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Might and Magic Might & Magic X - Legacy

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
Relentless is still better, even when weapon damage is inferior. The small difference (say, 5 damage from trident to sacrificial) in weapon base damage is more than mitigated by all the stats that factor into an extra attack (Might, elemental damage on weapon, Agony).
It's still better for weapons that hit only once- when it goes from htting 3/4 to hitting 4/5 times, however, i would say the opposite. After all, the 'base' damage is the only thing that's influenced by might, dual wield skill, and weapon skill. This means that you can go from 90damage per hit to 50 damage per hit. So you gain, say 70 damages (if it doesn't include elemental bonus), but you lose 120-150.

Now, this doesn't count Mandate of Heaven/Agony, but you don't have those up every fights.

Dunno, near endgame my BD's did about 100~ damage per swing (character sheet, not final damage). The difference between trident and sacrificial was about 5-10 damage. Over 5 hits (Master Dagger + GM Dual Wield) that's -50 damage, but +100 damage for the extra swing. Obviously better, and in theory daggers should provide the least return on investment for Relentless. Supposing GM dagger (which you have for a few seconds until the game ends), the delta narrows, but it's still there.

How good is Agony, honestly? I didn't take Dark all the way to Master, so I never cast the spell, but I had a bow that did Agony on targets, so I saw the effect in several fights. All it seemed to do was add 10-15 Dark damage to each attack. Now this seems nice, until you do some calculations: enemies late-game have ~1k health, my Ranger attacking 6 times can remove about a third to half of that depending on crits (I did stack Destiny on her), but all Agony does is add 60-90 damage when I'm already doing 350-450. And instead of casting Agony I could put points into Water and cast Blizzard and do ~200 damage to each enemy, AND reduce their attacks by one each.

Unless the extra damage you do when casting the spell at Master or GM is a LOT more than what I saw from the special.

At Master Dark, it was doing something like 20-25 damage per attack for me. Let's assume 6 attacks, that's fairly middle of the road for daggers. 120~ damage per dagger-user round, ignoring blocks/misses. Best yield would be against bosses with lots of health. Too bad by the time you get Agony and the maximum number of attacks enemies are arleady getting one-shot. That was my experience with Agony. I got it late, played around with it, found it very fun, but ultimately kind of not very noticeable because I was already doing so much damage by that point.

Now, if compared to the best damage spells that's not very impressive, but casters already feel so relegated to buffbot roles (do I want to keep my party invulnerable, or risk taking damage in order to have my damage spells fully resisted or half-resisted?) that it doesn't feel like as much as a sacrifice.

If spell resists weren't so common and high, I'd argue it's a bad spell. As is... it's... okay, I guess? Not the best, but justifiable with a 2 BD or 2 Ranger party.
 
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Joined
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Messages
15,230
Agony has the exact same base stats as Mandate of Heaven IIRC. In general you can take the base stats of any spell and multiply by 2-2.5x for a Master caster, 5x for a Grandmaster, and I believe up to 7x as the ceiling for super-twinked Grandmaster w/ huge Magic stat (dual wielding +5 skill foci, but I never invested in magic foci skill in my game so I can't confirm). So yeah, it scales well. When you used that bow you were casting it at 0 skill level and either 0 Magic stat or your (ranger's) pitiful magic stat, so it's obvious why it sucked and why it definitely doesn't on a caster. Hence why I think that a Magic-focused Crusader is such an insanely good idea that GMing light with anything else is just a waste of time.

Mandate of Heaven of course is still far better than Agony even with equal damage because Light damage has basically no resistance and the buff can be pre-cast, and of course Agony only hits a single target.
 
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April

Educated
Joined
Apr 9, 2013
Messages
53
At the end of the game, that is the last two dungeons, the damage my two spellcasters (freemage with air and runepriest with fire) did was so high that my BD + barb actually almost didn't get any chances to melee since most everything died before reaching them.

This was when I started stacking destiny on levelups instead of magic.
 

Cyberarmy

Love fool
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Divinity: Original Sin 2
How good is Agony, honestly? I didn't take Dark all the way to Master, so I never cast the spell, but I had a bow that did Agony on targets, so I saw the effect in several fights. All it seemed to do was add 10-15 Dark damage to each attack. Now this seems nice, until you do some calculations: enemies late-game have ~1k health, my Ranger attacking 6 times can remove about a third to half of that depending on crits (I did stack Destiny on her), but all Agony does is add 60-90 damage when I'm already doing 350-450. And instead of casting Agony I could put points into Water and cast Blizzard and do ~200 damage to each enemy, AND reduce their attacks by one each.

