Zeriel
Arcane
- Joined
- Jun 17, 2012
- Messages
- 13,963
It's still better for weapons that hit only once- when it goes from htting 3/4 to hitting 4/5 times, however, i would say the opposite. After all, the 'base' damage is the only thing that's influenced by might, dual wield skill, and weapon skill. This means that you can go from 90damage per hit to 50 damage per hit. So you gain, say 70 damages (if it doesn't include elemental bonus), but you lose 120-150.Relentless is still better, even when weapon damage is inferior. The small difference (say, 5 damage from trident to sacrificial) in weapon base damage is more than mitigated by all the stats that factor into an extra attack (Might, elemental damage on weapon, Agony).
Now, this doesn't count Mandate of Heaven/Agony, but you don't have those up every fights.
Dunno, near endgame my BD's did about 100~ damage per swing (character sheet, not final damage). The difference between trident and sacrificial was about 5-10 damage. Over 5 hits (Master Dagger + GM Dual Wield) that's -50 damage, but +100 damage for the extra swing. Obviously better, and in theory daggers should provide the least return on investment for Relentless. Supposing GM dagger (which you have for a few seconds until the game ends), the delta narrows, but it's still there.
How good is Agony, honestly? I didn't take Dark all the way to Master, so I never cast the spell, but I had a bow that did Agony on targets, so I saw the effect in several fights. All it seemed to do was add 10-15 Dark damage to each attack. Now this seems nice, until you do some calculations: enemies late-game have ~1k health, my Ranger attacking 6 times can remove about a third to half of that depending on crits (I did stack Destiny on her), but all Agony does is add 60-90 damage when I'm already doing 350-450. And instead of casting Agony I could put points into Water and cast Blizzard and do ~200 damage to each enemy, AND reduce their attacks by one each.
Unless the extra damage you do when casting the spell at Master or GM is a LOT more than what I saw from the special.
At Master Dark, it was doing something like 20-25 damage per attack for me. Let's assume 6 attacks, that's fairly middle of the road for daggers. 120~ damage per dagger-user round, ignoring blocks/misses. Best yield would be against bosses with lots of health. Too bad by the time you get Agony and the maximum number of attacks enemies are arleady getting one-shot. That was my experience with Agony. I got it late, played around with it, found it very fun, but ultimately kind of not very noticeable because I was already doing so much damage by that point.
Now, if compared to the best damage spells that's not very impressive, but casters already feel so relegated to buffbot roles (do I want to keep my party invulnerable, or risk taking damage in order to have my damage spells fully resisted or half-resisted?) that it doesn't feel like as much as a sacrifice.
If spell resists weren't so common and high, I'd argue it's a bad spell. As is... it's... okay, I guess? Not the best, but justifiable with a 2 BD or 2 Ranger party.
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