Is it me or does air magic damage suck balls? I'm doing lots of damage with my fire mage, but shaman with air magic on expert gets his spells resisted 60% of the time and if he hits, he does like 30% of damage compared to fire magic. Entangle does more damage than his lightning bolts.
For some reason they decided to put massive air resistance on every enemy. Pretty disappointing. That said, when it does work, air magic easily does the most damage.
Is it me or does air magic damage suck balls? I'm doing lots of damage with my fire mage, but shaman with air magic on expert gets his spells resisted 60% of the time and if he hits, he does like 30% of damage compared to fire magic. Entangle does more damage than his lightning bolts.
For some reason they decided to put massive air resistance on every enemy. Pretty disappointing. That said, when it does work, air magic easily does the most damage.
Really? Because when I created a new character and looks at the skills Fire definitely did far more damage with all stats and skills equivalent. And the Runepriest's Searing Rune looks like it should essentially be a double-damage cyclone with greater area of effect.
I don't like that solution. I'd just rejigger the skill bonuses to be more rational--increased range effectively does nothing in 95% of all combat scenarios, I'd replace things like that with additional attacks or more damage. But "doubling" is way too much.
Is it me or does air magic damage suck balls? I'm doing lots of damage with my fire mage, but shaman with air magic on expert gets his spells resisted 60% of the time and if he hits, he does like 30% of damage compared to fire magic. Entangle does more damage than his lightning bolts.
For some reason they decided to put massive air resistance on every enemy. Pretty disappointing. That said, when it does work, air magic easily does the most damage.
Really? Because when I created a new character and looks at the skills Fire definitely did far more damage with all stats and skills equivalent. And the Runepriest's Searing Rune looks like it should essentially be a double-damage cyclone with greater area of effect.
Fire is fairly decent aoe, but it scales less aggressively than air. Fire does a flat amount per spell, chain lightning scales off number of targets, and does absurd amounts at 3. Lightning bolt has lower minimum than fire bolt, but higher max. In addition, if you are playing a Freemage you can Master Fire, and GM Air.
However realistically fire resists are much lower across the board, so fire will be more effective overall. If resists were equal, cyclones + chain lightning would demolish everything.
Searing Rune is a class promotion, not really a fire spell even though technically it is. Also, it's comparable to Cyclone, which I'd argue is much better.
...Chain lighting is 16-37 , and x3= 48-111 for 30 mana, at expert. Fire Burst is a grandmaster spell, and it costs 60 mana. If you want to make that comparison, compare it to the "improved" version of chain lightning, Thunderstorm, which is 31-49 for 50 Mana. 31-49x3= 93-147.Chain lightning at level 1: 15-36. Fire Burst: 73-86. Searing Rune 60-73. Fire Burst is over 3x as powerful in base power than Chain Lightning, and Searing Rune is almost at that point. I'm pretty sure that all magic scales the same with stats/skills, and only lightning can scale up to 3x from more targets in the square (where it is still outclassed by fire).
...Chain lighting is 16-37 , and x3= 48-111 for 30 mana, at expert. Fire Burst is a grandmaster spell, and it costs 60 mana. If you want to make that comparison, compare it to the "improved" version of chain lightning, Thunderstorm, which is 31-49 for 50 Mana. 31-49x3= 93-147.Chain lightning at level 1: 15-36. Fire Burst: 73-86. Searing Rune 60-73. Fire Burst is over 3x as powerful in base power than Chain Lightning, and Searing Rune is almost at that point. I'm pretty sure that all magic scales the same with stats/skills, and only lightning can scale up to 3x from more targets in the square (where it is still outclassed by fire).
Searing Rune is a class promotion, not really a fire spell even though technically it is. Also, it's comparable to Cyclone, which I'd argue is much better.
Searing Rune does nearly 50% more damage and and affects the enemy square and all adjacent squares instead of just the enemy square. Searing rune lasts 3 turns while Cyclone lasts 4. Aside from the enemy hunting ability how is Cyclone anywhere near better?
And seeing how Runepriest is the only class that can GM fire anyway I don't see why Searing Rune shouldn't be lumped together with the other GM skills.