Unless the extra damage you do when casting the spell at Master or GM is a LOT more than what I saw from the special.


Mandate of heaven is doing the same thing in much better way with no chance to get resist. My agony was applying something between 25-30 at last chapter but since everyone is shadow resisting at that point it lost effectivness. Drain life is beyons useless, damage and healing is really low. Weakness is another weak spell compared to other GM spells. Leaving Dark magic at expert is a smart choice.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Easter egg list: https://mightandmagicx-legacy.ubi.com/opendev/blog/post/view/did-you

DID YOU...

While we are finalizing our first big patch, here are some things you might want to check out next time you play Might & Magic X – Legacy:)

SO, DID YOU…

  • …find all the references to previous Might & Magic games?
  • …notice the sketches on Edwin’s wall?
  • …know who Jassad is?
  • …recognize the name of the Mace Relic?
  • …find all the references to former Might & Magic developers?
  • …find all the links to the other games set in Ashan?
  • …tried to use Lord Haart’s Elven Dictionary to translate all Elven names?
  • …notice that most NPC names have some sort of hidden meaning? (for instance, “Felipe” means “one who loves horses”)
  • …see all the unique dialogs with some of the Dwarf NPCs if you have Dwarves of specific classes in your party?
  • …know what was wrong with Mayneri’s pendant?
  • …recognize the game Ryu is busy creating?
  • …find all the Forgotten Saga poems?
  • …find the Flute?
  • …find out what the Flute actually did? :)
  • …recognize the name of the Minotaur Champion found in the Dubra Scrubland?
  • …recognize the name of the “Pack Horse” Hireling?
  • …find all the references to Twin Peaks, including the entrance to the Black Lodge?
  • …find all the references to Doctor Who?
  • …find all the references to Star Trek?
  • …find all the references to Star Wars?
  • …find all the references to Casablanca?
  • …find all the other movie references (including, but not limited to,Rocky, Superman II, the Good the Bad the Ugly…)?
  • …find all the references to Leiji Matusmoto’s works?
  • …find all the references to the Monkey Island series?
  • …find all the other video game references (including, but not limited to, Wing Commander, Wizardry, Doom…)
  • …recognize Zakaral (OK this one is mostly aimed at French nerds :p)
  • …find other secrets and easter eggs that are not part of this list? Then share your findings in the comments below :)
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
I found one place you can actually use the flute, but it asked you to input spefific notes in order to get a result. No idea what the notes were.
 

Shadenuat

Arcane
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Dec 9, 2011
Messages
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So, any ideas about what most OP party is?
Without using obvious bugs like infinite turns with Harpoon, infinite Cyclone and Liquid Membrane, I'd say highest melee DPS will be Flawless Assault followed by Blademaster attack.
The highest magical DPS would be GM Focus + GM Fire, which can burn through almost anything in the game reliably, unlike Air spells which are better used against 3 monsters in group. That would be ~1200 crits from Flame Blast. Poof.
The best support character is Druid, hands down. Although Runepriest is also good, it's just that he is better as flame tank. Haven't tried the Shaman but mana is not a problem at the endgame.

I found one place you can actually use the flute, but it asked you to input spefific notes in order to get a result. No idea what the notes were.
The ones dwarf playes to you in Seahaven, duh.
Playing it in dungeon opens passage with a chest I think or gives a blessing. Something like that, I didn't notice anything useful.

agony, mandate of heaven
Are entirely unnecessary, you'd better off casting a powerful buff or DPS spell. It's like "well my blademaster with max Might and 2 relentless weapons kills himself in one attack with Pain Reflection from enemies... what can I do to kill myself even MOAR?".

relentless weapons
IMO they work best if you know that the second hit will indeed hit. If you are using Warfare to hit it's better to max that one hit (or get mana leeching weapon). They are best for dual wielders.
 
