Air Magic
Novice Rank
Classes: Mercenary, Druid, Crusader, Ranger, Rune Priest, Hunter, Freemage, Shaman
Air Ward
Cost: 10
ADPM: N/A
Desc: Each party member is granted +7 Air Resistance for 5 turns.
Sparks
Cost: 15
ADPM: 1.3 per enemy
Desc: Spreads sparks of lightning, dealing 13 - 27 points of damage (Air) to all enemies in adjacent tiles.
Wind Shield
Cost: 10
ADPM: N/A
Desc: Strong winds surround the party and increase each party member's Evade value against ranged attack by 13 for 3 turns.
Gust of Wind
Cost: 15
ADPM: 1.06
Desc: A gust of wind starts blowing and deals 5 - 11 damage (Air) to target enemy within a range of 2. The target is pushed back and dealt 5 - 11 damage (Physical).
Expert Rank
Classes: Mercenary, Druid, Crusader, Ranger, Rune Priest, Hunter, Freemage, Shaman
Eagle Eye
Cost: 20
ADPM: N/A
Desc: All party members are granted +5 Perception. Lasts 3 turns.
Lightning Bolt
Cost: 15
ADPM: 2.2
Desc: Hurls a bolt of lightning on a target enemy within a range of 4, dealing 21 - 45 damage (Air).
Clear Mind
Cost: 10
ADPM: N/A
Desc: Clears the mind of target Feebleminded party member.
Master Rank
Classes: Druid, Crusader, Ranger, Rune Priest, Hunter, Freemage, Shaman
Chain Lightning
Cost: 30
ADPM: 0.88 per enemy
Desc: Hurls a bolt of lighting at a group of enemies within a range of 3. The bolt will jump and fork from one enemy to another in an electrical chain-reaction, dealing each time Lightning (Air) damage equal to 16 - 37 times the number of targets.
Cyclone
Cost: 50
ADPM: 0.93 per enemy per turn.
Desc: Summons a cyclone that hunts enemies for 4 turns and deals 33 - 60 damage (Air) to enemies or party members it reaches.
Grand Master Rank
Classes: Freemage, Shaman
Thunderstorm
Cost: 50
ADPM: 0.8 per monster2 per turn. Best case 21.6 (3 monsters for 3 turns)
Desc: Summon a storm for 3 turns in front of the party. Each enemy in the storm is dealt damage (Air) equal to 31 - 49 times the number of affected enemies.
Earth Magic
Novice Rank
Classes: Blade Dancer, Ranger, Freemage, Druid, Rune Priest, Shaman
Earth Ward
Cost: 10
ADPM: N/A
Desc: Each party member is granted +7 Earth Resistance for 5 turns.
Entangle
Cost: 15
ADPM: 1.76
Desc: You deal 20 - 33 damage (Earth) to target enemy within a range of 3. This enemy can't move this turn.
Regeneration
Cost: 30
ADPM: 3 health immediately, 7.5 after 3 turns
Desc: Restores 20 - 27 health to each party member immediately and 11 per turn during the next 3 turns.
Cure Poison
Cost: 10
ADPM: N/A
Desc: Withdraws Poison from target Poisoned party member.
Expert Rank
Classes: Blade Dancer, Ranger, Freemage, Druid, Rune Priest, Shaman
Poison Spray
Cost: 15
ADPM: 0.9 per monster (initial), Additional 1 per monster per turn.
Desc: You poison each enemy in front of the party: they are dealt 7 - 20 damage (Earth) and a further 16 damage (Earth) on each following turn. Their evade value is decreased by 11.
Stone Skin
Cost: 15
ADPM: N/A
Desc: The skin of each party member hardens like stone. This increases Armour value by 8. Lasts 3 turns.
Strength of the Earth
Cost: 10
ADPM: N/A
Desc: Cures target Weakened party member.