...Chain lighting is 16-37 , and x3= 48-111 for 30 mana, at expert. Fire Burst is a grandmaster spell, and it costs 60 mana. If you want to make that comparison, compare it to the "improved" version of chain lightning, Thunderstorm, which is 31-49 for 50 Mana. 31-49x3= 93-147.Chain lightning at level 1: 15-36. Fire Burst: 73-86. Searing Rune 60-73. Fire Burst is over 3x as powerful in base power than Chain Lightning, and Searing Rune is almost at that point. I'm pretty sure that all magic scales the same with stats/skills, and only lightning can scale up to 3x from more targets in the square (where it is still outclassed by fire).
So, no, you have your math wrong.
Sorry, i need help again: in sacred grove level 1, i have a silver key, but i can't manage to open either of the two blocked doors. where are the levers?
Searing Rune is a class promotion, not really a fire spell even though technically it is. Also, it's comparable to Cyclone, which I'd argue is much better.
Searing Rune does nearly 50% more damage and and affects the enemy square and all adjacent squares instead of just the enemy square. Searing rune lasts 3 turns while Cyclone lasts 4. Aside from the enemy hunting ability how is Cyclone anywhere near better?
And seeing how Runepriest is the only class that can GM fire anyway I don't see why Searing Rune shouldn't be lumped together with the other GM skills.
Chain Lightning isn't GM.
Anyway, Searing Rune vs. Cyclone... first of all, probably not fair of me to compare them, because Cyclone is best spell in game if you ignore resists. Cyclone is the only damage spell in the game that can be "pre-loaded" in the same fashion Celestial Armor can be. Approach enemies around corner. Cast cyclone. Cast it a few times if you like. Aggro enemies with 3-4 cyclones approaching them, unload chain lightning. Not feeling cheesy enough? Cast a full mana pool of cyclones around the corner, rest, repeat.
Do I need to go on?
No, they open automatically after you get the stone from level 2....Chain lighting is 16-37 , and x3= 48-111 for 30 mana, at expert. Fire Burst is a grandmaster spell, and it costs 60 mana. If you want to make that comparison, compare it to the "improved" version of chain lightning, Thunderstorm, which is 31-49 for 50 Mana. 31-49x3= 93-147.Chain lightning at level 1: 15-36. Fire Burst: 73-86. Searing Rune 60-73. Fire Burst is over 3x as powerful in base power than Chain Lightning, and Searing Rune is almost at that point. I'm pretty sure that all magic scales the same with stats/skills, and only lightning can scale up to 3x from more targets in the square (where it is still outclassed by fire).
So, no, you have your math wrong.
Sorry, i need help again: in sacred grove level 1, i have a silver key, but i can't manage to open either of the two blocked doors. where are the levers?
The blocked doors (if they are the glowing colored ones) require the appropriate blessing from the Elemental Forge.
No, they open automatically after you get the stone from level 2....Chain lighting is 16-37 , and x3= 48-111 for 30 mana, at expert. Fire Burst is a grandmaster spell, and it costs 60 mana. If you want to make that comparison, compare it to the "improved" version of chain lightning, Thunderstorm, which is 31-49 for 50 Mana. 31-49x3= 93-147.Chain lightning at level 1: 15-36. Fire Burst: 73-86. Searing Rune 60-73. Fire Burst is over 3x as powerful in base power than Chain Lightning, and Searing Rune is almost at that point. I'm pretty sure that all magic scales the same with stats/skills, and only lightning can scale up to 3x from more targets in the square (where it is still outclassed by fire).
So, no, you have your math wrong.
Sorry, i need help again: in sacred grove level 1, i have a silver key, but i can't manage to open either of the two blocked doors. where are the levers?
The blocked doors (if they are the glowing colored ones) require the appropriate blessing from the Elemental Forge.
Where you at? The game doesn't really kick off until you hit Seahaven.Finally playing this. So far, looooooooooooooooads of fuuuuuuuuuuuuuuuuuuun. Like... fun. Remember that? Shit was fun. So is this. So far.