am pretty disappointed in the lack of weapon skills on that team, also sad to see useless Scout advanced class powers. Considered going Mercenary to the very end. But the rest, I'm pretty satisified with![]()