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Shadenuat

Arcane
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Messages
11,977
Location
Russia
Well it seems that Radiant Weapon does not give you 100% chance to pass through blocks. And MoH is just an icing on the cake.
What I like about Flawless Assault is that with mana leech you can spam it, constantly dealing tons of damage in unison with your second melee guy, while your spellcasters can do whatever they want. We're talking at least ~500 damage per attack (I used two-handed sword) and/or 100% chance to stun with Master Maces, can Radiant Weapon do that? So Flawless Assault > DPS Guy hits > casters do their own stuff.
On my first playthrough I did buff BM to the sky with both spells (Agony and MoH) and GOD IT IS SO FUCKING BORING
I like my second party a lot more since everyone can kick shit simultaneously instead of waiting when BM will hit the attack button. It is even more effective since you can kick more monsters.
If you want to crash the game by killing final boss in one hit then sure BM is way to go, but if you want to quickly and effectively mow down through waves of monsters, then I like when every character pulls his own weight.
 
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Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Where exactly do you get all this mana-leeching ability from? I only seem to have found a single fairly crappy vampire vest giving me the ability to leech HP, no mana leech.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
The Vampire vest is not crappy, it's awesome medium armor for melee DPSer (if you mean the relic).

Mana leech is a random mod for itemz ("of Mana Draining"). Weapons with it spawn in shops and from loot sometimes, albeit rarely. Shops change their stuff every 24 hours.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Bizarre, I don't think I dropped a single item that could leech Health or mana at all in my adventurer playthrough.
 

Shadenuat

Arcane
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Dec 9, 2011
Messages
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Russia
They are rare even by savescummer's standards. I gave up on trying to shop for endgame dragonspear with Relentless on it (which is also a rare mod). And game loves to fucking tease you, since I've seen an endgame relentless two-handed axe
 
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Minttunator

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Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
Can you even savescum in this game? I tried reloading before entering shops a couple of times, but they still sold the same shit.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Well I assume that you can save before entering a town and reload if the shop's selections isn't to your liking. But have fun sitting through first the save loading and then the town loading screen.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
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Russia
Your savescum-fu is not stronk

What you do is get full supplies in tavern, walk to shop and wait 3 times (24 hours) a few times, checking shop every time. If you get something go and buy more food. If not - reload.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
I'm currently in the process of attempting to finish Wizardry 8 for the first time but it has just become sooo tedious near the end. Should I get this game instead? I've never played any Might and Magic nor any blobber before Grimrock and Wizardry 8 so I'm curious if it won't ruin my growing appreciation for these games.
 

Minttunator

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Your savescum-fu is not stronk

What you do is get full supplies in tavern, walk to shop and wait 3 times (24 hours) a few times, checking shop every time. If you get something go and buy more food. If not - reload.

Oh yeah, the shops restock once per week, right? Thanks for pointing that out - though I'm still not sure whether it's worth the effort as the good shit seems to be pretty rare.
 

Shadenuat

Arcane
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Oh yeah, the shops restock once per week, right?
Once per 24 hours.

The best place to get a load of stuff like +10 to all resists +50 mana is black market (Karthal slums) which sells endgame equipment
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Oh yeah, the shops restock once per week, right? Thanks for pointing that out - though I'm still not sure whether it's worth the effort as the good shit seems to be pretty rare.
They restock once a day- and good shit is not that rare, you just need to know what shop sells what.

E.G, Cosmic circle sells light/dark/prime protect/+skills with some +life and +mana thrown in, Mojo House sells +elements/protects, Crag weapon specializes in daggers, etc etc.
 

Minttunator

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I'm currently in the process of attempting to finish Wizardry 8 for the first time but it has just become sooo tedious near the end. Should I get this game instead? I've never played any Might and Magic nor any blobber before Grimrock and Wizardry 8 so I'm curious if it won't ruin my growing appreciation for these games.

You should get this game if only to show publishers that there is a market for games like this. :P
Seriously, though - I think if you appreciate Wizardry and Grimrock, there's a very good chance you'll like MMX as well.
 

Shadenuat

Arcane
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11,977
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I'm currently in the process of attempting to finish Wizardry 8 for the first time but it has just become sooo tedious near the end. Should I get this game instead? I've never played any Might and Magic nor any blobber before Grimrock and Wizardry 8 so I'm curious if it won't ruin my growing appreciation for these games.
M&MX is... less tedious I guess, since it's a lot easier. Near endgame it's kinda popamole, even. But it's a fun game.
But I'd rate Wiz8 a lot higher in almost every aspect.
 

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