Arkeus
Arcane
- Joined
- Oct 9, 2012
- Messages
- 1,406
Sceptic is right. Endurance master just isn't worth that much compared to more active skills (and slight mana gain) of warfare.Hmm. Would people suggest Warfare or Mysticism as a 6th skill on a Crusader that is planning GM Sword, Heavy, Light Magic and Master Shield + Endurance? Or maybe Sceptic is right and I should master Warfare instead of Endurance?
Endurance just give a tiny bit more life, which while nice doesn't really mean so much given that your crusader wears heavy armor and will almost always be alive anyway (only reason he could die would be on magic crits, and in that cast getting expert Arcane Discipline is so much stronger).
Warfare gives access to Skullcrack on expert, which is a silence that also works for abilities, not just spells (yay!). On master, it gives access to a nuke hit (you gain 0.5 of damage per mana left, and spend all your mana in a hit), and intercept (you intercept hit against a targeted party member), both of which are nice.
Edit: Intercept is nice not only when you can't challenge because mind immunities, but also when you are surrounded by lots of enemies and you want another character to survive this round.