Hobo Elf
Arcane
Eh, so it's useless for anyone who doesn't use Air. Thought so.
So I rerolled a new party: Runepriest (Fire, Light), Druid (Earth, Primordial), Barbarian (2h and Mace) and Defender (Axes, Shields, Warfare). All I can say is wow I sure am missing that sweet, sweet BD. But I forced myself to try something different this time. I know Warfare is here to give melee some flavor and skills to use so that Magic Users don't hog all the glory, but it's kinda bland and meh when you have two pure melee guys. And I honestly think BD benefits the most from it. He could easily shatter anyone, but now I find myself wasting two attacks just to Shatter enemies because of blocks. Gotta level up that Two-Handed skill fast to avoid this problem.
Also, does anyone happen to know what stats the Thunderstaff (Relic weapon that you get with uplay points) will get?
RE: The game's performance . . .
As I get further into the game, it becomes apparent to me how much of a detriment these shitty load times and the unbelievably shitty optimization are to the project's overall success. These issues take away so much. I shudder to think of how many sales they have lost because of these ridiculous graphics issues.
I have monster CPU, a very solid GPU and eight fucking gigs of RAM. If I am not getting slowdowns in fucking Skyrim there is no fucking way I should be getting them here. None. No fucking way. It is ridiculous. They need to fix this this fast.
I think he means that the BD had multiple strikes so he only needed to use the Shatter skill once. With the defender and barbarian, the first time misses due to enemy blocking/dodging.What do you mean wasting 2 turns on shatter? It is an attack, except it uses mana and removes block
I think he means that the BD had multiple strikes so he only needed to use the Shatter skill once. With the defender and barbarian, the first time misses due to enemy blocking/dodging.What do you mean wasting 2 turns on shatter? It is an attack, except it uses mana and removes block
Edit: Also my Defender feels like a gimped Crusader. Same tanky role, but without the amazing Light spells. There's no flavor to this class.
I think he means that the BD had multiple strikes so he only needed to use the Shatter skill once. With the defender and barbarian, the first time misses due to enemy blocking/dodging.What do you mean wasting 2 turns on shatter? It is an attack, except it uses mana and removes block
Exactly this. BD has a huge advantage with the Warfare abilities due to having more chances to apply the effects per turn.
Edit: Also my Defender feels like a gimped Crusader. Same tanky role, but without the amazing Light spells. There's no flavor to this class.
I like 3 and 6 more than World of Xeen but I'm sure many here would disagree with me. You could start with 3 and go up from there.Alright, going to wait for this one to get patched up. So, what would you guys consider to be the best of the Might and Magic series? I really got stuck in World of Xeen back in the day but currently the consensus seems to lean towards M&M6: Mandate of Heaven being the best.
I like 3 and 6 more than World of Xeen but I'm sure many here would disagree with me. You could start with 3 and go up from there.Alright, going to wait for this one to get patched up. So, what would you guys consider to be the best of the Might and Magic series? I really got stuck in World of Xeen back in the day but currently the consensus seems to lean towards M&M6: Mandate of Heaven being the best.
Instead of investing into vit/spirit/magic like a Crusader must, a Defender can just pump everything into might after a minimal investment in vitality (because dwarves get a lot of life even from a minimal investment).Exactly this. BD has a huge advantage with the Warfare abilities due to having more chances to apply the effects per turn.
Edit: Also my Defender feels like a gimped Crusader. Same tanky role, but without the amazing Light spells. There's no flavor to this class.
The one thing that is not apparent when making your characters is that the Crusader is a full-on tank. I mean, maybe it is obvious to some people but I missed it. So I rolled a Crusader and a Defender. Having two "Taunts" is useful when you are fighting enemies who aren't immune (which sadly seems to be a fucking lot) and their health pools are both ginormous. But they don't do the insane damage that a BD would do.
Also, does anybody know the best ways to keep a squishy mage alive? Should I invest in dodge? She dies all the fucking time, it is so goddamn annoying.
I like 3 and 6 more than World of Xeen but I'm sure many here would disagree with me. You could start with 3 and go up from there.Alright, going to wait for this one to get patched up. So, what would you guys consider to be the best of the Might and Magic series? I really got stuck in World of Xeen back in the day but currently the consensus seems to lean towards M&M6: Mandate of Heaven being the best.
The one thing that is not apparent when making your characters is that the Crusader is a full-on tank. I mean, maybe it is obvious to some people but I missed it. So I rolled a Crusader and a Defender. Having two "Taunts" is useful when you are fighting enemies who aren't immune (which sadly seems to be a fucking lot) and their health pools are both ginormous. But they don't do the insane damage that a BD would do.
Also, does anybody know the best ways to keep a squishy mage alive? Should I invest in dodge? She dies all the fucking time, it is so goddamn annoying.
Just keep Regen on at all times. Heal them to full with Heal if they are very low HP. I rarely had to heal my Paladin and BD with anything more than Regen so I'd just concentrate on my Magic Users if Regen wasn't keeping them alive. Also Stone Skin. Dodge isn't a bad investment, though. I felt that Expert Dodge worked well for me.
