So then how do you "find" it? Stand in front of it for a second until the requisite overlay (gears/crack/circle thingy) appears?
That won't work

So then how do you "find" it? Stand in front of it for a second until the requisite overlay (gears/crack/circle thingy) appears?
What's the trick with the wooden looking pedestal in Vigil that nearly instakills on touch? There's a small chest at the other end of it and I'm kinda curious what needs to be so well guarded even though there's probably nothing I would really need anymore.
That was probably my favorite 'puzzle' in the game. Simple and clever, cracked a smile on my face.
Basically: look carefully about the room. The hint will be right in front of you.
To be honest I'm not sure if you can find secrets without the spell or a follower that provides it passively, I just assume you can. I walk with it on p. much all the time.Lol goddamn it.
Did you turn in the spider lair quest and get the follow-up quest before you returned?For example I remember where the secret door is in Spider Cavern but my party coulnd't able to find it at first,after gaining a level and pumping up some attributes I returned and found it this time but noone was able to open it.
It was a crack and I thought I need higher perception to open it but seems like I was lacking STR...
Air magic is resisted by a LOT of enemies- It does make a shitload of damage when it's not resisted though, and when you get expert/master/grandmaster you thus see a ridiculous spike in damage because of the penetration.Is it me or does air magic damage suck balls? I'm doing lots of damage with my fire mage, but shaman with air magic on expert gets his spells resisted 60% of the time and if he hits, he does like 30% of damage compared to fire magic. Entangle does more damage than his lightning bolts.
I've ran all over the world and couldn't find it. It's pretty frustrating.Air magic is resisted by a LOT of enemies- It does make a shitload of damage when it's not resisted though, and when you get expert/master/grandmaster you thus see a ridiculous spike in damage because of the penetration.Is it me or does air magic damage suck balls? I'm doing lots of damage with my fire mage, but shaman with air magic on expert gets his spells resisted 60% of the time and if he hits, he does like 30% of damage compared to fire magic. Entangle does more damage than his lightning bolts.
Oh, and Cyclone/Chain lightning or ridiculously OP.
Btw, i just got Air grandmastery- where can i buy the last Air spell?
Did you turn in the spider lair quest and get the follow-up quest before you returned?For example I remember where the secret door is in Spider Cavern but my party coulnd't able to find it at first,after gaining a level and pumping up some attributes I returned and found it this time but noone was able to open it.
It was a crack and I thought I need higher perception to open it but seems like I was lacking STR...
Those air elementals in Elemental Forge are fucking unkillable. I can't even get close to them, they one shot half of my party from distance. And i'm pretty sure i should get the air blessing at this point. Halp.
Just heard it was The Crag. Gotta check that.I've ran all over the world and couldn't find it. It's pretty frustrating.
I don't get it
Didn't we had a topic about how "balance" was evil in RPGs and now in this topic we have people complaining that some classes/builds/spells are underpowered/overpowered compared to others? How ironic.
There's a shop in Karthal called the Cosmic Circle too.
Didn't we had a topic about how "balance" was evil in RPGs and now in this topic we have people complaining that some classes/builds/spells are underpowered/overpowered compared to others? How ironic.
I just finished the Elemental Forge (killing the earth elemental boss) and now I took the horse to SeaHaven and GOD the difficulty just spiked like crazy (on Warrior). What's the easiest thing I can do right now, because all the Orcs on the way to the west are kicking my ass and there's a bunch of Dark Magic cultists on the other side that is also killing my unoptimized team.
Didn't we had a topic about how "balance" was evil in RPGs and now in this topic we have people complaining that some classes/builds/spells are underpowered/overpowered compared to others? How ironic.
People on the RPG Codex have always complained about poor balance in RPGs. It's just that their hatred for The Sawyer (and The Roguey) overshone their desire for gameplay balance.
Lost City is inside the town of Seahaven, isn't it? I can't seem to find the entrance to the place though... I see it on the Map itself but I have no idea what I'm missing because I can't seem to get in (unless I have to trigger something else first)Lost City level 1-2 should be fairly trivial for you, and is a good XP/gold mine.
I'm actually inclined to agree with TigerKnee that the misleading quest for "balance" inevitably leads to boring games. This doesn't mean you shouldn't try to offer multiple viable ways to optimize, but game designers tend to like balance solutions that make games unfun, at least by my notion of fun.
You enter it through somewhere else the first time around. You do eventually get to a passage that opens that seahaven entrance, that it shows on the map before that is probably just a limitation of their map and confused me too.Lost City is inside the town of Seahaven, isn't it? I can't seem to find the entrance to the place though... I see it on the Map itself but I have no idea what I'm missing because I can't seem to get in (unless I have to trigger something else first)Lost City level 1-2 should be fairly trivial for you, and is a good XP/gold mine.
Didn't we had a topic about how "balance" was evil in RPGs and now in this topic we have people complaining that some classes/builds/spells are underpowered/overpowered compared to others? How ironic.