Master Rank
Classes: Ranger, Freemage, Druid, Rune Priest, Shaman
Poison Cloud
Cost: 20
ADPM: 0.925 per monster initial. Additional 1 per monster per turn.
Desc: Spreads a poison cloud in front of the party, lasting 3 turns, dealing 16 - 21 damage (Earth) and poisoning all enemies within. They are dealt 16 damage (Earth) on each following turn and their Evade value is decreased by 11.
Acid Splash
Cost: 25
ADPM: 1.6
Desc: Deals 33 - 47 damage (Earth) to target enemy in close combat and decreases his Armour Value by 50%.
Grand Master Rank
Classes: Druid, Rune Priest, Shaman
Crushing Weight
Cost: 35
ADPM: Varies; 0.43 per 100 hp remaining.
Desc: Target enemy in close combat loses 15% of his current health.
Water Magic
Novice Rank
Classes: Freemage, Druid, Shaman
Water Ward
Cost: 10
ADPM: N/A
Desc: Each party member is granted +7 Water Resistance for 5 turns.
Consciousness
Cost: 10
ADPM: N/A
Desc: Awakens target Sleeping party member.
Frozen Ground
Cost: 30
ADPM: N/A
Desc: You freeze the ground beneath a group of enemies within a range of 3. They can't move this turn.
Ice Bolt
Cost: 15
ADPM: 1.76
Desc: Hurls a bolt of ice on target enemy within a range of 4, dealing 20 - 33 damage (Water) and decreasing it's strikes by 1 (to a minimum of 1) for the turn.
Expert Rank
Classes: Freemage, Druid, Shaman
Ice Prison
Cost: 30
ADPM: N/A
Desc: Target enemy in close combat gets captured inside an ice prison this turn. The enemy can't attack or move but also can't be attacked.
Circle of Winter
Cost: 20
ADPM: 0.925 per monster
Desc: A circle of frost radiate from the party dealing 13 - 24 damage (Water) to each enemy around and decreasing their strikes by 1 (to a minimum of 1) for the turn.
Water Flows Freely
Cost: 10
ADPM: N/A
Desc: Cure target Paralysed party member.
Master Rank
Classes: Freemage, Druid, Shaman
Blizzard
Cost: 20
ADPM: 2 per monster
Desc: Each enemy in front of the party is dealt 33 - 47 damage (Water) and strikes 1 time less (to a minimum of 1) this turn.
Liquid Membrane
Cost: 25
ADPM: N/A
Desc: You generate a transparent and fluid membrane which protects the party this turn, reducing incoming damage by 7%
Grand Master Rank
Classes: Druid, Shaman
Tsunami
Cost: 40
ADPM: 1.3 per monster
Desc: Deals 47 - 60 damage (Water) to all enemies in front of the party, pushing them away.
Fire Magic
Novice Rank
Classes: Defender, Scout, Shaman, Freemage, Rune Priest
Fire Ward
Cost: 10
ADPM: N/A
Desc: Each party member is granted +7 Fire Resistance for 5 turns.
Torchlight
Cost: 5
ADPM: N/A
Desc: A torch like flame improves your vision in darkness for 33 turns.
Fire Bolt
Cost: 20
ADPM: 2
Desc: Hurls a bolt of fire on target enemy within a range of 4, dealing 33 - 47 damage (Fire).
Danger Sense
Cost: 5
ADPM: N/A
Desc: You sense the presence of nearby enemies and see them on the minimap. Lasts 33 turns.
Expert Rank
Classes: Defender, Scout, Shaman, Freemage, Rune Priest
Burning Determination
Cost: 15
ADPM: N/A
Desc: Burning determination bolsters the party, protecting them from getting paralysed, sleeping or stunned. Lasts 3 turns.
Inner Fire
Cost: 20
ADPM: N/A
Desc: All party members are granted +5 Might value. Lasts 3 turns.
Fireball
Cost: 30
ADPM: 0.9 per monster
Desc: Hurls a ball of fire on a group of enemies within a range of 3, dealing 20 - 33 damage (Fire) to each of them.
