I will not be playing in an optimized manner, so small details like exact attribute point cost distribution doesn't worry me that much. I just don't want awkward stuff like giving Mace to my Shaman and end up never ever using it or something.
Sceptic,
Broseph,
Average Manatee:
How aboooout:
Crusader: plan to GM Sword, GM Heavy, GM Light, Master Shield, Master Endurance
Runepriest: plan to GM Magical Focus (dual wield or whatever), GM Fire, GM Earth, Master Mysticism, Master Prime
Shaman: plan to GM Water, GM Air, GM... Arcane Discipline???, Master Mace, Master Two-Handed
That leaves me one slot... I would like to dual wield axes. That means I go Scout (GM Axe, Medium and Endurance) and have two completely useless Advanced Class abilities, or I go Mercenary (GM Warfare, Medium, Dodge). Sound doable?