My deluxe box has arrived :D
Very unlikely. It's the regular game with even more post processing.Anyone happen to know if the retro mode included with the game has lesser system requirements than normal?
ERH MAH GERD!
Is it really releasing tomorrow?
I should start considering what my party will be. In Early Access I didn't go with a tank. Maybe that's useful.
I'm thinking two semi-healers instead of one dedicated.
edit: alright I'm thinking
Crusader (melee and healing)
Rune Priest (primary spellcaster, can also heal but will focus on fire first and foremost)
Scout (pew)
Mercenary (pew and slash - maybe tanking too)
I'm sure the Dwarven Runepriest is a better melee build than any elven fighter class.
If I had to pick one school of magic to have a surplus of, I'd pick light.But then I thought about it, and the problem is that with that party you have a TON of Light magic:
-
Grandmaster
Master
Grandmaster
and sorely lacking in Air, Water, Dark and Primal. The freemage can seriously alleviate that, but that's so boring
Problem is, no other heroes gain access to GM Dark. Substitutes could also be Shaman or Druid, but that means cutting Rune Priest, and that class so cool omg I luv it <3
What to do, what to do.
Zed said:I would go through all classes and look but there doesn't seem to be any proper portals for class information.
In the video of the boxed edition, if you pause it and translate it :D.Is there some place that lists all the classes and info about them? My mate is considering a purchase but wants to read a bit first.
This is only the basic info from the new class announcements:
Freemage
Ranger
Barbarian
Defender
Shaman
Scout
Druid
Mercenary
Rune Priest
Hunter
Crusader
Blade Dancer
I'm sure the Dwarven Runepriest is a better melee build than any elven fighter class.
Jokes for days?
Nope.I'm sure the Dwarven Runepriest is a better melee build than any elven fighter class.
Jokes for days?
On a serious note, because I refrained from playing the Early Access and didn't have an Act II preview, do you know if the player faces enemy equivalents of the player classes? Battles with Freemages, Runepriests, and Blade Dancers and such?
half orc.
half orc.
small note: they're "full" orcs
which makes them infinitely cooler in my mind
(always loved goblins in VII)
Should be renamed man-date of HEAVAN.
half orc.
small note: they're "full" orcs
which makes them infinitely cooler in my mind
(always loved goblins in VII)
Full orcs don't involve savage rape, not cool.
Anyway how viable are full orc parties
half orc.
small note: they're "full" orcs
which makes them infinitely cooler in my mind
(always loved goblins in VII)
Well, it is lazy. It could have been an optional feature. But it isn't. Because they couldn't be bothered.
There really isn't any good reason why they couldn't have, so that is called laziness.
If they want it to be grid based then fine, but don't lock out the Might and Magic 6+ players because of that.
A darn shame.
I'd argue the game is pretty easy on adventurer to the point where you can do whatever you want. It is only on Warrior/only for satisfaction of knowing you are grossly overpowered that party composition becomes a real consideration.
Meanwhile, Steam forums deliver once again. Some guy, on why grid-based is wrong:
Well, it is lazy. It could have been an optional feature. But it isn't. Because they couldn't be bothered.
There really isn't any good reason why they couldn't have, so that is called laziness.
If they want it to be grid based then fine, but don't lock out the Might and Magic 6+ players because of that.
A darn shame.
Do you hear that, JSawyer? Designing your game to use one system and making that system work well is LAZY. Oh, nevermind, Sawyer is already implementing bullshit pause mechanics, so I guess he's fully on the "we have to service every possible market segment with our game systems" bandwagon.
I'd argue the game is pretty easy on adventurer to the point where you can do whatever you want. It is only on Warrior/only for satisfaction of knowing you are grossly overpowered that party composition becomes a real consideration.
Meanwhile, Steam forums deliver once again. Some guy, on why grid-based is wrong:
Well, it is lazy. It could have been an optional feature. But it isn't. Because they couldn't be bothered.
There really isn't any good reason why they couldn't have, so that is called laziness.
If they want it to be grid based then fine, but don't lock out the Might and Magic 6+ players because of that.
A darn shame.
Do you hear that, JSawyer? Designing your game to use one system and making that system work well is LAZY. Oh, nevermind, Sawyer is already implementing bullshit pause mechanics, so I guess he's fully on the "we have to service every possible market segment with our game systems" bandwagon.
I literally have no idea what Sawyer has to do with that retarded post, but you sound butthurt.
Guy is stupid. I would have prefered non-grid as well, but doing both is just a waste of resources.