Dodge doesn't actually do all that much; even my Blade Dancer took Medium Armor instead, and he did fine. Endurance (and Vitality) are much better than Dodge when it comes to preventing one-hit kills, which are the only real danger even on Warrior difficulty.
Stone skin is a flat Armor rating, Liquid Membrane is a %damage reduction. Liquide Membrane is much stronger, but they stack.Anybody know what is better, Stone Skin or Liquid Membrane?
The one thing that is not apparent when making your characters is that the Crusader is a full-on tank. I mean, maybe it is obvious to some people but I missed it. So I rolled a Crusader and a Defender. Having two "Taunts" is useful when you are fighting enemies who aren't immune (which sadly seems to be a fucking lot) and their health pools are both ginormous. But they don't do the insane damage that a BD would do.
Also, does anybody know the best ways to keep a squishy mage alive? Should I invest in dodge? She dies all the fucking time, it is so goddamn annoying.
Just keep Regen on at all times. Heal them to full with Heal if they are very low HP. I rarely had to heal my Paladin and BD with anything more than Regen so I'd just concentrate on my Magic Users if Regen wasn't keeping them alive. Also Stone Skin. Dodge isn't a bad investment, though. I felt that Expert Dodge worked well for me.
Regen is up constantly, and my Crusader is dropping Celestial Armor with some regularity. She is just so goddamn squishy. I guess the main problem is that I don't have any magic defenses for her. My mage is a classic case of me not knowing what the fuck I was doing when I rolled her. I gave her points in fire, ignored primordial for too long, then gave her points in earth because I had no heals. She is spread too thin, now. I also wasted points in magical focus (fucking stupid!) and waited too long to pump points into Mysticism. She's a goddamn hot mess.
It depends on whether you prefer turn-based and grid-based gameplay, in which case MM 1-5 will probably be up your alley. Otherwise, you might prefer MM6-8.Alright, going to wait for this one to get patched up. So, what would you guys consider to be the best of the Might and Magic series? I really got stuck in World of Xeen back in the day but currently the consensus seems to lean towards M&M6: Mandate of Heaven being the best.
I maxed Dodge on my Freemage and it made no difference. Really the only was to make sure your squishy doesn't get squished is a) Celestial Armour, b) Ward for whatever element you're being hit by, c) Regeneration up at all times, d) Pray. Lucky enemy crits in act 3 deal 400+ damage, and since there is no way to get your squishy's health above 200 without pumping all points into Vitality (and I don't think I need to tell you why that's a bad idea...) there's nothing you can really do, other than have the buffs up and hope you don't get unlucky with rolls. It still happened to me a few times, but not so often as to make me rage. Most enemies that can one-shot your mage will be immune to taunts so that doesn't help much. I would still give the mage one point of dodge if you have any +dodge items, just to use that bonus.Also, does anybody know the best ways to keep a squishy mage alive? Should I invest in dodge? She dies all the fucking time, it is so goddamn annoying.
Or you could start with 1 and go up from there, you faggotYou could start with 3 and go up from there.
My Defender is my most boring character. There's nothing he can do that the barbarian can't. His high block means he survives when the rest of the party dies, which isn't exactly what a tank should be doing... I found shield GM to not be that great, although I do love that shield relic that stuns your enemies if you block them. Stun abilities really are extremely powerful if the dice go your way - I was fighting I forgot who now, and managed to keep him/her/it stunlocked for 4 rounds in a row between my Defender and my Barbarian, and turned a potentially challenging fight into a joke. I'm really going to miss the mace mastery when I play my next party.Edit: Also my Defender feels like a gimped Crusader. Same tanky role, but without the amazing Light spells. There's no flavor to this class.
Thing is, if you just want 2 melee hitting hard, why not take BD and Barb? Or even Ranger? Anything will do more damage than the Defender, and the problem with the Defender is that, after everyone else is dead, he doesn't really stand much of a chance on his own, nor does he deal enough damage to kill things quickly. Mine is running around with GM axe and most points spread between Might and Destiny, with a few to keep Perception at a decent level. He hits half as hard as my Ranger, who has lower Destiny, lower Might, lower Perception, and can do stuff other than just sitting there dealing pitiful damage.When it comes down to it, he will never die anyway, so you just need in minimal investment in defensive stuff while pumping stuff to damage enemies.
None of these are a problem in this day and age. Online maps abound, including unannoted ones you can use to just save yourself the drawing while keeping the unknown factor, or you can get that map drawing tool someone made on here (forgot where that thread was). As for saving, DOSBox supports save states, and it makes the game a LOT easier (and more importantly it mitigates the extreme imbalance in the early game, which can be frustrating)The drawback is that you have to make your own maps (or look them up online or in the Hint Book pdf included in the GOG.com extras). You can only save when you're in an inn, too.
Please Sceptic-senpai, forgive me for my popamole ways.Sceptic said:Or you could start with 1 and go up from there, you faggot![]()