Master Rank
Classes: Scout, Shaman, Freemage, Rune Priest
Fire Shield
Cost: 25
ADPM: N/A
Desc: All party members are protected by a Fire Shield dealing 5 - 8 retaliation damage (Fire) when the enemy strikes. Lasts 3 turns.
Fire Blast
Cost: 45
ADPM: 1.2 per monster
Desc: Shoots a blast of fire dealing 47 - 60 damage (Fire) to each enemy within a range of 3.
Grand Master Rank
Classes: Rune Priest
Fire Burst
Cost: 60
ADPM: 1.325 per monster
Desc: Generates a storm of fire dealing 73 - 86 damage (Fire) to all enemies in adjacent tiles.
Light Magic
Novice Rank
Classes: Druid, Scout, Freemage, Crusader, Rune Priest
Light Ward
Cost: 10
ADPM: N/A
Desc: Each party member is granted +7 Light Resistance for 5 turns.
Light Orb
Cost: 5
ADPM: N/A
Desc: A floating orb of light improves your vision in darkness for 33 turns.
Celestial Armour
Cost: 25
ADPM: 2.4 health
Desc: A celestial armour protects the party from the next 60 damage they would be dealt during the next 3 turns.
Clairvoyance
Cost: 5
ADPM: N/A
Desc: The light of Elrath reveals nearby traps. Lasts 33 turns.
Expert Rank
Classes: Druid, Scout, Freemage, Crusader, Rune Priest
Cleansing Light
Cost: 10
ADPM: N/A
Desc: Dispels any Curse on target party member.
Heal
Cost: 15
ADPM: 4.9 health
Desc: Restores 67 - 80 health to target party member.
Radiant Weapon
Cost: 20
ADPM: 1.35
Desc: A radiant weapon swings at target enemy in close combat. Target is dealt 7 - 20 damage (Light), 7 - 20 damage (Physical) and can't block this turn.
Master Rank
Classes: Druid, Scout, Freemage, Crusader, Rune Priest
Resurrection
Cost: 20
ADPM: N/A
Desc: Target party member is resurrected
Heal Party
Cost: 35
ADPM: 5.3
Desc: Restores 40 - 53 health to each party member.
Grand Master Rank
Classes: Crusader, Rune Priest
Word of Light
Cost: 40
ADPM: 1.35 health, 0.34 per monster
Desc: A heavenly light deals 7 - 20 damage (Light) to each enemy within a range of 3 and restores 7 - 20 health to each party member.
Dark Magic
Novice Rank
Classes: Freemage
Darkness Ward
Cost: 10
ADPM: N/A
Desc: Each party member is granted +7 Dark Resistance for 5 turns.
Dark Vision
Cost: 5
ADPM: N/A
Desc: The darkness discloses what it hides and improves your vision in darkness for 33 turns.
Shadow Cloak
Cost: 15
ADPM: N/A
Desc: You blend the party in shadows, making the next attack from any enemy miss during the next 5 turns.
Whispering Shadows
Cost: 5
ADPM: N/A
Desc: You sense the presence of secrets and able to discover them for 33 turns.
Expert Rank
Classes: Freemage
Purge
Cost: 15
ADPM: N/A
Desc: Dispel all positive conditions from target enemy in close combat.
Drain Life
Cost: 20
ADPM: 1.075, 0.375 health
Desc: You drain 16 - 27 health (Dark) from target enemy in close combat and transfer 7 - 8 of them to the party.
Sleep
Cost: 25
ADPM: N/A
Desc: Target enemy within a range of 1 falls asleep. They can't attack, move, block or evade but will wake up if dealt damage.
Master Rank
Classes: Freemage
Terror
Cost: 20
ADPM: N/A
Desc: Target monster within a range of 4 is terrorised and runs away for 2 turns.
