Zeriel
Arcane
- Joined
- Jun 17, 2012
- Messages
- 13,579
I was going to agree with you until I read Eyeball's post again. He's not complaining about the trainer system or where the trainers are but about the fact you cannot raise the skill above those soft caps until after you get Expert. And THAT did not exist in 6-8, where you could keep pumping points (and benefitting from the skill) even though you didn't get the extra advantage from the skill promotion until you found the trainer. I would have preferred if they kept it the same here too, especially since as I complained earlier all of ten skills cannot be trained to expert until after arbitrary plot points are passed (not to mention how many Master/GM are gated in Karthal, which is pretty much late-game content). MM7 did this too, and I didn't like it there either despite being able to spend the points - it's worse in MMX.Fuck off and die. The trainer system is one of the high points of M&M.
This is true. Gated trainers is one thing, having certain skills gated far later than others with no recourse other than to power through content with 10+ skillpoints unused is just bad.
I'm pretty sure it's intentional. Or at least "well the previous games did it, let's do it too". People were bitching about that in MM7 not long ago--lots of trainers in Nighon. If anything, I feel MMXL is very generous with the trainers with a few exceptions. Some GM are basically unobtainable until final fight, and there is the stuff that is Expert in Seahaven, but Act I is a tutorial area, so I don't see having to get past it to get trainers a bad thing.
In any case, I like the design, whether it's intended or not. Skills taking effort and even frustration to acquire makes them feel special.
ETA:
Okay, I want to turn this into an impromptu game design clinic because I like this concept, but apparently people have issues with it. Is it okay for there to be only one trainer for a skill if that trainer is accessible very early on? Is it okay for that trainer to be in an obscure location, as long as it is technically feasible, or do they have to be in an obvious location? (Or centralized, as in a town.)
Last edited: