Abelian
Somebody's Alt
- Joined
- Nov 17, 2013
- Messages
- 2,289
I'm pretty sure that the weapon weapons are affected by increased might. Otherwise, it would always be better to choose a weapon that does +3 damage instead of one that does +3 Earth damage.Can someone tell me if increased melee damage buffs the elemental damage from enchants aswell? Should i be leveling might and destiny or only destiny on dagger dual wield?
None in my party use daggers, but so I can't vouch personally, but here's a detailed of analysis might vs destiny for dual-wielding dagger from earlier in this thread. Hope it helps.
How does the Dodge scale? Because the crit bonus is just crap. Unless there are some serious boosters I'm missing the best you can get is +.35% per point, which with even +70% crit bonus from daggers equates to an average of +.245% damage. The point at which diminishing returns on a point in Might or Magic would make them worse than a point in destiny would be around 2000 in either stat.
How do you derive those numbers? Might gives 2% per point (mind you, this stacks additively with skill bonuses as well, so you hit diminishing returns faster with skilled weapons) so at 100 might, you're dealing triple damage. Which means each point in destiny is effectively giving +.835% damage instead of .245%. The break even point would be around 300-400 might, I can't be assed to do the math, but it's nowhere close to 2000.
Ahh, my mistake. I was thinking +5% from each might point, but that's skills that give +5%, not stats.
The break even point is 2%/(.245%) = 816% damage before Destiny gives a bigger return than Might. But this is slightly incorrect, as I was talking about dual wielding daggers, and the same dagger training that improves destiny scaling also improves might, letting might scale at +2.4%. So to be perfectly correct, with duel wielded daggers the breakpoint is 2.4%/(.245%) which gives us a 979% damage before destiny is worth more than Might. I'm not at end game so someone will have to tell me whether this is at all reasonable. Although even this is a bit wrong, as we aren't including the base crit rate in as damage, which pushes the average breakpoint away yet further
In that case, the issue is that other weapons scale far worse than daggers with crits in the first place. Mauls only get +20%, so they need a base damage bonus 3.5x higher than daggers before the breakpoint arrives. Now we are talking about thousands of Might.That's still pretty awful, but crits also trigger special effects for axes and maces with decent skill levels.
Fact of the matter is that Destiny isn't going to let you pull off something like a stun effect at all reliably, and if you are using stuff that guarantees a critical you'll want Might.
And destiny shouldn't be outstripping might anyways, since it has defensive benefits, while might is purely offensive.
Yeah, I asked whether anyone knew how well dodge scaled. The best information I can find from a google is "pretty shitty", but that was early access.