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Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
Early focus damage is pretty weak, direct damage spells drain mana fast, and you should take more damage on average in the early game than the typical party (no melee attacks randomly hitting a block character, etc.); I expect to need a bunch of extra potions during early boss fights compared to a "balanced" group.
And "choose 2-3 schools for each" looks like a problem to me; finding the optimal combination of 7-12 schools divided between four people who also need some defense and big mana pools is not that easy. Add to that the issue of optimizing roles (like giving your Light and Earth GMs more hp and def, making sure your Focus GMs can take full advantage of their GM bonus, considering whether your non-focus GM buffers/healers should go after other weapon relics, figuring out who goes for expert medium armor to wear armor relics and so on).
It's much easier when you just have two mage classes and let them GM whatever schools they can while the other classes take care of the weapons and armor.
And "choose 2-3 schools for each" looks like a problem to me; finding the optimal combination of 7-12 schools divided between four people who also need some defense and big mana pools is not that easy. Add to that the issue of optimizing roles (like giving your Light and Earth GMs more hp and def, making sure your Focus GMs can take full advantage of their GM bonus, considering whether your non-focus GM buffers/healers should go after other weapon relics, figuring out who goes for expert medium armor to wear armor relics and so on).
It's much easier when you just have two mage classes and let them GM whatever schools they can while the other classes take care of the weapons and armor.
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