Agony
Cost: 30
ADPM: Varies
Desc: Inflicts the Agony condition on target enemy within a range of 4. The target is dealt 8 - 11 damage (Dark) each time it is dealt damage (Physical).
Grand Master Rank
Classes: Freemage
Weakness
Cost: 45
ADPM: 0.15 per monster per turn
Desc: Each enemy around deals 20% less damage (Physical) and is dealt 7 damage (Dark) each turn. Lasts 2 turns.
Primordial Magic
Novice Rank
Classes: Rune Priest, Druid, Freemage
Arcane Ward
Cost: 20
ADPM: N/A
Desc: Each party member is granted +3 Resistance to all schools of magic for 5 turns.
Sundering
Cost: 30
ADPM: N/A
Desc: The armour of each enemy within a range of 3 is sundered: Armour value is decreased by 11.
Time Stasis
Cost: 30
ADPM: N/A
Desc: Target enemy in close combat is trapped in a timeless state. They can't be attacked nor attack or move during this turn.
Mana Surge
Cost: 20
ADPM: 2.68
Desc: Next time target enemy within a range of 5 casts a spell, they are dealt 47 - 60 damage (Prime).
Expert Rank
Classes: Rune Priest, Druid, Freemage
Dispel Magic
Cost: 30
ADPM: N/A
Desc: Dispels all positive and negative conditions from all party members.
Heroic Destiny
Cost: 20
ADPM: N/A
Desc: All party members are granted +5 destiny. Lasts 3 turns.
Identify
Cost: 5
ADPM: N/A
Desc: Identifies one unidentified item in the inventory.
Master Rank
Classes: Rune Priest, Druid, Freemage
Implosion
Cost: 25
ADPM: 2.14 + 1.2 per remaining target 100 hp per additional monster
Desc: Target enemy within a range of 3 is dealt 47 - 60 damage (Prime). Each other enemy close to it is dealt 30% damage (Prime), based on targets remaining health.
Spirit Beacon
Cost: 25
ADPM: N/A
Desc: Summons a beacon or teleports the party to the last summoned beacon.
Grand Master Rank
Classes: Druid, Freemage
Hour of Power
Cost: 35
ADPM: N/A
Desc: The Might, Magic, Perception and Destiny values of all party members are increased by 3. Lasts 12 turns.
Warfare
Novice Rank
Classes: Ranger, Hunter, Crusader, Blade Dancer, Scout, Barbarian, Mercenary, Defender
Challenge
Cost: 5
ADPM: N/A
Desc: You perform a melee attack on target enemy. That enemy must attack you next turn.
Shatter
Cost: 5
ADPM: N/A
Desc: You perform a melee attack on target enemy. It's armour value is reduced by 11.
Expert Rank
Classes: Ranger, Hunter, Crusader, Blade Dancer, Scout, Barbarian, Mercenary, Defender
Skull Crack
Cost: 10
ADPM: N/A
Desc: You perform a melee attack on target enemy. The target enemy can not cast spells until the end of his next turn.
Unstoppable Assault
Cost: 10
ADPM: N/A
Desc: You perform a melee attack on target enemy. The first strike will not miss and can't be blocked.
Master Rank
Classes: Crusader, Blade Dancer, Scout, Barbarian, Mercenary, Defender
Intercept
Cost: 15
ADPM: N/A
Desc: Select a party member. You intercept all attacks aimed at that member during the enemy's next turn.
Furious Blow
Cost: All mana
ADPM: N/A
Desc: You perform a melee attack on target enemy. The first strike will deal 0.5 additional damage per mana consumed.
Grand Master Rank
Classes: Mercenary, Defender
Taunt
Cost: 45
ADPM: N/A
Desc: All enemies will direct their attacks at this party member during their next turn.
Flawless Assault
Cost: 25
ADPM: N/A
Desc: You perform a melee attack on target enemy. The first strike will not miss, can't be blocked and will be a critical. The target can not block until end of turn.