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Might and Magic Might & Magic X Pre-Release Thread

Metatron

Augur
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Dec 7, 2012
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?
Well, looking on the bright side: it's literally impossible to make something worse than M&M IX right? I mean, even if the only thing they do is create villager npcs that don't give me nightmares for the next 10 years there still will be incline.
 

BobtheTree

Savant
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Nov 22, 2011
Messages
389
I have a hard time thinking that Ubisoft will come out with something that hearkens back to the older game's gameplay style, although with the resurgence of old-school CRPGs on Kickstarter, never say never.
 
Joined
Mar 13, 2012
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3,438
Location
Lost Hills bunker
Bros don't get your hopes up. Are you crazy? They will NEVER make anything non-popamole. Too little money in old school. Too much money in popamole.

I do hope I'll eat my words though. :(
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
36,705
Might and Magic was turn-based popamole. Then it became awful turnbased/realtime popamole. :M
 

BobtheTree

Savant
Joined
Nov 22, 2011
Messages
389
I agree. Just sayin'...I never thought we'd see another Infinity Engine type game, or a hex turn-based RPG or, looking at AAA studios, a turn-based X-COM remake.
 

Black_Willow

Arcane
Joined
Dec 21, 2007
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1,866,286
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Borderline
Might and magic + Ubisoft?
Quinton-Jackson.gif
 

visions

Arcane
Joined
Jun 10, 2007
Messages
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here
Not even the recruitables? I might be forgetting things.

You make the whole party in 7. You can recruit npc followers that grant you additional benefits (cast some spell once a day/reduce travel time, that kind of stuff) but they have no function beyond the ability they grant, they are not party members.
 

taxalot

I'm a spicy fellow.
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Let's see Ubisoft's history with the Might & Magic series. They edited the goddamn thing in France. What happened :

MM4&5 couldn't be completed because a translation bug disallowed the é and è characters.
MM6 had a similar translation issue that made the game very hard to complete
MM7 "We forgot to put the audio tracks on the game CDs".

This can only end well.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Let's see Ubisoft's history with the Might & Magic series. They edited the goddamn thing. What happenes :

MM4&5 couldn't be completed because a translation bug disallowed the é and è characters.
MM6 had a similar translation issue that made the game very hard to complete
MM7 "We forgot to put the audio tracks on the game CDs".

This can only end well.
Huh, what are you talking about? How was Ubisoft involved in those titles? They only acquired the M&M license for HoMM5 and Dark Messiah, not those old MM games. Is this some weird re-release?
 

taxalot

I'm a spicy fellow.
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In France, the game was always published by Ubi Soft... and they managed to release it broken everytime even though te original game was fine.
 

deuxhero

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I have a hard time thinking that Ubisoft will come out with something that hearkens back to the older game's gameplay style, although with the resurgence of old-school CRPGs on Kickstarter, never say never.

Not just Kickstarter. Atlus has been making solid profit off EO for a long time now, and other companies with their own first person dungeon crawlers haven't done badly either.

Of course, "lower budget, lower number of sales needed for profit" is a completely foreign concept for most of the big companies.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
It'll be a haha oh wow moment if this game ends up being console only like the post Sir-Tek Wizardry games and multiple Nintendo DS turn-based blobbers. But that's a good point, 1st person blobbers have come pretty vogue lately. I mean, Grimrock sold 600,000 copies in 2012. That's no pocket change for a handful of developers.

My dream for this is a modernized grid-based M&M, and by modernized I mean like Grimrock's take on the Dungeon Master series.

But alas, it can only be shit, that much is certain.
 

Sceptic

Arcane
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Mar 2, 2010
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10,881
Divinity: Original Sin
It'll be a haha oh wow moment if this game ends up being console only like the post Sir-Tek Wizardry games
Some of these were pretty good by all accounts. In fact if MM10 was a console-only game as similar to the originals as Tales of the Forsaken Lands was to the Wizardies then I'd buy a console in a heartbeat.

Yes I am that starved for a Might and Magic game.

Of course MM10 isn't gonna be this so meh.
 

deuxhero

Arcane
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An open world Dark Messiah would actually be fun, not a real MM10, but a fun game, but that too is sadly above the competency level of AAA devs and we will wind up with a mediocre hack and slash (or hack and durr as is the case with Bethesda games).
 

Hobz

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We can still hope Almost Human will expend the scope of Grimrock for the next iteration and add elements likes exploration, towns, a real plot etc.
 

Minttunator

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Estonia
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I shall be following this with interest. There's pretty much no question that this will be shit, but it'll be fascinating to find out what kind of shit exactly - be it a multi-platform popamole game, a F2P microtransaction Facebook game or a full-blown WoW clone MMO. Very intriguing! For what it's worth, my money is on it being an MMO.
 
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Leave no cavern unraped.

But I'd wait for more infos on this. Maybe there's a slight chance that this will just be mediocre instead of just utter shit.
 

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